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Re: Forge 01/26 (unofficial BETA) version

PostPosted: 29 Jan 2010, 23:05
by atar
One request please,if actually i'm allowed to do it so:is it possible to deactivate/ommit the "tap" sound completely,i don't think IMHO that spices up the forge...

Re: Forge 01/26 (unofficial BETA) version

PostPosted: 30 Jan 2010, 07:12
by Mr.Chaos
atar wrote:One request please,if actually i'm allowed to do it so:is it possible to deactivate/ommit the "tap" sound completely,i don't think IMHO that spices up the forge...
You can turn the sound off while in a game via the MENU button at the top left of the screen.
There, you can also set the option "Stop at end of turn" which allows you to play instants at the end of the AI's turn.

Suggestion for Dennis: Set the "Stop at end of turn" to ON by default, just as you did with the sound.
Because I think most players prefer to play with that option on anyway since it is closer to the way the real (paper) game is played.

Re: Forge 01/26 (unofficial BETA) version

PostPosted: 30 Jan 2010, 13:36
by Caranthol
Because of atar question, I have this problem:
I deactivate the sound via menu and select another display option but after close the game and reopen, these have disappeared and the sound is activated and the display is the default one. Any help?

Re: Forge 01/26 (unofficial BETA) version

PostPosted: 30 Jan 2010, 16:45
by Mr.Chaos
You have to reselect them when you restart the game. These settings are not saved after you alter them.
This is not abug, but a "feature". :wink: (in other words, it may change in a future update. The FAR future.)

Re: Forge 01/26 (unofficial BETA) version

PostPosted: 30 Jan 2010, 18:18
by DennisBergkamp
Yeah, that's a good idea. I could even have sound off by default?

Ideally, this could be set in the property files...

Re: Forge 01/26 (unofficial BETA) version

PostPosted: 31 Jan 2010, 15:47
by Caranthol
Ok, thank you.