Forge Release 04/21/2018 ver 1.6.9
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Release 04/21/2018 ver 1.6.9
by torridus » 22 Apr 2018, 20:02
Forge doesn't allow more than 4 copies of Rat Colony. Is this ability hardcoded into Forge? It should work the same way as Relentless Rats but I don't see any major differences in the card files.
- Code: Select all
Name:Rat Colony
ManaCost:1 B
Types:Creature Rat
Text:A deck can have any number of cards named Rat Colony.
PT:2/1
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | References$ X | Description$ CARDNAME gets +1/+0 for each other Rat you control.
SVar:X:Count$Valid Rat.YouCtrl+Other
SVar:BuffedBy:Rat
SVar:PlayMain1:TRUE
DeckNeeds:Type$Rat
Oracle:Rat Colony gets +1/+0 for each other Rat you control.\nA deck can have any number of cards named Rat Colony.
Name:Relentless Rats
ManaCost:1 B B
Types:Creature Rat
Text:A deck can have any number of cards named Relentless Rats.
PT:2/2
S:Mode$ Continuous | Affected$ Card.Self | AddPower$ X | AddToughness$ X | References$ X | Description$ CARDNAME gets +1/+1 for each other creature on the battlefield named Relentless Rats.
SVar:X:Count$Valid Creature.namedRelentless Rats+Other
SVar:BuffedBy:Creature.namedRelentless Rats
SVar:PlayMain1:TRUE
DeckNeeds:Name$Relentless Rats
SVar:Picture:http://resources.wizards.com/magic/cards/5dn/en-us/card73573.jpg
Oracle:Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.\nA deck can have any number of cards named Relentless Rats.
Re: Forge Release 04/21/2018 ver 1.6.9
by austinio7116 » 22 Apr 2018, 20:40
Yes, there is a hard coded list, but it looks to be defined in multiple places and it was only added to one. Should be an easy fix - https://git.cardforge.org/core-develope ... issues/527
-
austinio7116 - Posts: 451
- Joined: 10 Mar 2017, 11:59
- Has thanked: 47 times
- Been thanked: 169 times
Re: Forge Release 04/21/2018 ver 1.6.9
by Holden85 » 22 Apr 2018, 21:38
There's no mention of it in the original puzzle by its creator (possibility storm). Also, looks pretty much unsolvable with this added condition.jamincollins wrote:What makes you think that's a bug?Holden85 wrote:Great and timely update. Small bug in the possibility storm RIX #3 puzzle: the thopters in the battlefield have summoning sickness.
Re: Forge Release 04/21/2018 ver 1.6.9
by jamincollins » 23 Apr 2018, 00:14
I haven't spent much time trying to solve it, but agree that the original puzzle design does not mention the Thopters having summoning sickness. Created an issue to track it: https://git.cardforge.org/core-develope ... issues/528Holden85 wrote:There's no mention of it in the original puzzle by its creator (possibility storm). Also, looks pretty much unsolvable with this added condition.jamincollins wrote:What makes you think that's a bug?Holden85 wrote:Great and timely update. Small bug in the possibility storm RIX #3 puzzle: the thopters in the battlefield have summoning sickness.
- jamincollins
- Posts: 73
- Joined: 17 Oct 2017, 00:41
- Has thanked: 1 time
- Been thanked: 19 times
Re: Forge Release 04/21/2018 ver 1.6.9
by darudaru » 23 Apr 2018, 02:24
Goblin Chainwhirler should have first strike but it seems like it doesn't.
Also, I seem to be having performance issues with this build. It doesn't seem to have something to do with the AI taking longer for its turns depending on the board state. It's more like there's some lag between phases that appears after playing for a while. For reference, I've played 3 DOM sealed decks gauntlets (so about 20 matches) and it was taking 4-5 seconds extra between phases by the end of it, whereas it's almost instantaneous usually. This happened even with almost no permanents on the board.
Also, I seem to be having performance issues with this build. It doesn't seem to have something to do with the AI taking longer for its turns depending on the board state. It's more like there's some lag between phases that appears after playing for a while. For reference, I've played 3 DOM sealed decks gauntlets (so about 20 matches) and it was taking 4-5 seconds extra between phases by the end of it, whereas it's almost instantaneous usually. This happened even with almost no permanents on the board.
- darudaru
- Posts: 8
- Joined: 29 Jul 2017, 03:43
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Release 04/21/2018 ver 1.6.9
by austinio7116 » 23 Apr 2018, 08:06
Does it happen in all games or just with specific decks? Could it be a specific card (or a number of cards) in the AI's hand that it is taking time to consider playing each phase?
-
austinio7116 - Posts: 451
- Joined: 10 Mar 2017, 11:59
- Has thanked: 47 times
- Been thanked: 169 times
Re: Forge Release 04/21/2018 ver 1.6.9
by pyrovoice » 23 Apr 2018, 11:41
Hello, thank you for your work.
Was planar conquest or quest mode updated to work with thoose new cards ?
Thank you
Was planar conquest or quest mode updated to work with thoose new cards ?
