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Re: Forge Release 08/03/2018 ver 1.6.13

PostPosted: 06 Sep 2018, 11:09
by andrelpearen
The trigger of Saskia the Unyielding is not working.

In fact, various combat damage triggers are not working, ex: Curse of Stalked Prey, Necropolis Regent etc.

Re: Forge Release 08/03/2018 ver 1.6.13

PostPosted: 06 Sep 2018, 12:54
by Aetherbird
Description: [describe what you were doing when the crash occurred]

NullPointerException | Open
Code: Select all
Forge Version:    1.6.13.002
Operating System: Linux 4.1.18-g725239a armv7l
Java Version:     0 The Android Project

java.lang.NullPointerException: Attempt to invoke virtual method 'forge.game.spellability.SpellAbility forge.game.spellability.SpellAbility.getRootAbility()' on a null object reference
   at forge.game.ability.AbilityUtils.getDefinedPlayers(AbilityUtils.java:996)
   at forge.game.card.CardProperty.cardHasProperty(CardProperty.java:334)
   at forge.game.card.Card.hasProperty(Card.java:4061)
   at forge.game.card.Card.isValid(Card.java:4050)
   at forge.game.GameObject.isValid(GameObject.java:27)
   at forge.game.card.CardPredicates$18.apply(CardPredicates.java:205)
   at forge.game.card.CardPredicates$18.apply(CardPredicates.java:202)
   at com.google.common.collect.Iterators$5.computeNext(Iterators.java:639)
   at com.google.common.collect.AbstractIterator.tryToComputeNext(AbstractIterator.java:141)
   at com.google.common.collect.AbstractIterator.hasNext(AbstractIterator.java:136)
   at forge.util.collect.FCollection.<init>(FCollection.java:90)
   at forge.game.card.CardCollection.<init>(CardCollection.java:115)
   at forge.game.card.CardLists.filter(CardLists.java:297)
   at forge.game.card.CardLists.getValidCards(CardLists.java:220)
   at forge.game.ability.effects.ChooseCardEffect.resolve(ChooseCardEffect.java:55)
   at forge.game.spellability.AbilitySub.resolve(AbilitySub.java:111)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1350)
   at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1327)
   at forge.player.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:187)
   at forge.player.HumanPlay.playSpellAbilityNoStack(HumanPlay.java:255)
   at forge.player.PlayerControllerHuman.playSpellAbilityNoStack(PlayerControllerHuman.java:207)
   at forge.game.trigger.WrappedAbility.resolve(WrappedAbility.java:508)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1350)
   at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1327)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:525)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1006)
   at forge.game.GameAction.startGame(GameAction.java:1690)
   at forge.game.Match.startGame(Match.java:87)
   at forge.match.HostedMatch$2.run(HostedMatch.java:235)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1133)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:607)
   at java.lang.Thread.run(Thread.java:776)
Happened with ai controlling gideon, of the trials n emblem and me ench ai with a curse of pierced heart during ai s upkeep
Kr

Re: Forge Release 08/03/2018 ver 1.6.13

PostPosted: 06 Sep 2018, 15:17
by Aetherbird
Super important bug on a very important modern relevant card

Mirror of Fate :shock:

After you chose seven cards from exile you may then proceed to stack your newly created library.
Right there it indicates where the top of your library should be but

Its not... its upside down...

Pls fix [-o< its a pet deck [-o<