Forge Release 08/03/2018 ver 1.6.13
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Release 08/03/2018 ver 1.6.13
by andrelpearen » 06 Sep 2018, 11:09
The trigger of Saskia the Unyielding is not working.
In fact, various combat damage triggers are not working, ex: Curse of Stalked Prey, Necropolis Regent etc.
In fact, various combat damage triggers are not working, ex: Curse of Stalked Prey, Necropolis Regent etc.
- andrelpearen
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Re: Forge Release 08/03/2018 ver 1.6.13
by Aetherbird » 06 Sep 2018, 12:54
Description: [describe what you were doing when the crash occurred]
Kr
- NullPointerException | Open
- Code: Select all
Forge Version: 1.6.13.002
Operating System: Linux 4.1.18-g725239a armv7l
Java Version: 0 The Android Project
java.lang.NullPointerException: Attempt to invoke virtual method 'forge.game.spellability.SpellAbility forge.game.spellability.SpellAbility.getRootAbility()' on a null object reference
at forge.game.ability.AbilityUtils.getDefinedPlayers(AbilityUtils.java:996)
at forge.game.card.CardProperty.cardHasProperty(CardProperty.java:334)
at forge.game.card.Card.hasProperty(Card.java:4061)
at forge.game.card.Card.isValid(Card.java:4050)
at forge.game.GameObject.isValid(GameObject.java:27)
at forge.game.card.CardPredicates$18.apply(CardPredicates.java:205)
at forge.game.card.CardPredicates$18.apply(CardPredicates.java:202)
at com.google.common.collect.Iterators$5.computeNext(Iterators.java:639)
at com.google.common.collect.AbstractIterator.tryToComputeNext(AbstractIterator.java:141)
at com.google.common.collect.AbstractIterator.hasNext(AbstractIterator.java:136)
at forge.util.collect.FCollection.<init>(FCollection.java:90)
at forge.game.card.CardCollection.<init>(CardCollection.java:115)
at forge.game.card.CardLists.filter(CardLists.java:297)
at forge.game.card.CardLists.getValidCards(CardLists.java:220)
at forge.game.ability.effects.ChooseCardEffect.resolve(ChooseCardEffect.java:55)
at forge.game.spellability.AbilitySub.resolve(AbilitySub.java:111)
at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1350)
at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1327)
at forge.player.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:187)
at forge.player.HumanPlay.playSpellAbilityNoStack(HumanPlay.java:255)
at forge.player.PlayerControllerHuman.playSpellAbilityNoStack(PlayerControllerHuman.java:207)
at forge.game.trigger.WrappedAbility.resolve(WrappedAbility.java:508)
at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1350)
at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1327)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:525)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1006)
at forge.game.GameAction.startGame(GameAction.java:1690)
at forge.game.Match.startGame(Match.java:87)
at forge.match.HostedMatch$2.run(HostedMatch.java:235)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1133)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:607)
at java.lang.Thread.run(Thread.java:776)
Kr
- Aetherbird
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Re: Forge Release 08/03/2018 ver 1.6.13
by Aetherbird » 06 Sep 2018, 15:17
Super important bug on a very important modern relevant card
Mirror of Fate
After you chose seven cards from exile you may then proceed to stack your newly created library.
Right there it indicates where the top of your library should be but
Its not... its upside down...
Pls fix its a pet deck
Mirror of Fate
After you chose seven cards from exile you may then proceed to stack your newly created library.
Right there it indicates where the top of your library should be but
Its not... its upside down...
Pls fix its a pet deck
- Aetherbird
- Posts: 53
- Joined: 26 Jan 2015, 17:37
- Has thanked: 2 times
- Been thanked: 20 times
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