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Forge Release 05/08/2018 ver 1.6.10

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Re: Forge Release 05/08/2018 ver 1.6.10

Postby PsiOptics » 22 May 2018, 16:56

I have been getting game crashed by this and the last version of Forge when I try to activate Arena

Description: [describe what you were doing when the crash occurred]

[spoiler=IndexOutOfBoundsException][code]
Forge Version: 1.6.10-r-1u
Operating System: Windows 7 6.1 x86
Java Version: 1.8.0_66 Oracle Corporation

java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.LinkedList.checkElementIndex(Unknown Source)
at java.util.LinkedList.get(Unknown Source)
at forge.util.collect.FCollection.get(FCollection.java:399)
at forge.ai.ability.FightAi.checkApiLogic(FightAi.java:44)
at forge.ai.ability.FightAi.chkAIDrawback(FightAi.java:104)
at forge.ai.SpellAbilityAi.chkDrawbackWithSubs(SpellAbilityAi.java:291)
at forge.ai.SpellAbilityAi.doTriggerNoCostWithSubs(SpellAbilityAi.java:176)
at forge.ai.SpellAbilityAi.doTriggerAI(SpellAbilityAi.java:167)
at forge.ai.AiController.doTrigger(AiController.java:1397)
at forge.ai.PlayerControllerAi.chooseTargetsFor(PlayerControllerAi.java:847)
at forge.player.HumanPlaySpellAbility.setupTargets(HumanPlaySpellAbility.java:222)
at forge.player.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:155)
at forge.player.HumanPlay.playSpellAbility(HumanPlay.java:136)
at forge.player.PlayerControllerHuman.playChosenSpellAbility(PlayerControllerHuman.java:1223)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:969)
at forge.game.GameAction.startGame(GameAction.java:1668)
at forge.game.Match.startGame(Match.java:87)
at forge.match.HostedMatch$2.run(HostedMatch.java:235)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unkn
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby puckboss3 » 23 May 2018, 06:24

I’m not sure if I’m doing something wrong, but the last couple versions haven been really bad for commander. I cannot even get through one game against 3 AIs before Forge grinds to a halt. Once Java gets to about 1 GB of memory, the game just doesn’t move anymore. It’s been this way a long time and I just restart it every game or two, but now it won’t last for one.

Also Forge used to automatically pick random decks for the AIs, but now I must select each AI and then click the random button for each one.

Am I the only one experiencing these issues? I’ve tried Java hacks in the past to get the process to use more memory but to no avail. My machine has 6 GB of memory, and even with Forge maxed out at around 1 GB, I’m still only using about 3 GB total.

Please don’t misunderstand, I’m not complaining. I’m EXTREMELY GRATEFUL for everyone involved with Forge. It’s FANTASTIC. I’m just thinking with the recent changes, I must need to tweak something on my end.
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby mothringer » 23 May 2018, 21:39

Equipment with combat damage triggers are still firing in this build when the creature they are equipped to gets it's combat damage prevented with Maze of Ith. I've seen it with at least Sword of Fire and Ice and Umezawa's Jitte in case it isn't affecting all equipment.
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby HarlequinCasts » 25 May 2018, 16:27

Force of Will from the masterpiece series seems to have to graphic of a masterpiece Lightning Greaves. (See screenshot)

https://i.imgur.com/E4UMu6N.png
User avatar
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby Nekoatl » 26 May 2018, 01:23

The AI cast Evil Presence on my Valakut, the Molten Pinnacle. On my turn, I used Meloku, the Clouded Mirror to bounce Valakut, tapping Valakut to pay the {1}, and then I played the Valakut immediately after, thus ridding it of Presence. However, the newly replayed Valakut no longer had any active ability and could not be tapped for mana. After noticing this, I bounced the Valakut again and viewed the card in my hand, which still did not have any active ability.
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby Nekoatl » 26 May 2018, 04:37

Similar to the above, using Moonbow Illusionist to change Valakut, the Molten Pinnacle into an Island until end of turn causes Valakut to permanently lose its "Whenever a Mountain..." ability, though oddly, after the turn ends, it regains its "enters the battlefield" and "Add {R}" abilities and retains the "Add {U}" ability it was given.
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby MrMystery314 » 26 May 2018, 20:10

I had this bug while playing Mojhosto.
Description: [The AI was activating Jhoira of the Ghitu's avatar.]

