improving quest mode

Hi this is my first time posting on the forums but I've been playing forge on and off for years now. I want to say how much I appreciate all the hard work the devs have put in, and what a phenomenal job you've done, seriously it's just amazing. I've noticed every time I start playing again I get hooked again until I eventually lose interest for the same reasons every time. Figuring there are probably others out there like me I thought I'd share my thoughts. I mainly play the quest mode since I see that as a way to earn cards I can later feel justified playing against others, problem is the whole system is a little messed up. Card prices make no sense to me, I get they are modeled after actual real world pricing, but that pricing doesn't make sense for a game. The pricing of cards has an effect on what world you duel in as well, certain worlds have rewards that are all priced low while some have rewards where nearly every card even the lands sell for max credits. Some realms you can make a ton by just buying boosters and selling the cards. Revamping the card prices would improve the game in so many ways. The next reason that always leads me to eventually lose interest is the lack of a path to follow, in my opinion having a progression of worlds and opponents within those worlds would give purpose and guidance to players. This would also be better then the current after x amount of duels increase difficulty of opponents because some times after x amount of duels your not ready for that increase. Those 2 changes would make quest so much more rewarding and engaging, and beyond them I really don't have any complaints I love what you've done. Thank you for your time and all your hard work.