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Forge 01/26 (unofficial BETA) version

PostPosted: 26 Jan 2010, 22:46
by DennisBergkamp
Small release with some updates to the 01/17 version. Cascade is pretty experimental still, also I made a lot of changes to Fastbond / Exploration / ... without testing too much. Might be some bugs there.
2655 cards in total.

Features/Fixes:

- Rob added Scry keyword (although, I guess we don't have any cards yet that use it).
- Chris fixed the picture displaying code (on Linux and OS X systems).
- Fixed Gerrard's Verdict (it should trigger Megrim, Nath of the Gilt-Leaf, etc.).
- Rob and Chris changed the "Cantrip" keyword to "Draw a card."
- Fixed Guilty Conscience / Stuffy Doll combo.
- Hacked in Cascade, in most cases, it seems to work (AI can use it too!).
- Added Intimidate keyword.
- Propaganda effects only apply to creatures attacking a player, not planeswalkers.
- Black Lotus will get sacked before its ability resolves.
- Hopefully fixed Thopter Foundry for AI.
- Fixed Cumulative Upkeep code.
- Fixed a small bug with Fastbond (it would sometimes subtract more than 1 life).
- Fixed some big bugs with Fastbond, Exploration, Azusa, Lost but Seeking (computer won't be able to use them if it doesn't control them).
- AI should lose life when using Fastbond now.
- Fixed Thwart text.
- Fixed Drekavac.
- Fixed Mold Adder.
- Added missing property file, the blank menu option should be fixed now.

New cards:

Code: Select all
Gatekeeper of Malakir
B B
Creature Vampire Warrior
When Gatekeeper of Malakir enters the battlefield, if it was kicked, target player sacrifices a creature.
2/2

Guul Draz Vampire
B
Creature Vampire Rogue
As long as an opponent has 10 or less life, Guul Draz Vampire gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
1/1

Bladetusk Boar
3 R
Creature Boar
no text
3/2
Intimidate

Bituminous Blast
3 B R
Instant
Cascade.
spDamageTgtC:4

Enlisted Wurm
4 G W
Creature Wurm
no text
5/5
Cascade

Kathari Remnant
2 U B
Creature Bird Skeleton
no text
0/1
Flying
RegenerateMe:B
Cascade

Ardent Plea
1 W U
Enchantment
no text
Exalted
Cascade

Kor Skyfisher
1 W
Creature Kor Soldier
When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
2/3
Flying

Bloodbraid Elf
2 R G
Creature Elf
no text
3/2
Haste
Cascade

Re: Forge 01/26 (unofficial BETA) version

PostPosted: 26 Jan 2010, 22:59
by atar
Thanks a lot my friend for the update! I hope i won't face more severe performance issues this time

Re: Forge 01/26 (unofficial BETA) version

PostPosted: 26 Jan 2010, 23:01
by DennisBergkamp
No probs! Well, performance-wise it should be the same as the 01/17 release.

Re: Forge 01/26 (unofficial BETA) version

PostPosted: 26 Jan 2010, 23:39
by atar
ok fair enough,thnx anyway with the update and for trying to improve it!!!Good night

Re: Forge 01/26 (unofficial BETA) version

PostPosted: 26 Jan 2010, 23:57
by Rob Cashwalker
Bitumous Blast might not work - there's a "." in Cascade.

Re: Forge 01/26 (unofficial BETA) version

PostPosted: 27 Jan 2010, 00:39
by Chris H.
The cards.txt entry looks like:

Code: Select all
Bituminous Blast
3 B R
Instant
Cascade.
spDamageTgtC:4
`
so the keyword is in the text description line as there is no "no text" in there ... I remember play testing this and I seem to remember that the cascade effect still worked.

Re: Forge 01/26 (unofficial BETA) version

PostPosted: 27 Jan 2010, 00:41
by Chris H.
all rarities for Forge 01-26-2010

This archive contains updated rarity files for Forge 01-26-2010. I added the missing rarity values for the new cards that were included in version 01-26-2010. This set is not compatible with earlier versions of Forge.

This archive now contains only one set of rarity files. These files have had a rarity value assigned to all of the cards except for the basic lands, basic snow lands, and Rares three fantasy cards.

As of version 10-02-2009 these rarity files now go inside of the res folder and are now of no use to you if you place them in the root folder. You can place a copy inside of the res folder and a second copy inside of the quest folder.

`

Re: Forge 01/26 (unofficial BETA) version

PostPosted: 27 Jan 2010, 07:07
by Mr.Chaos
Good update guys, thanks!
I can't help but grin at the way the kicker ability is worded on the new vampire card. "if it was kicked" Makes you wonder just where that foot went. hèhè. :twisted:

Re: Forge 01/26 (unofficial BETA) version

PostPosted: 27 Jan 2010, 10:50
by Chris H.
Mr.Chaos wrote:Good update guys, thanks!
I can't help but grin at the way the kicker ability is worded on the new vampire card. "if it was kicked" Makes you wonder just where that foot went. hèhè. :twisted:
`
Yeah, I got a "kick" out of the way that card is worded. :D

Re: Forge 01/26 (unofficial BETA) version

PostPosted: 27 Jan 2010, 13:16
by apthaven
Cool! Thanks everyone!

I love Bloodbraid Elf, I hope that Cascade won't bring up serious bugs and issues with it.

The two new vampires also are worthy additions to any vampire deck.

Re: Forge 01/26 (unofficial BETA) version

PostPosted: 27 Jan 2010, 19:26
by DennisBergkamp
Chris H. wrote:The cards.txt entry looks like:

Code: Select all
Bituminous Blast
3 B R
Instant
Cascade.
spDamageTgtC:4
`
so the keyword is in the text description line as there is no "no text" in there ... I remember play testing this and I seem to remember that the cascade effect still worked.
I had to hardcode the check for Bituminous Blast, since spDamageTgtC:4 gets rid of the Cascade keyword. It definitely works.

Cool! Thanks everyone!

I love Bloodbraid Elf, I hope that Cascade won't bring up serious bugs and issues with it.

The two new vampires also are worthy additions to any vampire deck.
The Cascade cards *should* not really cause any bugs, except they don't correctly work in combination with cards that have Kicker, Buyback, Entwine (?).
Say I play a Bloodbraid Elf, and the Cascaded card is Capsize. Now, you could still cast the Capsize for free, but you won't be able to use its buyback ability by paying 3.

Re: Forge 01/26 (unofficial BETA) version

PostPosted: 27 Jan 2010, 20:15
by Corwin72
Maelstrom Pulse does not cascade correctly.
It requests you to pay the mana for it.

Re: Forge 01/26 (unofficial BETA) version

PostPosted: 27 Jan 2010, 21:01
by DennisBergkamp
Yes, and ironically, the Capsize example I gave doesn't work at all :D
Even its first ability asks for a 1 U U cost to be paid... anyway, will fix.

Re: Forge 01/26 (unofficial BETA) version

PostPosted: 28 Jan 2010, 20:24
by mtgrares
Cascade and intimidate look very interesting. Thanks for the great update.

I know cascade must be pretty complicated. (I'm glad that you guys still enjoy working on Forge, god bless your frustrated souls. :wink: )

Re: Forge 01/26 (unofficial BETA) version

PostPosted: 29 Jan 2010, 23:01
by atar
Kudos for the new release! I guess implementing the "cascade" mechanism was a pain...Thnx for the new cards too!We are looking forward for the newest release/update (i hope i am not so greedy :D )