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Forge Release 08/03/2018 ver 1.6.13

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Re: Forge Release 08/03/2018 ver 1.6.13

Postby HayaiYaiba » 28 Aug 2018, 19:03

Gideon of the Trials issue: +1 is supposed to be until your next turn, but the effect is until end of current turn.
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Re: Forge Release 08/03/2018 ver 1.6.13

Postby dclpt0 » 29 Aug 2018, 15:17

I am having a problem with Planar Conquest. Somehow I managed to remove my commander ( Grand Arbiter Augustin IV in this case ) from the commander section of the deck editor, and now can't make a proper deck. Only colorless cards were available to be included afterwards, and the first creature I put in was automatically moved into the commander section ( in this case it was an Ornithopter ). I attempted to move the original commander back in using the export/import function from a different save file that still had him working properly, but no luck - it just moved him into the main deck section. He still appears in the list of usable commanders despite not actually being in the deck anymore. I also tried exiling him for shards and retrieving him again, but that didn't fix the problem either - Ornithopter was still in the Commander slot.

Any idea what I can do to get him back into the deck as the Commander?
Last edited by dclpt0 on 30 Aug 2018, 04:15, edited 1 time in total.
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Re: Forge Release 08/03/2018 ver 1.6.13

Postby Aetherbird » 29 Aug 2018, 22:29

Description: [describe what you were doing when the crash occurred]

ConcurrentModificationException | Open
Code: Select all
Forge Version:    1.6.13.002
Operating System: Linux 4.4.23+ armv7l
Java Version:     0 The Android Project

java.util.ConcurrentModificationException
   at java.util.HashMap$HashIterator.nextNode(HashMap.java:1441)
   at java.util.HashMap$ValueIterator.next(HashMap.java:1470)
   at forge.game.StaticEffects.clearStaticEffects(StaticEffects.java:49)
   at forge.game.GameAction.checkStaticAbilities(GameAction.java:783)
   at forge.game.GameActionUtil.getAlternativeCosts(GameActionUtil.java:95)
   at forge.game.card.Card.getAllPossibleAbilities(Card.java:5520)
   at forge.match.input.InputPassPriority.onCardSelected(InputPassPriority.java:130)
   at forge.match.input.InputBase.selectCard(InputBase.java:110)
   at forge.match.input.InputProxy.selectCard(InputProxy.java:145)
   at forge.player.PlayerControllerHuman.selectCard(PlayerControllerHuman.java:1834)
   at forge.screens.match.views.VCardDisplayArea$CardAreaPanel.selectCard(VCardDisplayArea.java:377)
   at forge.screens.match.views.VCardDisplayArea$CardAreaPanel$1.run(VCardDisplayArea.java:346)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1162)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:636)
   at java.lang.Thread.run(Thread.java:784)
This happened as I cast a Eidolon of Countless Battles with Bestow, targeting, then canceling after I already selected a creature

Boardstate:
Utopia Sprawl s
Arbor elf s
Nylea
Kruphix
Oppression Ray s
Ghostly Prison
Satyr Enchanter
Archetype of Finality
Archetype of Courage
Attachments
Screenshot_20180830-002738.jpg
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Re: Forge Release 08/03/2018 ver 1.6.13

Postby Aetherbird » 31 Aug 2018, 12:01

Boardstate accordin to the attached picture.

Phyrexian Obliterator s when-damaged-trigger goes on the stack but the ai sac's nothing.
Kregards


Edit:
Cant attach picture.......
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Re: Forge Release 08/03/2018 ver 1.6.13

Postby Mrs Non-Gorilla » 01 Sep 2018, 14:21

The selection screen for Sutured Ghoul's "as you enter the battlefield" ability requires that you exile every creature in your graveyard; if you only select some of them, you don't get an OK button. Also, it silently exiles all the non-creature cards in your graveyard as well.
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Re: Forge Release 08/03/2018 ver 1.6.13

Postby ProphetSword » 01 Sep 2018, 17:59

Don't know if this has been reported, but I found a bug with Dragon Blood.

