Re: Forge Release 09/29/2018 ver 1.6.16
Posted: 03 Oct 2018, 23:45
Speaking of Discord, that invite link is dead. Can we get a new one?austinio7116 wrote:or Discord
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https://www.slightlymagic.net/forum/
https://www.slightlymagic.net/forum/viewtopic.php?f=26&t=22733
Speaking of Discord, that invite link is dead. Can we get a new one?austinio7116 wrote:or Discord
As timmermac indicated, Forge is written in Java. Java applications can not simply use all the available memory on a system. In fact, when a Java application is started, a minimum and maximum amount of allowed memory are set. The forge.exe shipped with the builds sets a maximum of 1 Gig.peepser wrote:Forge slows down to a crawl after playing for an hour or longer. The AI takes forever to do anything, and even on my turn there is considerable lag. This is running on a PC with 8 gigs of ram. Any ideas why it slows down?
@ECHO OFF
FOR /F %%I in ('DIR *-with-dependencies.jar /B /O:D') DO SET J=%%I
java ^
-Xms2048m ^
-Xmx4096m ^
-jar %J%
Here you go:inkmoth wrote:Speaking of Discord, that invite link is dead. Can we get a new one?austinio7116 wrote:or Discord
If you can replicate this, please provide a screenshot of the issue.premiersoupir wrote:The AI chooses "creature" for Archon of Valor's Reach, which should not be a legal type selection.
Thank you!
I've noticed this, too. Bug?gos wrote:Kormus Bell is not turning all lands into 1/1 creatures when Urborg, Tomb of Yawgmoth is on the battlefield. Is that correct?
Try performance mode in the settings. The longer the game goes on, the more complex the board and graveyard become and the more possibilities the AI has to consider. Performance mode removes one of the more expensive checks that gets worse over time at the cost of a fringe case rules issue.peepser wrote:Forge slows down to a crawl after playing for an hour or longer. The AI takes forever to do anything, and even on my turn there is considerable lag. This is running on a PC with 8 gigs of ram. Any ideas why it slows down?
A GRN example is Risk Factor.gos wrote:A lot of the GRN cards are showing up as "not implemented" in forge, including many named in the OP. I just ran into the same thing with Onward // Victory from AKH. Surely this can't be right. Anyone have any idea what could be up?
No on mobile. Downloaded from this thread.austinio7116 wrote:Sounds like you don't have all the resources updated. Are you on mobile? Try downloading the res folder again.
Both in-game, in the card panel, and the deck editor.timmermac wrote:Where are you seeing not implemented?