NullPointerException | Open
Code: Select all
Forge Version:    1.6.10-r-1u
Operating System: Windows 10 10.0 x86
Java Version:     1.8.0_171 Oracle Corporation

java.lang.NullPointerException
   at forge.ai.ability.LifeSetAi.doTriggerAINoCost(LifeSetAi.java:118)
   at forge.ai.SpellAbilityAi.doTriggerNoCostWithSubs(SpellAbilityAi.java:172)
   at forge.ai.AiController.canPlayFromEffectAI(AiController.java:1071)
   at forge.ai.ability.PlayAi$1.apply(PlayAi.java:151)
   at forge.ai.ability.PlayAi$1.apply(PlayAi.java:130)
   at com.google.common.collect.Iterators$5.computeNext(Iterators.java:639)
   at com.google.common.collect.AbstractIterator.tryToComputeNext(AbstractIterator.java:141)
   at com.google.common.collect.AbstractIterator.hasNext(AbstractIterator.java:136)
   at forge.util.collect.FCollection.<init>(FCollection.java:90)
   at forge.game.card.CardCollection.<init>(CardCollection.java:115)
   at forge.game.card.CardLists.filter(CardLists.java:281)
   at forge.ai.ability.PlayAi.chooseSingleCard(PlayAi.java:130)
   at forge.ai.SpellAbilityAi.chooseSingleEntity(SpellAbilityAi.java:319)
   at forge.ai.PlayerControllerAi.chooseSingleEntityForEffect(PlayerControllerAi.java:159)
   at forge.game.player.PlayerController.chooseSingleEntityForEffect(PlayerController.java:108)
   at forge.ai.AiController.chooseCardsForEffect(AiController.java:1650)
   at forge.ai.PlayerControllerAi.chooseCardsForEffect(PlayerControllerAi.java:147)
   at forge.game.ability.effects.PlayEffect.resolve(PlayEffect.java:116)
   at forge.game.ability.AbilityApiBased.resolve(AbilityApiBased.java:48)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1342)
   at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1319)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:524)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1015)
   at forge.game.GameAction.startGame(GameAction.java:1668)
   at forge.game.Match.startGame(Match.java:87)
   at forge.match.HostedMatch$2.run(HostedMatch.java:235)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby Nekoatl » 27 May 2018, 08:06

Phyrexian Ingester still gets +X/+Y even after the imprinted card is removed from exile.

Steps:

1) Play Heedless One
2) Play Phyrexian Ingester, imprinting Heedless One
3) Play Riftsweeper, shuffling imprinted Heedless One
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby Kiryu666 » 27 May 2018, 14:16

Animated Dead kill insta creature in releases snapshot
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Peacekeeper Vanguard

Postby HappyMilk » 27 May 2018, 16:41

When playing Vanguard, if the AI is playing with Peacekeeper avatar, the Arrest tokens can point to multiple cards even if they're just targetting one.

AI's cards: 2 Swamps, 2 Forests, 3 Arrest tokens. Peacekeeper as Vanguard.
My cards: 3 Soul Warden, 2 Kemba's Skyguard, 1 Divinity of Pride, 4 Plains, 1 Kabira Crossroads. Tawnos as Vanguard

When I'm going to declare attackers, I hover my mouse over my creatures, and realize I've got about 5 arrows pointing at them from the three Arrest tokens. Some of them have more than one arrow. All of those creatures have "*This creature can't attack nor block, and its activated abilities cannot be activated" Nonetheless, if I click Alpha Strike, some of those creatures can still attack, as if each Arrest had echanted only one creature (as it should be). So it's only extra arrows showing.
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby PsiOptics » 28 May 2018, 14:45

I have also noticed that when you search your library and it prompts you if you want to cast a Panglacial Wurm and you select yes that it still skips over you actually being able to cast it.
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby MrMystery314 » 28 May 2018, 17:13

Ixidron does not appear to turn Graf Rats face-down, despite it not being a token.
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby friarsol » 29 May 2018, 01:06

MrMystery314 wrote:Ixidron does not appear to turn Graf Rats face-down, despite it not being a token.
711.10. Double-faced permanents can’t be turned face down. If a spell or ability tries to turn a double-faced permanent face down, nothing happens.
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby war-dog » 29 May 2018, 07:42

So I have As Foretold on the battlefield and it has 5 counters on it,

I actually don't have enough Island to cast Jace, Memory Adept but I also don't get the context menu to cast it with As Foretold

Also I have Nightscape Familiar on the battlefield, to Jace, Memory Adept actually costs 2UU to cast
Attachments
screen.PNG
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Re: Forge Release 05/08/2018 ver 1.6.10

Postby war-dog » 29 May 2018, 07:57

Control Magic on a creature with summoning sickness, doesn't lose summoning sickness rounds after
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