If you click Dragon Blood, it will ask you to pick a target. If you click "Cancel" instead of a target and then click Dragon Blood again, it will allow you to tap Dragon Blood and add a +1/+1 counter to a creature without paying the mana cost.
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Re: Forge Release 08/03/2018 ver 1.6.13

Postby Caelan » 01 Sep 2018, 18:22

Chakan wrote:Necropolis Regent doesn't put +1/+1 counters on creatures when they deal damage.
I was able to reproduce this in the 1.6.13 release, but it seems to have been fixed in the current development snapshot.
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Re: Forge Release 08/03/2018 ver 1.6.13

Postby Caelan » 01 Sep 2018, 18:45

sriracha wrote:Kwende, Pride of Femeref ruling:

"If a creature you control gains first strike after Kwende has entered the battlefield, that creature also gains double strike."

It seems like the other issue of it not giving double strike to a creature with something like Dub on it has been fixed, but this case still exists.
I was unable to replicate this issue, could you provide more details?
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Re: Forge Release 08/03/2018 ver 1.6.13

Postby doczD » 02 Sep 2018, 03:38

Hi, the card world at war from ROE set is missing.
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Re: Forge Release 08/03/2018 ver 1.6.13

Postby Burzum66 » 02 Sep 2018, 05:23

austinio7116 wrote:At least that Desecrated Tomb issue is fixed upstream already I think.
Hi,

Desecrated Tomb also mistakenly triggers when we play lands that return cards from Battlefield to hand (Orzhov Basilica).

BTW, this is my first post here while I ve been lucky enough to play Forge for several merry years now. Past time that I take this opportunity to deeply thank you for all your investment on this game. It's just GREAAT!!

A
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Re: Forge Release 08/03/2018 ver 1.6.13

Postby Diena » 02 Sep 2018, 12:25

Hi

It seems Gonti, Lord of Luxury is buggy, when trying to cast the exiled card, it requests the same casting cost as the card including color requirement. Before starting to pay, it appears as generic mana but during payment it switches back.

Chaos Wand is not acting as supposed. When casting, the instant or the sorcery of opponent, every thing is put back at the bottom of the library including the spell I cast. It should be put in graveyard.
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Re: Forge Release 08/03/2018 ver 1.6.13

Postby Nateen » 03 Sep 2018, 01:40

Mana Reflection produces 4 mana when a land is tapped.
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Re: Forge Release 08/03/2018 ver 1.6.13

Postby lindleya1 » 03 Sep 2018, 16:15

Diena wrote:Hi

It seems Gonti, Lord of Luxury is buggy, when trying to cast the exiled card, it requests the same casting cost as the card including color requirement. Before starting to pay, it appears as generic mana but during payment it switches back.
It's not just Gonti, I had the same problem with Hostage Taker.
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Re: Forge Release 08/03/2018 ver 1.6.13

Postby Mrs Non-Gorilla » 05 Sep 2018, 16:38

When I blink a Reality Acid with a Felidar Guardian, the leaves-the-battlefield sac trigger goes on the stack, but does nothing.

Slow-blinking with Flickerwisp seems to function correctly.
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Re: Forge Release 08/03/2018 ver 1.6.13

Postby Fregnor » 05 Sep 2018, 16:47

I found a few more things:

The ultimate effect of planeswalker Mu Yanling does not work and you do not get to take an extra turn.

Fire-Omen Crane does not deal 1 damage to a creature whenever it attacks.

The second effect of Rix Maadi Guildmage does not work right when the AI uses it. (Although it does work right when the player uses it.) When the AI uses the effect, it does not care about the condition of its opponent needing to have lost life this turn before being allowed to use the effect. It just uses the effect anyway.

Street Sweeper is supposed to destroy all Auras attached to target land, but instead, it is destroying all Auras on the field.

Planeswalker Ajani, Wise Counselor has a problem with its -3 effect. It is only costing 1 loyalty counter instead of 3 to get this effect.

Edit: Clarification of the Rix Maadi Guildmage issue.
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