Thank you
- pyrovoice
- Posts: 5
- Joined: 06 Jan 2018, 10:42
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Release 04/21/2018 ver 1.6.9
by HarlequinCasts » 23 Apr 2018, 12:28
In that example, trying to sac to Lotus Bloom during my main phase just results in the prompt box flashing but it does not sac.jamincollins wrote:Looks like you're trying to sac the Lotus Bloom during the spell cast. Can you try sac'ing it before the spell cast? I'll look into reproducing the mid-cast usage.HarlequinCasts wrote:Lotus Bloom still cannot always be sacrificed for mana once it comes into play. I know someone posted last time that it worked, but it does not always work.
I can occasionally get it to work when casting a spell and i have no other mana sources and the lotus will exactly pay for it. In that case it is cracked while using auto pay. But if I have more mana available this does not usually work.
Example screenshot: I have Lotus Bloom in play, clicking it to sac for mana just causes the prompt window to flash temporarily but nothing else. Attempting to cast a spell and auto pay also does not work (auto pay is greyed out - 7 mana spell with 4 lands and lots up).
https://i.imgur.com/ORtqq2Y.png
-
HarlequinCasts - Posts: 922
- Joined: 07 May 2013, 14:33
- Has thanked: 68 times
- Been thanked: 30 times
Re: Forge Release 04/21/2018 ver 1.6.9
by friarsol » 23 Apr 2018, 12:30
AFAIK there isn't a Planar Conquest for Dominaria, so I don't think there would be anything to add. Quest mode gains all the new cards for free. Forge typically marks upcoming standard sets as "in standard" on their pre-release date, even though that's not technically correct. So if you create a new quest with a Standard pool you'd see DOM cards generated in it.pyrovoice wrote:Hello, thank you for your work.
Was planar conquest or quest mode updated to work with thoose new cards ?
Thank you
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Forge Release 04/21/2018 ver 1.6.9
by HarlequinCasts » 23 Apr 2018, 12:33
I will elaborate and add that suspend cards are being fishy. In addition to the Lotus Bloom bug I have submitted for several patches, I just noticed today the following:jamincollins wrote:Please provide more details. What steps have you taken, and what is the result.redsmith12 wrote:Suspend still nonfunctional.
Example (screen shot here https://i.imgur.com/prNZrYN.png):
Deep-Sea Kraken comes out from suspend and attacks me. I cast Spatial Contortion on it twice which should kill it since that is +6/-6. Neither spell has any effect on the Deep-Sea Kraken. During my main phase I target the Deep-Sea Kraken to be exiled by Karn Liberated and again it has no effect.
The creature coming out of suspend was immune to everything it seems.
-
HarlequinCasts - Posts: 922
- Joined: 07 May 2013, 14:33
- Has thanked: 68 times
- Been thanked: 30 times
Re: Forge Release 04/21/2018 ver 1.6.9
by gos » 23 Apr 2018, 18:04
The Scarab God exiles, but the tokens are not zombies.
My opponent controlled one of my creatures with a Control Magic effect. He attacked with it and 2 other creatures he owned. I cast Settle the Wreckage and I got to search my library for 3 lands.
My opponent controlled one of my creatures with a Control Magic effect. He attacked with it and 2 other creatures he owned. I cast Settle the Wreckage and I got to search my library for 3 lands.
- gos
- Posts: 4369
- Joined: 03 Mar 2011, 15:21
- Location: Reykjavík, Iceland
- Has thanked: 231 times
- Been thanked: 232 times
Re: Forge Release 04/21/2018 ver 1.6.9
by austinio7116 » 23 Apr 2018, 19:03
I created a quick custom Dominaria quest world you can try here too: viewtopic.php?f=48&t=20505&p=224589#p224589pyrovoice wrote:Hello, thank you for your work.
Was planar conquest or quest mode updated to work with thoose new cards ?
Thank you
-
austinio7116 - Posts: 451
- Joined: 10 Mar 2017, 11:59
- Has thanked: 47 times
- Been thanked: 169 times
Re: Forge Release 04/21/2018 ver 1.6.9
by tjtillman » 23 Apr 2018, 20:21
1.6.9 r45
Sentinel of the Pearl Trident - allows targeting of any historic permanents when it should only allow ones the player controls
Rona, Disciple of Gix - similar problem, ETB, allows targeting of a historic permanent in any graveyard when it should only allow player to target their own
Caligo Skin-witch - Should be Human Wizard creature type, not Beast
Sentinel of the Pearl Trident - allows targeting of any historic permanents when it should only allow ones the player controls
Rona, Disciple of Gix - similar problem, ETB, allows targeting of a historic permanent in any graveyard when it should only allow player to target their own
Caligo Skin-witch - Should be Human Wizard creature type, not Beast
Something Wrong with Radha's ability?
by dastonzerg » 23 Apr 2018, 20:51
This version release is great! But here is a problem to report. I tried most cards and find out that when Grand Warlord Radha is on the board and I attack with creatures, the prompt will ask me what mana to produce but there is just no way that I could choose what combination of r/g mana I want. And it always ends up with all red mana.
- dastonzerg
- Posts: 1
- Joined: 23 Apr 2018, 20:46
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Release 04/21/2018 ver 1.6.9
by Holden85 » 23 Apr 2018, 22:30
I don't have a strong opinion, but just checking that the fact that one could draft firesong and sunspeaker (only available as a buy a box promo) is something intended?
75 posts
• Page 3 of 5 • 1, 2, 3, 4, 5
Who is online
Users browsing this forum: No registered users and 185 guests