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Forge Release 06/10/2018 ver 1.6.11

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Re: Forge Release 06/10/2018 ver 1.6.11

Postby darudaru » 14 Jul 2018, 13:45

Jak wrote:Hadn't played for ages (1-2 years)... now with a new PC and returning to this new build, aren't there any attacking/defending "arrows" anymore? How do I see now which creature is blocking which? Or do I miss some option to enable those again?
Thanks for any help. :)
When you're playing a game, click on the 'Dock' tab (at the bottom left by default), then click on the 'Targeting arcs' button. It looks like two magic cards with either a red X, green checkmark or white arrow between them. You want the green checkmark to have the arrows always on.
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Re: Forge Release 06/10/2018 ver 1.6.11

Postby Jak » 14 Jul 2018, 17:41

darudaru wrote:When you're playing a game, click on the 'Dock' tab (at the bottom left by default), then click on the 'Targeting arcs' button. It looks like two magic cards with either a red X, green checkmark or white arrow between them. You want the green checkmark to have the arrows always on.
Ahh, thanks. Plays so much better this way. :)
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Re: Forge Release 06/10/2018 ver 1.6.11

Postby Haytrid » 14 Jul 2018, 22:49

Hello friends, just checking in. Talon of Pain seems to not be activating. I have attached a couple of screenies of logs and Forge desktop. Thank you for all you do.
Attachments
TOP_2.jpg
TOP_1.jpg
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Re: Forge Release 06/10/2018 ver 1.6.11

Postby GabrielSC319 » 15 Jul 2018, 18:30

Hey guys, any news on the M19 release on Forge? Maybe an ETA, if it's possible? :mrgreen: I'm really pumped about the new dragon tribal cards and can't wait to tweak my decks :D
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Re: Forge Release 06/10/2018 ver 1.6.11

Postby timmermac » 15 Jul 2018, 20:53

I thought I saw something on Discord indicating that there could be a release today. If you really want M19 cards, go to https://snapshots.cardforge.org and grab the one that shows up. I have one from last week and it has the new Elder Dragon Legends in it. =P~
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
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Re: Forge Release 06/10/2018 ver 1.6.11

Postby Asta666 » 15 Jul 2018, 21:36

timmermac wrote:I thought I saw something on Discord indicating that there could be a release today. If you really want M19 cards, go to https://snapshots.cardforge.org and grab the one that shows up. I have one from last week and it has the new Elder Dragon Legends in it. =P~
What is the Forge discord server address?
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Re: Forge Release 06/10/2018 ver 1.6.11

Postby Voda » 16 Jul 2018, 00:03

Blacksmith wrote:Forge: 06/10/2018 ver 1.6.11

Image

We have a Discord server for hanging out with Forge devs and other Forge fans. Feel free to jump on in and say hi!
Here you have it ! Great place to hang out.
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Re: Forge Release 06/10/2018 ver 1.6.11

Postby Jak » 17 Jul 2018, 14:36

Question about using Gonti, Lord of Luxury

How do I use any of the abilities stated? I can't cast the card or use it for mana at all. :(
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Re: Forge Release 06/10/2018 ver 1.6.11

Postby moush » 18 Jul 2018, 08:45

Jak wrote:Question about using Gonti, Lord of Luxury

How do I use any of the abilities stated? I can't cast the card or use it for mana at all. :(
Land won't work since it's "cast". That said, Gonti is bugged and doesn't work at all.
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Re: Forge Release 06/10/2018 ver 1.6.11

Postby dodnyjv » 18 Jul 2018, 10:59

Hi, Ankle Shanker does not have first strike after his attack trigger even though the game says it has the ability.
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Re: Forge Release 06/10/2018 ver 1.6.11

Postby Lav Dafka » 19 Jul 2018, 03:20

The AI keeps playing Faithless Looting at instant speed rather than sorcery speed.
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Re: Forge Release 06/10/2018 ver 1.6.11

Postby lindleya1 » 22 Jul 2018, 00:17

Bug with Telekinesis, my creature doesn't ever lose "This creature does not untap during your next two untap steps" or "This creature does not untap during your next untap step" (and yes it has both). I ended up losing the game because one of my commanders was tapped for 6 turns in a row for no reason.
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Re: Forge Release 06/10/2018 ver 1.6.11

Postby Diena » 28 Jul 2018, 10:30

Hi

it seems to have a problem with morph card at least in quest mode. According to the rules, the face-down card must be reveal, in forge, the popup of reveal card show only face-down and even in the graveyard it is still face down.
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Re: Forge Release 06/10/2018 ver 1.6.11

Postby atar » 31 Jul 2018, 18:13

Description: When I activate arena and try to choose phyrexian obliterator, the game crashes and the following bug report appear:

IndexOutOfBoundsException | Open
Code: Select all
Forge Version:    1.6.11-r-1u
Operating System: Windows 7 6.1 amd64
Java Version:     1.8.0_171 Oracle Corporation

java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.LinkedList.checkElementIndex(Unknown Source)
   at java.util.LinkedList.get(Unknown Source)
   at forge.util.collect.FCollection.get(FCollection.java:399)
   at forge.ai.ability.FightAi.checkApiLogic(FightAi.java:45)
   at forge.ai.ability.FightAi.chkAIDrawback(FightAi.java:105)
   at forge.ai.SpellAbilityAi.chkDrawbackWithSubs(SpellAbilityAi.java:291)
   at forge.ai.SpellAbilityAi.doTriggerNoCostWithSubs(SpellAbilityAi.java:176)
   at forge.ai.SpellAbilityAi.doTriggerAI(SpellAbilityAi.java:167)
   at forge.ai.AiController.doTrigger(AiController.java:1398)
   at forge.ai.PlayerControllerAi.chooseTargetsFor(PlayerControllerAi.java:848)
   at forge.player.HumanPlaySpellAbility.setupTargets(HumanPlaySpellAbility.java:222)
   at forge.player.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:155)
   at forge.player.HumanPlay.playSpellAbility(HumanPlay.java:127)
   at forge.player.PlayerControllerHuman.playChosenSpellAbility(PlayerControllerHuman.java:1223)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:960)
   at forge.game.GameAction.startGame(GameAction.java:1665)
   at forge.game.Match.startGame(Match.java:87)
   at forge.match.HostedMatch$2.run(HostedMatch.java:235)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Re: Forge Release 06/10/2018 ver 1.6.11

Postby ElectricaL » 02 Aug 2018, 17:54

Guys, dual shot is not working at all, also if u are required to pick a target, and in that instance you concede the game freezes
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