Forge Release 03/20/2018 ver 1.6.8
by mtgrares
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Re: Forge Release 03/20/2018 ver 1.6.8
by jamincollins » 31 Mar 2018, 23:22
Seems to work in my testing. I added Lotus Bloom to my hand (via Dev Mode) suspended it, waited three turns, it cast, and then sacrificed it, got three mana of the selected color.HarlequinCasts wrote:Lotus Bloom cannot be sacrificed for mana once it comes out from suspend. It has been a while since this card has functioned properly. I assume it is an ongoing suspend issue.
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Re: Forge Release 03/20/2018 ver 1.6.8
by Hydragons » 31 Mar 2018, 23:29
I went to that folder and it didn't have a folder for Forge. Is there some other work around, or am I just unable to play Planechase forever?jamincollins wrote:It is the same problem, and the same solution will work. It's just the path that's different between the systems. On a Mac, the path should be something like: <your home directory>/Library/Application Support/Forge/Hydragons wrote:Hey, my Forge won't start. I've uninstalled and reinstalled it,but it just won't start. I think it might be something similar to what was wrong with BigBossJeff's version, but I can't use the same solution 'cause I'm on mac.
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Re: Forge Release 03/20/2018 ver 1.6.8
by jamincollins » 31 Mar 2018, 23:30
I have replicated this issue and created: https://git.cardforge.org/core-develope ... issues/406Chakan wrote:It doesn't appear creatures dealt damage by Frostwielder are getting exiled.
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Re: Forge Release 03/20/2018 ver 1.6.8
by jamincollins » 31 Mar 2018, 23:40
The workaround is to find the corrupted quest save file and remove it. It exists, because forge itself is finding it, attempting to load it, and throwing the error you posted.Hydragons wrote:I went to that folder and it didn't have a folder for Forge. Is there some other work around, or am I just unable to play Planechase forever?jamincollins wrote:It is the same problem, and the same solution will work. It's just the path that's different between the systems. On a Mac, the path should be something like: <your home directory>/Library/Application Support/Forge/Hydragons wrote:Hey, my Forge won't start. I've uninstalled and reinstalled it,but it just won't start. I think it might be something similar to what was wrong with BigBossJeff's version, but I can't use the same solution 'cause I'm on mac.
The difficulty is in manually locating the file. It is possible to alter the default folder locations through a forge.profile.properties in your forge folder.
Another option is to try to locate the folder from the command line. I think something like the following, run from a terminal in your home directory, should help:
- Code: Select all
find -type d -name quest
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Re: Forge Release 03/20/2018 ver 1.6.8
by jamincollins » 01 Apr 2018, 00:04
This is an issue with the undo system, created: https://git.cardforge.org/core-develope ... issues/407epsilon82 wrote:I think Insolent Neonate is not behaving properly. My understanding of the card is that if you choose to activate the ability that reads "Discard a card, Sacrifice Insolent Neonate: Draw a card", then you have to complete both actions. To be more specific, it seems under the current version (including the latest Snapshot build), you can choose to discard a card, and then it prompts you to choose whether you want to sacrifice Insolent Neonate. If you say No, you don't lose the creature nor do you draw a card but the card you discarded remains in the graveyard. I'm pretty sure that's not supposed to happen. If you want to allow the opportunity to cancel the ability, that's fine, but I don't think you're supposed to just be able to use Insolent Neonate as a permanent unconditional discard outlet.
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Re: Forge Release 03/20/2018 ver 1.6.8
by Hydragons » 01 Apr 2018, 13:26
Thanks for the help. Found out I was looking in the wrong place, the Library with the folder I needed was hidden for some reason. Sorry for the confusion.jamincollins wrote:The workaround is to find the corrupted quest save file and remove it. It exists, because forge itself is finding it, attempting to load it, and throwing the error you posted.Hydragons wrote:I went to that folder and it didn't have a folder for Forge. Is there some other work around, or am I just unable to play Planechase forever?jamincollins wrote:It is the same problem, and the same solution will work. It's just the path that's different between the systems. On a Mac, the path should be something like: <your home directory>/Library/Application Support/Forge/
The difficulty is in manually locating the file. It is possible to alter the default folder locations through a forge.profile.properties in your forge folder.
Another option is to try to locate the folder from the command line. I think something like the following, run from a terminal in your home directory, should help:
- Code: Select all
find -type d -name quest
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Re: Forge Release 03/20/2018 ver 1.6.8
by grottomak » 01 Apr 2018, 17:56
I think there's an issue with Extraplanar Lens. When used on Wastes, other Wastes cards only produce instead of as expected.
When I'm testing it it seems to work on rare occasions but 90% of the time it doesn't.
When I'm testing it it seems to work on rare occasions but 90% of the time it doesn't.
