Forge for Android v1.6.53.001
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge for Android v1.6.18.004
by Nobody » 27 Nov 2018, 17:50
so sometimes when I'm playing of building decks... this wierd error happens. I attached a screen shot
Re: Forge for Android v1.6.18.004
by brdizgames » 01 Dec 2018, 14:03
I get an error whenever I change themes and press new game.
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Re: Forge for Android v1.6.18.004
by RationalGaze » 02 Dec 2018, 08:00
To the OP,
Do you have any plans to implement the auto crop image like the Forge Desktop version? I have attached some examples showing this (which you may have seen already):
- the screen shot attached is of Forge Desktop Version where you can see the corners of the card Fireball are cropped/rounded and not showing the actual corners of the image file I am using.
- the Fireball attached is the actual image file I am using, you can see the black around the corners of the card.
Unless I have missed an option in the Android App for auto cropping corners?
Do you have any plans to implement the auto crop image like the Forge Desktop version? I have attached some examples showing this (which you may have seen already):
- the screen shot attached is of Forge Desktop Version where you can see the corners of the card Fireball are cropped/rounded and not showing the actual corners of the image file I am using.
- the Fireball attached is the actual image file I am using, you can see the black around the corners of the card.
Unless I have missed an option in the Android App for auto cropping corners?
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Re: Forge for Android v1.6.18.004
by timmermac » 02 Dec 2018, 22:33
Not all of the files for all of the themes are included in the resource download. Some copy/paste work is required.brdizgames wrote:I get an error whenever I change themes and press new game.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
Re: Forge for Android v1.6.18.004
by lordknightstradmore » 03 Dec 2018, 13:51
Edit: Nevermind... Divine Visitation overrides all tokens entering into 4/4 Flying Vigilance Angels...
"A failure is simply another opportunity for
improvement. Just wait until you see what I
come up with next."
-Nimble Innovator
improvement. Just wait until you see what I
come up with next."
-Nimble Innovator
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Re: Forge for Android v1.6.18.004
by sage20500 » 05 Dec 2018, 07:18
Not sure if anyone else has reported it yet or how to give you the code for it since it's not giving me an actual error screen; but when ever I play Commander forge games on my samsung galaxy s8 active; the program always skips over main phase 2 for me no matter what deck I run, if I have spells I can legally cast, have mana open etc. I just realized how disjointed this was today when I was testing out a Narset deck, because Narset as a commander is unplayable this way since you can never have the ability to actually cast any of the spells that Narset exiles after being declared as an attacker (such as anything that grants an additional turn or combat step)
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Re: Forge for Android v1.6.18.004
by friarsol » 06 Dec 2018, 04:12
You probably have your stop phase disabled. Look at M2 and touch it to switch from Red to Green.sage20500 wrote:Not sure if anyone else has reported it yet or how to give you the code for it since it's not giving me an actual error screen; but when ever I play Commander forge games on my samsung galaxy s8 active; the program always skips over main phase 2 for me no matter what deck I run, if I have spells I can legally cast, have mana open etc. I just realized how disjointed this was today when I was testing out a Narset deck, because Narset as a commander is unplayable this way since you can never have the ability to actually cast any of the spells that Narset exiles after being declared as an attacker (such as anything that grants an additional turn or combat step)
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Re: Forge for Android v1.6.18.004
by darksepho » 06 Dec 2018, 15:59
Hi guys,
I both updated to android 8.1 and forge v1.6.18.004 yesterday and now the game is painfully slow when it comes to load cached images, decks and stuff like that, like if it's taking a lot of time to access the phone internal storage. Now I'm going to do some tests like moving everything to the SD, but do you have any clue of why this is happening? Am I the only one with this problem? It was working fine before the updates
I both updated to android 8.1 and forge v1.6.18.004 yesterday and now the game is painfully slow when it comes to load cached images, decks and stuff like that, like if it's taking a lot of time to access the phone internal storage. Now I'm going to do some tests like moving everything to the SD, but do you have any clue of why this is happening? Am I the only one with this problem? It was working fine before the updates
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Re: Forge for Android v1.6.19.001
by Agetian » 09 Dec 2018, 07:22
UPDATE (12/09/18): Forge for Android v1.6.19.001 has been released. It's a release based on desktop Forge v1.6.19, please check the relevant release thread for details. It's a rather big release for mobile Forge, featuring two new Planar Conquest planes. Some minor improvements were made, too, for example, it's now possible to search for cards playable in colorless decks in The Aether (for those of you playing with Hope of Ghirapur as a commander, for example ). Enjoy!
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Re: Forge for Android v1.6.19.002
by Agetian » 09 Dec 2018, 14:27
UPDATE (12/09/18): Forge for Android v1.6.19.002 has been released. It's a quick hotfix aiming to fix some AI issues which managed to slip through. Enjoy!
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Re: Forge for Android v1.6.19.002
by grottomak » 09 Dec 2018, 20:58
I get an error when opening the Constructed screen on the (none) variant (pic included). When set to 2 players, the game does not allow a deck to be chosen for either. Strangely, a 3rd or 4th player do get working deck choosers but obviously with the first 2 locked there is no way to start a game. It's been like this for 4 or 5 patches.
Re: Forge for Android v1.6.19.002
by lazylockie » 09 Dec 2018, 23:42
hey is there a way to download / revert to an older version? in 1.6.19.002 there's something strange when tapping lands...
On a group of lands, previously you could press any land (tapped or not) anywhere in the group and it would tap the next land possible. Now it seems to only tap when you press at the exact untapped land
On a group of lands, previously you could press any land (tapped or not) anywhere in the group and it would tap the next land possible. Now it seems to only tap when you press at the exact untapped land
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Re: Forge for Android v1.6.19.002
by Agetian » 10 Dec 2018, 04:58
You can download any of the previous releases manually here:lazylockie wrote:hey is there a way to download / revert to an older version? in 1.6.19.002 there's something strange when tapping lands...
On a group of lands, previously you could press any land (tapped or not) anywhere in the group and it would tap the next land possible. Now it seems to only tap when you press at the exact untapped land
https://releases.cardforge.org/forge/forge-gui-android/
(you'll also need to manually replace the "res" folder with the one from the appropriate assets archive)
Please note that if you're running an older build manually installed from the repository archive, we can no longer provide support for it.
UPDATE: Fixed the issue you mentioned, uploading a new build now.
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Re: Forge for Android v1.6.19.002
by Agetian » 10 Dec 2018, 05:53
UPDATE (12/10/18): Forge for Android v1.6.19.003 has been released. It's a hotfix that addresses a regression which made it impossible to select lands in stack by clicking the land above them if the clicked top land in stack is tapped. Enjoy!
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Re: Forge for Android v1.6.19.002
by Agetian » 10 Dec 2018, 06:32
It looks like something has gone wrong with the constructed decks you have on your device. Unfortunately, it's impossible to see the full text of that exception you're getting, so it's difficult to tell for sure what's going on. If you can, please provide the full text of that exception. Also, you can try moving your constructed decks out of the profile folder (decks/constructed in the "data" folder, for memory) and seeing if that helps. If it does (which it probably should), you can try moving the decks back part by part to identify the culprit. Sadly, can't think of a better way to resolve it for now.grottomak wrote:I get an error when opening the Constructed screen on the (none) variant (pic included). When set to 2 players, the game does not allow a deck to be chosen for either. Strangely, a 3rd or 4th player do get working deck choosers but obviously with the first 2 locked there is no way to start a game. It's been like this for 4 or 5 patches.
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