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Maintaining priority in the Android/mobile version of Forge

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Maintaining priority in the Android/mobile version of Forge

Postby Cat Herder » 17 Aug 2018, 10:21

Hello. I've search for the answer to this query but haven't been able to find it yet.

I'm trying to cast Lightning Storm on my opponent in the Modern version of Ad Nauseam Combo after filling my hand, but I can't work out how to maintain priority so that I can discard lands to increase its damage while it's on the stack.

So how can I maintain priority in the Android/mobile version of Forge please?

Thanks.
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Re: Maintaining priority in the Android/mobile version of Fo

Postby friarsol » 17 Aug 2018, 13:03

You should retain priority automatically unless you are in a phase where you are auto-passing priority. If so, you should make sure to turn the phase indicator green (or whatever the "on" color is for your theme) as opposed to red.
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Re: Maintaining priority in the Android/mobile version of Fo

Postby Cat Herder » 17 Aug 2018, 14:30


Thanks for the quick response, but I don't think that that will work for me.

I've only ever tried using the card and combo on my first main phase and I always have a stop applied to it, and at no point has the system given me the chance to discard lands for Lightning Storm's additional costs.

There have been no prompts regarding this and whenever I tap on a land during the combo it just shows the card art in the usual way.

So I guess what I'm asking is: how and when can I discard lands to add counters to Lightning Storm to increase the damage it does to its targets?
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Re: Maintaining priority in the Android/mobile version of Fo

Postby friarsol » 17 Aug 2018, 14:54

Sounds like an issue with the refresh of the flashback zone:

https://git.cardforge.org/core-develope ... issues/649
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Re: Maintaining priority in the Android/mobile version of Fo

Postby Cat Herder » 17 Aug 2018, 15:50


Thanks friarsol - I'll keep an eye out to see when Forge gets updated with that fix and revert to the Lab Maniac version of the combo in the meantime. Thanks again for checking and confirming on this.
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