Page 2 of 6

Re: Forge Release 08/03/2018 ver 1.6.13

PostPosted: 08 Aug 2018, 12:55
by Aetherbird
Bone Dragon can't be returned to battlefield via its own ability.
Creatures with devoid are too much of a performance hit.
Is it possible to change stuff like that? Effects which alter a permanents color slow the game down immensely.
KR

Re: Forge Release 08/03/2018 ver 1.6.13

PostPosted: 08 Aug 2018, 17:28
by eggelton
Y'all are amazing for creating and maintaining this friendly beast. I found a few more bugs, and hope this is the right place to report:

clicking on cards in the opponents hand reveals what they are if they would be playable from player's hand, and player is able to cast them

both player and AI can occasionally cast spells without paying their mana cost for no reason

Re: Forge Release 08/03/2018 ver 1.6.13

PostPosted: 09 Aug 2018, 07:06
by Mtjawg
Forge_2018-08-08-02-42-38.png
Flames of the Firebrand crashes the app completely.

Re: Forge Release 08/03/2018 ver 1.6.13

PostPosted: 10 Aug 2018, 15:01
by Xyx
Description: Won a match in a custom quest world featuring only the set "GS1" (Global Series: Jiang Yanggu & Mu Yanling). Same happens if I go to the spell store. I did get a starting pool of cards for my quest, though.

IndexOutOfBoundsException | Open
Code: Select all
Forge Version:    1.6.13-r-1u
Operating System: Windows 10 10.0 amd64
Java Version:     1.8.0_181 Oracle Corporation

java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.ArrayList.rangeCheck(Unknown Source)
   at java.util.ArrayList.get(Unknown Source)
   at forge.quest.QuestUtilCards.generateSinglesInShop(QuestUtilCards.java:579)
   at forge.quest.QuestUtilCards.generateCardsInShop(QuestUtilCards.java:768)
   at forge.quest.QuestUtilCards.getShopList(QuestUtilCards.java:799)
   at forge.quest.QuestWinLoseController.showRewards(QuestWinLoseController.java:61)
   at forge.screens.match.QuestWinLose.populateCustomPanel(QuestWinLose.java:58)
   at forge.screens.match.ViewWinLose.<init>(ViewWinLose.java:152)
   at forge.screens.match.CMatchUI.finishGame(CMatchUI.java:665)
   at forge.control.FControlGameEventHandler$1.run(FControlGameEventHandler.java:116)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$500(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

Re: Forge Release 08/03/2018 ver 1.6.13

PostPosted: 10 Aug 2018, 23:15
by gos
Sarkhan, Firesoul's ultimate did nothing when it resolved.

Re: Forge Release 08/03/2018 ver 1.6.13

PostPosted: 10 Aug 2018, 23:25
by gos
Skalla Wolf's ETB did not trigger.

Re: Forge Release 08/03/2018 ver 1.6.13

PostPosted: 11 Aug 2018, 10:35
by McScrub22
Hi guys im new at this so bear with me.
When i was trying download some of the missing card pictures, i kept coming accros this error message, ive attached it to the reply.
Also jsut wanted to say props on this amazing software, its helped me easily try out new decks and its so much fun to play magic whenever.

Thanks guys

Re: Forge Release 08/03/2018 ver 1.6.13

PostPosted: 12 Aug 2018, 05:26
by Nateen
I have found 2 bugs so far. The first is the activated ability of Lorthos, the Tidemaker not triggering even when the mana cost has been paid. The second is Edric, Spymaster of Trest not drawing me cards when my creatures do damage to opponents.

Re: Forge Release 08/03/2018 ver 1.6.13

PostPosted: 12 Aug 2018, 13:27
by shinra
Nateen wrote:I have found 2 bugs so far. The first is the activated ability of Lorthos, the Tidemaker not triggering even when the mana cost has been paid. The second is Edric, Spymaster of Trest not drawing me cards when my creatures do damage to opponents.
I've the same issue with Edric, Spymaster of Trest than Nateen with the latest snapshot 1.6.15 r-24

Re: Forge Release 08/03/2018 ver 1.6.13

PostPosted: 12 Aug 2018, 21:47
by puckboss3
Playing M19 draft, AI cast Switcheroo targeting my Chromium, the Mutable and with it on the stack, I discarded to his ability making it Hexproof. After resolving Switcheroo the AI still got control of Chromium.

Re: Forge Release 08/03/2018 ver 1.6.13

PostPosted: 13 Aug 2018, 00:03
by Terminus
Loved what you guys are doing, use the program to test decks before buying them.

However, did notice a few bugs. Stensia Masquerade and Rakish Heir aren't resolving their triggers properly. They appear on the stack, but don't actually resolve. Also, Sorin, Grim Nemesis' +1 ability isn't making opponents lose life.

Re: Forge Release 08/03/2018 ver 1.6.13

PostPosted: 14 Aug 2018, 00:02
by Fregnor
I have run into a couple of Planeswalker issues:

With Liliana, Untouched by Death the +1 effect does not cause the opponent to lose life if a Zombie is sent from your deck to your graveyard.

As another person posted before me, the -9 effect of Sarkhan, Dragonsoul does not let you search your library nor summon any Dragons.

Re: Forge Release 08/03/2018 ver 1.6.13

PostPosted: 14 Aug 2018, 02:04
by Carltheape
Thantis the warweaver currently must block if able. It doesnt affect any other attacking creatures as it should...

Re: Forge Release 08/03/2018 ver 1.6.13

PostPosted: 14 Aug 2018, 19:51
by puckboss3
Does anyone know how to play with the Commander PreCons outside of manually creating each deck? I see some of them under Net Decks > WotC Preconstructed, but not 2017 or 201&.

Re: Forge Release 08/03/2018 ver 1.6.13

PostPosted: 15 Aug 2018, 04:27
by Fregnor
Screeching Phoenix lets you use its effect while you hold it in your hand, but it does not let you use its effect while it is on the field.

Planeswalker Jiang Yanggu has multiple issues and is very strange. You may use its +1 effect while it is in your hand, but not if you play it and put it on the field. If you click on it while it is on the field, it automatically activates its -1 effect. There is no option to activate the +1 and -5 effects while it is on the field.