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Forge Release 03/20/2018 ver 1.6.8

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Re: Forge Release 03/20/2018 ver 1.6.8

Postby Nekoatl » 24 Mar 2018, 18:22

The issue where a Vesuva that clones a Thespian's Stage that has copied another land doesn't get the copiable ability "{2}, {T}: Thespian's Stage becomes..." from the Thespian Stage the Vesuva copies has reappeared.

Steps:

1) Copy land A with Thespian's Stage B.
2) Copy land B with Vesuva C.

Land C should have "{2}, T}: ...", but does not.
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby BigBossJeff » 24 Mar 2018, 19:48

jamincollins wrote:
BigBossJeff wrote:Hi, my forge just doesn't feel like running. It's not the fault of the update, I think. It didn't want to open with the previous version either. I get all the way to "opening main window" before it decides to up and quit.

My account is too new to post the real report because it thinks I'm posting urls. I've been a lurker for some time, though.

Help is much appreciated.
Do you by chance have any saved quest data? It looks like you're running on Windows. AFAIK, by default, these files should be under <your application data directory>/Forge/quest/ (usually, C:/Users/<your username>/Application Data/Roaming/Forge/quest). Try moving this data to a different location and restarting Forge.
You're a hero and this did help me get my forge running again, and Forge even let me bring my save back. Blessing of thanks upon you, brother.
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby epsilon82 » 26 Mar 2018, 04:34

I think Insolent Neonate is not behaving properly. My understanding of the card is that if you choose to activate the ability that reads "Discard a card, Sacrifice Insolent Neonate: Draw a card", then you have to complete both actions. To be more specific, it seems under the current version (including the latest Snapshot build), you can choose to discard a card, and then it prompts you to choose whether you want to sacrifice Insolent Neonate. If you say No, you don't lose the creature nor do you draw a card but the card you discarded remains in the graveyard. I'm pretty sure that's not supposed to happen. If you want to allow the opportunity to cancel the ability, that's fine, but I don't think you're supposed to just be able to use Insolent Neonate as a permanent unconditional discard outlet.
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby gos » 26 Mar 2018, 12:59

Werewolf of Ancient Hunger still seems to be counting only the cards in my hand.

woah.png
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby redsmith12 » 26 Mar 2018, 15:45

Suspend is still completly borked for me. The creatures can't attack or block unless you declare a mass attack, their abilities can't be activated, and if you click on one of them while it is on the battlefield it prompts you to pay it's mana cost.
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby Nekoatl » 26 Mar 2018, 16:51

Sliver abilities are not propagating consistently to other Slivers.
Attachments
Token.png
Frenzy.png
Frenetic.png
Darkheart.png
Opaline.png
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby gos » 26 Mar 2018, 18:49

. Charging Cinderhorn is triggering even though creatures have attacked.
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby shinra » 26 Mar 2018, 21:04

- Crackling Doom seems bugged, it deal 2 damage to each opponent in multiplayer game but no one sacrifice a creature
(this card work at previous versions of Forge)

- Land Tax trigger in multiplayer game but no one of my opponent has more land than me, but sum of lands of each opponent appear to count as one
(This card was already bugged before this version in multiplayer games)

I'm don't know if my explanation is clear...sorry it is not my native langage
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby Turbomoose » 26 Mar 2018, 22:43

AI throws an error when presumably they are trying to use curiosity

Description: [describe what you were doing when the crash occurred]

NullPointerException | Open
Code: Select all
Forge Version:    1.6.8-r-1u
Operating System: Windows 10 10.0 amd64
Java Version:     1.8.0_161 Oracle Corporation

java.lang.NullPointerException
   at forge.ai.ability.AttachAi.attachAICuriosityPreference(AttachAi.java:506)
   at forge.ai.ability.AttachAi.attachGeneralAI(AttachAi.java:1255)
   at forge.ai.ability.AttachAi.attachToCardAIPreferences(AttachAi.java:1143)
   at forge.ai.ability.AttachAi.attachPreference(AttachAi.java:837)
   at forge.ai.ability.AttachAi.canPlayAI(AttachAi.java:66)
   at forge.ai.SpellAbilityAi.canPlayAIWithSubs(SpellAbilityAi.java:35)
   at forge.ai.AiController.canPlaySa(AiController.java:634)
   at forge.ai.AiController.canPlayAndPayFor(AiController.java:618)
   at forge.ai.AiController.chooseSpellAbilityToPlayFromList(AiController.java:1330)
   at forge.ai.AiController.getSpellAbilityToPlay(AiController.java:1302)
   at forge.ai.AiController.chooseSpellAbilityToPlay(AiController.java:1179)
   at forge.ai.PlayerControllerAi.chooseSpellAbilityToPlay(PlayerControllerAi.java:445)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:952)
   at forge.game.GameAction.startGame(GameAction.java:1629)
   at forge.game.Match.startGame(Match.java:87)
   at forge.match.HostedMatch$2.run(HostedMatch.java:235)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby Hydragons » 27 Mar 2018, 11:09

Hey, my Forge won't start. I've uninstalled and reinstalled it,but it just won't start. I think it might be something similar to what was wrong with BigBossJeff's version, but I can't use the same solution 'cause I'm on mac.
Attachments
2018-03-27-00.txt
(1.1 KiB) Downloaded 186 times
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby Nekoatl » 28 Mar 2018, 17:04

There doesn't seem to be any way to identify which blockers have been declared to block which attackers after the first 1-2 dozen or so attackers listed in the Combat panel. If the arrows aren't coming back, might I suggest putting a note in the card text similar to how attachments are mentioned and/or providing a scrollbar in the Combat panel similar to the one in the Log panel?
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby epsilon82 » 28 Mar 2018, 18:11

redsmith12 wrote:Suspend is still completly borked for me. The creatures can't attack or block unless you declare a mass attack, their abilities can't be activated, and if you click on one of them while it is on the battlefield it prompts you to pay it's mana cost.
Same here. In case it helps to add additional information, I'm also getting that behavior with artifacts. Lotus Bloom will suspend and then allow you to cast for free as normal once the timer expires, but once it hits the battlefield you can't seem to activate it under any circumstances.
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby tjtillman » 29 Mar 2018, 16:17

I attacked with Etali, it exiled my opponent's card (a land) and my card (Divine Verdict). As the opponent did not yet have any blocking creatures and I didn't want to destroy my attacking creatures, I chose NOT to cast Divine Verdict.

The next turn I again attacked with Etali. The exiled cards of me and my opponent were both lands, BUT it prompted me to ask if I wanted to cast Divine Verdict, the same Divine Verdict that had been exiled from the previous attack. It shouldn't be asking to cast cards exiled from previous attacks.
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby puckboss3 » 29 Mar 2018, 20:23

Is it possible to modify the mulligan style in Commander for the first mulligan to be to 7 cards (friendlies) or can it be a feature request?
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby sandwalker » 30 Mar 2018, 16:02

Sometimes it reports an error after initiating Karn's ultimate, but not always; wondering why :?:
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