Re: Forge Release 03/20/2018 ver 1.6.8

Posted:
02 Apr 2018, 17:45
by Darth Agnon
Suggestion/Feature Request: Move NetDecks from the main page dropdown to Settings//Content Downloaders
Just thought I'd suggest it, as the NetDecks function is a "content downloader", but is placed in a kinda obscure place. I've also experienced weird behaviour with it (not sure if it's supposed to work as per my experience):
1) I went and downloaded all (me has OCD) the netdecks, from all the different net-deck lists available from the main page dropdown.
2) Forge downloaded all the *.dck deck files to <Data/decks/net/>. It made folders for each netdeck list (e.g. "WotC Preconstructed", "Top Decks", etc.) within <net>, but left those folders empty and dumped the *.dck files loose into the <net> folder.
3) On restarting Forge, when I tried to access my already-downloaded netdecks (the files still exist), it doesn't recognise this, and tries to redownload the decklists.
Query: Would it be possible to move the NetDeck downloader to the more consistent location of Settings//Content Downloaders? Would it be possible to make it compare existent files with files on the server, so that it knows what is missing/updated and only download those?
Many thanks! Live long and prosper!
Re: Forge Release 03/20/2018 ver 1.6.8

Posted:
03 Apr 2018, 07:39
by austinio7116
I agree that caching of netdecks would be nice. They could then be accessed offline too
Re: Forge Release 03/20/2018 ver 1.6.8

Posted:
03 Apr 2018, 14:30
by Chakan
Downloading the latest snapshot now, but I've noticed something odd that's been happening for the past several snapshots I've been using. I usually play in a custom world with about 83 decks, but I've noticed that 25 or so of them don't ever show up. They're never a duel I can choose and they never come up when I play a random duel either.
When I take out the other 50 some decks, they show up and I can play against them just fine, so there's no problem with the .dck formatting or anything like that. It's as if they're not there. Is there some sort of limit for how many decks can show up in a world at a time now?
Edit: It doesn't appear the latest snapshot fixes this, assuming deck limiting was unintentional.
Re: Forge Release 03/20/2018 ver 1.6.8

Posted:
03 Apr 2018, 21:34
by gos
.
World Queller allows me to choose emblem. Also, conspiracy, phenomenon, plane, scheme, tribal (but not legendary), and vanguard.
Re: Forge Release 03/20/2018 ver 1.6.8

Posted:
04 Apr 2018, 04:04
by Windmill
Hello, I hope this is the right place to put this.
When a
Fractured Identity is cast targeting one of my permanents, I get to keep control of the newly created token copy. This happens both when the AI casts it on one of my permanents or when I do it myself. It seems to work fine when I cast it targeting the AI's permanents.
Re: Forge Release 03/20/2018 ver 1.6.8

Posted:
04 Apr 2018, 07:57
by grottomak
I'd also like to suggest a tiny change. When adding basic lands, can we get an input field instead of having to click on the plus sign like 25 times? I know you can find the basic land in the card list and click add "add
X copies", then click on "other" etc. but that's a really roundabout way and I like the art menu in the Add basic lands option.
Re: Forge Release 03/20/2018 ver 1.6.8

Posted:
04 Apr 2018, 09:21
by disferente
grottomak wrote:jamincollins wrote:grottomak wrote:I think there's an issue with
Extraplanar Lens. When used on
Wastes, other
Wastes cards only produce

instead of

as expected.
When I'm testing it it seems to work on rare occasions but 90% of the time it doesn't.
So far this has worked in my testing. What I did:
* played
Wastes (via Dev Mode)
* cast
Extraplanar Lens (via Dev Mode)
* played
Wastes (vis Dev Mode)
* tapped
Wastes for mana, received

as expected
If you could please document a sequence of events that reliably results in only

being produced.
I first noticed it in Commander games, so I thought maybe it was the format. But I tested it in Standard with a special deck with 59
Wastes and 1
Extraplanar Lens as follows:
1. Draw 7 cards, all wastes
2. Play until turn 3, Dev mode to tutor for Lens, cast lens and exile
Wastes3. Next turn
Wastes just generate

