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Forge Release 05/08/2018 ver 1.6.10

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Re: Forge Release 05/08/2018 ver 1.6.10

Postby puckboss3 » 29 May 2018, 20:39

puckboss3 wrote:I’m not sure if I’m doing something wrong, but the last couple versions haven been really bad for commander. I cannot even get through one game against 3 AIs before Forge grinds to a halt. Once Java gets to about 1 GB of memory, the game just doesn’t move anymore. It’s been this way a long time and I just restart it every game or two, but now it won’t last for one.

Also Forge used to automatically pick random decks for the AIs, but now I must select each AI and then click the random button for each one.

Am I the only one experiencing these issues? I’ve tried Java hacks in the past to get the process to use more memory but to no avail. My machine has 6 GB of memory, and even with Forge maxed out at around 1 GB, I’m still only using about 3 GB total.

Please don’t misunderstand, I’m not complaining. I’m EXTREMELY GRATEFUL for everyone involved with Forge. It’s FANTASTIC. I’m just thinking with the recent changes, I must need to tweak something on my end.
In the Forge.sh file I found where it calls Java with the 1024m parameter. I changed this to 4096m instead, but Forge still maxes out on memory at 1024MB. Can someone please tell me what else I need to change?
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby tjtillman » 29 May 2018, 21:25

1.6.11 r369

Opponent's non-hasty creature that I have enchanted and taken control of with In Bolas's Clutches never loses summoning sickness, even on subsequent turns after I took control of it.

Further, in a separate incident, after attacking with an opponent's hasty creature that I enchanted with In Bolas's Clutches, the unblocked, stolen creature didn't deal damage to the opponent on the turn that I stole it.
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby friarsol » 31 May 2018, 00:35

war-dog wrote:Also I have Nightscape Familiar on the battlefield, to Jace, Memory Adept actually costs 2UU to cast
As Foretold only cards about CMC. This is unaffected by cost reducers.
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby HarlequinCasts » 31 May 2018, 02:49

HarlequinCasts wrote:Force of Will from the masterpiece series seems to have to graphic of a masterpiece Lightning Greaves. (See screenshot)

https://i.imgur.com/E4UMu6N.png
Similar to my above post. Containment Priest uses the masterpiece series art for Noxious Gearhulk .
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby 5enza » 31 May 2018, 10:46

tjtillman wrote:1.6.11 r369

Opponent's non-hasty creature that I have enchanted and taken control of with In Bolas's Clutches never loses summoning sickness, even on subsequent turns after I took control of it.

Further, in a separate incident, after attacking with an opponent's hasty creature that I enchanted with In Bolas's Clutches, the unblocked, stolen creature didn't deal damage to the opponent on the turn that I stole it.
This issue still present in 1.6.11 r403
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby HarlequinCasts » 01 Jun 2018, 03:08

I also see that creatures taken with Control Magic never lose summoning sickness.
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby correioalternativo » 01 Jun 2018, 17:12

HarlequinCasts wrote:I also see that creatures taken with Control Magic never lose summoning sickness.
Treachery too.
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby MrMystery314 » 02 Jun 2018, 01:56

In a 2-player game, when I play Selvala's Stampede and both my opponent and I both choose the "wild" option, it puts all creatures from my deck onto the battlefield and lets me put two permanents from my hand into play. This definitely should not be happening, although it does enable mono-green to be really OP in quest mode.
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby MrMystery314 » 02 Jun 2018, 15:47

Description: [Trying to play Syphon Life with Jhoira of the Ghitu's avatar in Mojhosto]

NullPointerException | Open
Code: Select all
Forge Version:    1.6.10-r-1u
Operating System: Windows 10 10.0 x86
Java Version:     1.8.0_171 Oracle Corporation

java.lang.NullPointerException
   at forge.game.GameActionUtil.getOptionalCostValues(GameActionUtil.java:309)
   at forge.game.spellability.SpellAbility.canPlay(SpellAbility.java:286)
   at forge.game.spellability.SpellAbilityView.updateCanPlay(SpellAbilityView.java:57)
   at forge.game.spellability.SpellAbility.getView(SpellAbility.java:1707)
   at forge.game.spellability.SpellAbilityView.getCollection(SpellAbilityView.java:22)
   at forge.player.PlayerControllerHuman.getAbilityToPlay(PlayerControllerHuman.java:196)
   at forge.game.player.PlayerController.getAbilityToPlay(PlayerController.java:83)
   at forge.game.ability.effects.PlayEffect.resolve(PlayEffect.java:217)
   at forge.game.ability.AbilityApiBased.resolve(AbilityApiBased.java:48)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1342)
   at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1319)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:524)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1015)
   at forge.game.GameAction.startGame(GameAction.java:1668)
   at forge.game.Match.startGame(Match.java:87)
   at forge.match.HostedMatch$2.run(HostedMatch.java:235)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby war-dog » 02 Jun 2018, 16:25

I don't know how to reproduce this, but sometime I have to choose in my attack phase to select target player or planeswalker. Ther is no planeswalker on the battlefield and I can't continue with my attack. I have to deselect certain creatures from the attack, and then the attack phase goes as normal.
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby sriracha » 04 Jun 2018, 18:03

Opponent cast 'Serra Angel'.
On the next turn (mine) I played 'In Bolas's Clutches' on Serra.
On the opponents next turn it attacked with 'Lingering Phantom', which I blocked with 'Serra Angel'. No damage was done to 'Serra Angel', nor does any appear to have been done to the 'Lingering Phantom'.
Attachments
game_state.png
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby Tolvo » 05 Jun 2018, 03:44

I'm assuming this is a known issue, but I'll mention it anyway to see if maybe the problem is on my end.

When doing a draft or sealed deck ("New Booster Draft Game"), the cards' images don't show up at first in the card catalog on the left. Clicking on list view, then on image view again (or switching tabs) does fix it.
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby ReliquaryTower » 06 Jun 2018, 00:38

When looking at the list of available Brawl decks, the edit button does not work.
Image

edit: And the delete button throws an error -
UnsupportedOperationException | Open
Code: Select all
Forge Version:    1.6.10-r-1u
Operating System: Windows 10 10.0 amd64
Java Version:     1.8.0_161 Oracle Corporation

java.lang.UnsupportedOperationException: Delete not implemented for game type = Brawl
   at forge.itemmanager.DeckManager.deleteDeck(DeckManager.java:315)
   at forge.itemmanager.DeckManager$DeckActionsRenderer.processMouseEvent(DeckManager.java:358)
   at forge.itemmanager.views.ItemListView$ItemTable.processMouseEvent(ItemListView.java:472)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$500(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.awt.EventQueue$4.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby Mrs Non-Gorilla » 07 Jun 2018, 00:02

Merfolk Trickster should make Tarmogoyf a 0/1, as mentioned here:

http://magicjudge.tumblr.com/post/17230 ... -tarmogoyf

Instead it has no effect on power and toughness.
Attachments
trickster.png
see log — trickster targets tarmogoyf but goyf still deals damage
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby hjorti » 07 Jun 2018, 10:06

tjtillman wrote:1.6.11 r369

Opponent's non-hasty creature that I have enchanted and taken control of with In Bolas's Clutches never loses summoning sickness, even on subsequent turns after I took control of it.

Further, in a separate incident, after attacking with an opponent's hasty creature that I enchanted with In Bolas's Clutches, the unblocked, stolen creature didn't deal damage to the opponent on the turn that I stole it.
I have just had my Cloudreader Sphinx stolen with In Bolas's Clutches and been attacked by it next turn, so apparently the AI does not have the same problem.
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