Commander Mulligan Improperly implimented
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Commander Mulligan Improperly implimented
by Ronin009 » 24 Apr 2018, 14:55
Currently in Forge when you play commander it applies the same mulligan rule as a regular magic match. This is incorrect:
903.8. The Commander variant uses an alternate mulligan rule. Each time a player takes a mulligan, rather than shuffling his or her entire hand of cards into his or her library, that player exiles any number of cards from his or her hand. Then the player draws a number of cards equal to one less than the number of cards he or she exiled this way. Once a player keeps an opening hand, that player shuffles all cards he or she exiled this way into his or her library.
Re: Commander Mulligan Improperly implimented
by friarsol » 24 Apr 2018, 16:16
That's actually the old Partial Paris rules. Those don't exist anymore.
The current 903.8 are completely different:
https://mtg.gamepedia.com/Commander_%28 ... Play_Rules
903.8. A player may cast a commander he or she owns from the command zone. A commander cast from the command zone costs an additional for each previous time the player casting it has cast it from the command zone that game.
Commander uses normal "Vancouver" mulligan.
The current 903.8 are completely different:
https://mtg.gamepedia.com/Commander_%28 ... Play_Rules
903.8. A player may cast a commander he or she owns from the command zone. A commander cast from the command zone costs an additional for each previous time the player casting it has cast it from the command zone that game.
Commander uses normal "Vancouver" mulligan.
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