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Forge Release 10/15/2018 ver 1.6.17

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Re: Forge Release 10/15/2018 ver 1.6.17

Postby lindleya1 » 02 Nov 2018, 16:47

Vindictive Lich is bugged. There's no text for any of the options when it dies. You an still choose them, and they still work, but theres no text. The same happens on the Android version, but if you try to choose an option there, it crashes the game, and I cant post the error report because the screen fills up with images of the Exit button.
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Re: Forge Release 10/15/2018 ver 1.6.17

Postby Aetherbird » 03 Nov 2018, 14:17

Epochrasite is not cast after Bein suspended. It seems like he doesn't receive time counters when exiled on death.
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Re: Forge Release 10/15/2018 ver 1.6.17

Postby MrMystery314 » 03 Nov 2018, 17:29

When I had an Absolver Thrull enchanted with an Observant Alseid die, I was prompted to choose a creature to haunt, except that even when I clicked on valid targets it didn't register. I then attempted to concede the game, but then it froze, forcing me to restart Forge. I am guessing there is some error with Bestow and Haunt interacting.
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Re: Forge Release 10/15/2018 ver 1.6.17

Postby Haytrid » 03 Nov 2018, 22:45

I *think* <Forsaken Wastes> should be triggering <Talon of Pain> but it seems not to be. Thank you!
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Re: Forge Release 10/15/2018 ver 1.6.17

Postby Haytrid » 03 Nov 2018, 23:36

Forge seemed to be confused about Izzet Boilerworks; I originally cast >Mana Web< earlier in the round and it auto-tapped three islands, then I auto-cast slow-motion and it allowed me to cast it for free without the tap of the IB. Thank you!
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Re: Forge Release 10/15/2018 ver 1.6.17

Postby friarsol » 04 Nov 2018, 00:50

Haytrid wrote:I *think* <Forsaken Wastes> should be triggering <Talon of Pain> but it seems not to be. Thank you!
No. Loss of life is different than damage.
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Re: Forge Release 10/15/2018 ver 1.6.17

Postby hjorti » 04 Nov 2018, 12:58

Ashcloud Phoenix returns to the battlefield face-down even if it is face-down when it dies.
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Re: Forge Release 10/15/2018 ver 1.6.17

Postby Haytrid » 05 Nov 2018, 01:09

Ahhh, newb mistake, I should have recalled that. Thank you for the reply!

friarsol wrote:
Haytrid wrote:I *think* <Forsaken Wastes> should be triggering <Talon of Pain> but it seems not to be. Thank you!
No. Loss of life is different than damage.
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Re: Forge Release 10/15/2018 ver 1.6.17

Postby ajacobs899 » 05 Nov 2018, 01:30

Noticed that Bone Dragon doesn't activate from the graveyard. I should be able to since I have the mana and enough cards to exile from my graveyard, but the game's not even giving me the option to pay mana/exile cards. It does however show up in the 'flashback' section, so the game recognizes that I should be able to activate it.
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Re: Forge Release 10/15/2018 ver 1.6.17

Postby Haytrid » 05 Nov 2018, 04:38

So I do not think this has anything to do with the IB. I was able to duplicate this without IB on the board. It has something to do with not choosing a target, basically canceling, then re-targeting with auto again but it seems inconsistent.

Haytrid wrote:Forge seemed to be confused about Izzet Boilerworks; I originally cast >Mana Web< earlier in the round and it auto-tapped three islands, then I auto-cast slow-motion and it allowed me to cast it for free without the tap of the IB. Thank you!
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Re: Forge Release 10/15/2018 ver 1.6.17

Postby HarlequinCasts » 06 Nov 2018, 11:41

How to soft lock the game:

Begin to cast Fatal Push but do not select a target yet.

Concede the game.

The game will not end and will just keep waiting for you to select a target for Fatal Push. (Clicking a valid target does nothing)

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Re: Forge Release 10/15/2018 ver 1.6.17

Postby Fregnor » 07 Nov 2018, 18:45

The Centaur tokens for Hunted Horror do not display a token card image even though I checked and the card image file is present and properly named according to the card coding. (g_3_3_centaur_pro_black.)
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