Re: Forge Release 03/20/2018 ver 1.6.8
by jamincollins » 01 Apr 2018, 19:49
No worries, glad you were able to locate the directory and resolve the issue. I'll see what I can do about either getting Forge to automatically fix this issue when it crops up or at least spit out the folder location.Hydragons wrote:Thanks for the help. Found out I was looking in the wrong place, the Library with the folder I needed was hidden for some reason. Sorry for the confusion.
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Re: Forge Release 03/20/2018 ver 1.6.8
by jamincollins » 01 Apr 2018, 19:54
You've got something going on with references to bad card editions.nssantos wrote:Yes, follows
- Code: Select all
$ grep -c 'unsupported' forge.log
4334
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Re: Forge Release 03/20/2018 ver 1.6.8
by GandoTheBard » 01 Apr 2018, 23:38
What I was doing: playing quest game vs some pinging blue deck.
Telekinesis acts as a permanent stasis for its target rather than wearing off after 2 turns. I've had this happen twice in one game.
No other cards on the battlefield affect cards this way. First time was vs a blazing effigy and 2nd time vs a cloned pirate ship. The text clearly changes from "This card doesn't untap during your next two untap steps" to that PLUS "This card does not untap during your next untap step." Somehow the first clause is not being removed when the second is added.
Telekinesis acts as a permanent stasis for its target rather than wearing off after 2 turns. I've had this happen twice in one game.
No other cards on the battlefield affect cards this way. First time was vs a blazing effigy and 2nd time vs a cloned pirate ship. The text clearly changes from "This card doesn't untap during your next two untap steps" to that PLUS "This card does not untap during your next untap step." Somehow the first clause is not being removed when the second is added.
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Re: Forge Release 03/20/2018 ver 1.6.8
by jamincollins » 02 Apr 2018, 01:36
I've successfully replicated this and created: https://git.cardforge.org/core-develope ... issues/409Nekoatl wrote:The issue where a Vesuva that clones a Thespian's Stage that has copied another land doesn't get the copiable ability "{2}, : Thespian's Stage becomes..." from the Thespian Stage the Vesuva copies has reappeared.
Steps:
1) Copy land A with Thespian's Stage B.
2) Copy land B with Vesuva C.
Land C should have "{2}, T}: ...", but does not.
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Re: Forge Release 03/20/2018 ver 1.6.8
by jamincollins » 02 Apr 2018, 01:40
So far this has worked in my testing. What I did:grottomak wrote:I think there's an issue with Extraplanar Lens. When used on Wastes, other Wastes cards only produce instead of as expected.
When I'm testing it it seems to work on rare occasions but 90% of the time it doesn't.
* played Wastes (via Dev Mode)
* cast Extraplanar Lens (via Dev Mode)
* played Wastes (vis Dev Mode)
* tapped Wastes for mana, received as expected
If you could please document a sequence of events that reliably results in only being produced.
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Re: Forge Release 03/20/2018 ver 1.6.8
by grottomak » 02 Apr 2018, 15:40
I first noticed it in Commander games, so I thought maybe it was the format. But I tested it in Standard with a special deck with 59 Wastes and 1 Extraplanar Lens as follows:jamincollins wrote:So far this has worked in my testing. What I did:grottomak wrote:I think there's an issue with Extraplanar Lens. When used on Wastes, other Wastes cards only produce instead of as expected.
When I'm testing it it seems to work on rare occasions but 90% of the time it doesn't.
* played Wastes (via Dev Mode)
* cast Extraplanar Lens (via Dev Mode)
* played Wastes (vis Dev Mode)
* tapped Wastes for mana, received as expected
If you could please document a sequence of events that reliably results in only being produced.
1. Draw 7 cards, all wastes
2. Play until turn 3, Dev mode to tutor for Lens, cast lens and exile Wastes
3. Next turn Wastes just generate .
I made a crappy gif to illustrate, here
https://drive.google.com/file/d/10bSJ1h ... sp=sharing
Re: Forge Release 03/20/2018 ver 1.6.8
by sklay » 02 Apr 2018, 17:26
Description: I am getting a NullPointerException whenever I try to start a challenge (in Quest mode).
Looking briefly at the code the "paper card" parameter must be null.
Looking briefly at the code the "paper card" parameter must be null.
- NullPointerException | Open
- Code: Select all
Forge Version: 1.6.8-r-1u
Operating System: Linux 4.4.0-116-generic amd64
Java Version: 1.8.0_161 Oracle Corporation
java.lang.NullPointerException
at forge.game.card.CardFactory.getCard(CardFactory.java:232)
at forge.game.card.CardFactory.getCard(CardFactory.java:228)
at forge.game.card.Card.fromPaperCard(Card.java:5379)
at forge.game.player.Player.initVariantsZones(Player.java:2583)
at forge.game.Match.prepareAllZones(Match.java:255)
at forge.game.Match.startGame(Match.java:74)
at forge.match.HostedMatch$2.run(HostedMatch.java:235)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
at java.lang.Thread.run(Thread.java:748)
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