.
I made a crappy gif to illustrate, here
https://drive.google.com/file/d/10bSJ1h ... sp=sharing
I think this is part of the same problem I had, no mana add effects works on special lands when drawn from deck, but works on lands added from dev mode.
Re: Forge Release 03/20/2018 ver 1.6.8

Posted:
05 Apr 2018, 00:21
by JudasTadeu
Hello.
The
Forbidden Orchard doesn't create tokens when tapped for mana.
Could you please take a look at this?
Thanks.
Re: Forge Release 03/20/2018 ver 1.6.8

Posted:
05 Apr 2018, 03:06
by friarsol
JudasTadeu wrote:Hello.
The
Forbidden Orchard doesn't create tokens when tapped for mana.
Could you please take a look at this?
Thanks.
I already fixed this? It'll be in the next release.
Re: Forge Release 03/20/2018 ver 1.6.8

Posted:
05 Apr 2018, 19:04
by drekonja
When playing quest mode choosing commander sets, it crashes when accessing the shop. It's supposed to?
Re: Forge Release 03/20/2018 ver 1.6.8

Posted:
06 Apr 2018, 03:29
by Chakan
Ivory Giant is never affected by spells or abilities, even when it doesn't have protection from anything.
Re: Forge Release 03/20/2018 ver 1.6.8

Posted:
06 Apr 2018, 18:28
by friarsol
drekonja wrote:When playing quest mode choosing commander sets, it crashes when accessing the shop. It's supposed to?
I don't think we have the boosters defined for Commander sets, because most of the cards that fill up the last slot aren't implemented.
Re: Forge Release 03/20/2018 ver 1.6.8

Posted:
07 Apr 2018, 09:51
by Hapse
Description: [describe what you were doing when the crash occurred]
I was playing quest mode against the challenge "
Trial of Knowledge(hard)", The time the AI had to think about moves were over 5 minutes each phase, it was unbearable. (And I was just about to win

)
- OutOfMemoryError | Open
- Code: Select all
Forge Version: 1.6.8-r-1u
Operating System: Windows 10 10.0 amd64
Java Version: 1.8.0_101 Oracle Corporation
java.lang.OutOfMemoryError: GC overhead limit exceeded
at java.util.HashSet.<init>(Unknown Source)
at com.google.common.collect.Sets.newHashSet(Sets.java:164)
at forge.util.collect.FCollection.<init>(FCollection.java:44)
at forge.game.card.CardState.getReplacementEffects(CardState.java:352)
at forge.game.card.Card.abilityTextInstantSorcery(Card.java:2029)
at forge.game.card.Card.getAbilityText(Card.java:1676)
at forge.game.card.CardView$CardStateView.updateAbilityText(CardView.java:977)
at forge.game.card.Card.updateAbilityTextForView(Card.java:469)
at forge.game.staticability.StaticAbilityContinuous.applyContinuousAbility(StaticAbilityContinuous.java:752)
at forge.game.staticability.StaticAbilityContinuous.applyContinuousAbility(StaticAbilityContinuous.java:73)
at forge.game.staticability.StaticAbility.applyContinuousAbilityBefore(StaticAbility.java:265)
at forge.game.GameAction.checkStaticAbilities(GameAction.java:814)
at forge.game.GameAction.checkStateEffects(GameAction.java:1066)
at forge.game.phase.PhaseHandler.checkStateBasedEffects(PhaseHandler.java:1029)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:940)
at forge.game.GameAction.startGame(GameAction.java:1629)
at forge.game.Match.startGame(Match.java:87)
at forge.match.HostedMatch$2.run(HostedMatch.java:235)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Re: Forge Release 03/20/2018 ver 1.6.8

Posted:
07 Apr 2018, 16:17
by epsilon82
Sorry if this is an inappropriate place for this question, but I was wanting to test out some of the new cards in the snapshot builds, and I was wondering if there were any instructions someplace about how to get the Dominaria cards that are currently listed under a set code of ??? to display their images (that I've downloaded myself, of course.) Previously they were in the DDU and then SS1 set but now they're just floating out there and I can't seem to find any way to get the images to appear. It's not the biggest deal, of course, but if there's a relatively straightforward way to do it I'd appreciate some pointers.