Forge 02/21 (unofficial BETA) version
Silly Freak spent a lot of time tracking down and fixing the memory leak problem, so hopefully there will be no more heap size problems.
2756 cards in total.
Fixes/Features:
- Silly Freak reworked the whole caching system of the small card images, and hopefully also resolved the memory leaks (thanks to Snacko for some extra fixes).
- Snacko added a different resizing algorithm (Lanczos 3), cards should look smoother now.
- Rob added abDamageTgt keyword.
- Chris fixed various discrepancies in cards.txt.
- Removed Magellan LAF.
- Fixed Pongify and Crib Swap.
- Got rid of the "Opponent has:{creature}" console output (should improve performance slightly).
- Fixed Avenger of Zendikar.
- Removed "thinking, I just subtracted ...", "just subtracted ...", "Evil hack" and State Effects console output (might improve performance slightly).
- Fixed Avalanche Riders Text.
- Added Bushido {number} keyword.
- Fixed Hand of Cruelty and Hand of Honor.
- Fixed Time counters not showing up.
- Fixed a bug where creatures wouldn't trigger on attacking a planeswalker.
- Made Exalted a real triggered ability, checked only once after attackers are declared, exalted abilities also trigger separately now.
- Creatures coming back onto the battlefield from persist should have other counters reset.
- Fixed Haunted Angel.
- Changed addExtrinsicKeyword in Card.java, this means many keywords will stack (did this to fix Sidewinder Sliver).
- Added another phase after the declare attackers phase during the human player's turn as well (can cast instants/abilities).
The main reason for this change is that before this, the computer would decide on its blockers while triggered abilities of attackers hadn't happened yet.
- AI should target the human player's creatures now with Seal of Removal.
- Fixed Sarkhan vol white -> red dragons.
- Fixed Devout Lightcaster targeting.
- Fixed a crash when the AI has cards in hand with no activated abilities (eg. The Tabernacle at Pendrell Vale).
- Upkeep effects shouldn't get executed at the beginning of turn 1 (should fix effects of AI controlled effects carrying over into a following match,
such as Magus of the Tabernacle and The Tabernacle at Pendrell Vale).
- Nantuko fixed an out of memory problem with the deck editor.
- Sunlance should be cascadable.
- Fixed Dovescape token controllership bug.
- Fixed Sower of Temptation (AI targeting should happen only once, as it hits play).
New cards:
- Jace, the Mind Sculptor
- Masticore (thanks Zen!)
- Bazaar of Baghdad (+ bunch of other abDrawCards keyword cards, thanks Rob!)
- Lots of cards using Rob's abDamageTgt keyword
- Few more Scry cards
2756 cards in total.
Fixes/Features:
- Silly Freak reworked the whole caching system of the small card images, and hopefully also resolved the memory leaks (thanks to Snacko for some extra fixes).
- Snacko added a different resizing algorithm (Lanczos 3), cards should look smoother now.
- Rob added abDamageTgt keyword.
- Chris fixed various discrepancies in cards.txt.
- Removed Magellan LAF.
- Fixed Pongify and Crib Swap.
- Got rid of the "Opponent has:{creature}" console output (should improve performance slightly).
- Fixed Avenger of Zendikar.
- Removed "thinking, I just subtracted ...", "just subtracted ...", "Evil hack" and State Effects console output (might improve performance slightly).
- Fixed Avalanche Riders Text.
- Added Bushido {number} keyword.
- Fixed Hand of Cruelty and Hand of Honor.
- Fixed Time counters not showing up.
- Fixed a bug where creatures wouldn't trigger on attacking a planeswalker.
- Made Exalted a real triggered ability, checked only once after attackers are declared, exalted abilities also trigger separately now.
- Creatures coming back onto the battlefield from persist should have other counters reset.
- Fixed Haunted Angel.
- Changed addExtrinsicKeyword in Card.java, this means many keywords will stack (did this to fix Sidewinder Sliver).
- Added another phase after the declare attackers phase during the human player's turn as well (can cast instants/abilities).
The main reason for this change is that before this, the computer would decide on its blockers while triggered abilities of attackers hadn't happened yet.
- AI should target the human player's creatures now with Seal of Removal.
- Fixed Sarkhan vol white -> red dragons.
- Fixed Devout Lightcaster targeting.
- Fixed a crash when the AI has cards in hand with no activated abilities (eg. The Tabernacle at Pendrell Vale).
- Upkeep effects shouldn't get executed at the beginning of turn 1 (should fix effects of AI controlled effects carrying over into a following match,
such as Magus of the Tabernacle and The Tabernacle at Pendrell Vale).
- Nantuko fixed an out of memory problem with the deck editor.
- Sunlance should be cascadable.
- Fixed Dovescape token controllership bug.
- Fixed Sower of Temptation (AI targeting should happen only once, as it hits play).
New cards:
- Jace, the Mind Sculptor
- Masticore (thanks Zen!)
- Bazaar of Baghdad (+ bunch of other abDrawCards keyword cards, thanks Rob!)
- Lots of cards using Rob's abDamageTgt keyword
- Few more Scry cards