Forge Release 11/10/2018 ver 1.6.18

Forge: 11/10/2018 ver 1.6.18

Desktop: https://releases.cardforge.org/forge/forge-gui-desktop/1.6.18/forge-gui-desktop-1.6.18.tar.bz2

GRN is finished! Please let us know if you see any other bugs most especially for the newers cards.
Forge now requires Java 8 (or newer). You will not be able to start the game if you are not yet running Java 8.
We have a Discord server for hanging out with Forge devs and other Forge fans. Feel free to jump on in and say hi!
Online Multiplayer is once again functional!

New Puzzles
Several new Possibility Storm puzzles have been added, including the latest puzzles from the Guilds of Ravnica season.
New Quest Opponents
Several new quest opponents were added in this release, themed around some of the recent cards from Guilds of Ravnica and Magic Core Set 2019.
AI improvements
There have been some AI fixes and tweaks here and there to improve the quality of AI play. While not major or groundbreaking, hopefully these tweaks will make the current Standard more fun to play against the AI.
Deck Editor Item Groupings
A new item grouping was added to the image view in the deck editor, called Planeswalker Deck Sort, which sorts Planeswalkers, then Rares, then Creatures, Lands, and Other Spells. Also, the type-based grouping was updated to show Planeswalkers and Tribal Instants separately.
Customizable Decks Folder
A configuration option was added to Forge profile properties file to set a custom folder for storing decks, separate from other data cache options. An option to set the deck folder was added to mobile Forge interface.
Auto-Download Missing Card Art (Mobile)
An option to automatically download missing card art was added to the mobile Forge interface. It is available under "Graphic Options" in Settings.
Bug fixes
As always, this release of Forge features an assortment of bug fixes and improvements based on user feedback during the previous release run.

Known issues are here: https://git.cardforge.org/core-developers/forge/issues
Feel free to report your own there if you have any.

The Forge archive includes a MANUAL.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.
The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.
Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.
Once the Forge archive has been decompressed you should then be able to launch Forge by using the included launcher. Launching Forge by double clicking on the forge jar file in the past caused a java heap space error. Forge's memory requirements have increased over time and the launchers increase the java heap space available to Forge. Currently you can launch Forge by double clicking on the forge jar file without a java heap space error but this is likely to change as we add in more sounds, icons, etc.
- The Mac OS application version -
We haven't been able to distribute the OS X Application version of Forge in sometime. We've recently automated our release tools, and will continue to look in the viability of creating this file now that things are autoamted.
- Online Multiplayer -
For local network play you should only need two systems running Forge. One to host and one to join and play. For remote (over the Internet) play you will need to ensure that the port used (36743 by default) is forwarded to the hosting machine.

Agetian
Austinio7116
Churrufli
DrDev
excessum
Gos
Hanmac
Indigo Dragon
Jamin Collins
KrazyTheFox
Luke
Marek14
mcrawford620
Meerkov
Myrd
nefigah
OgreBattlecruiser
pfps
Seravy
Sirspud
Sloth
slyfox7777777
Sol
Swordshine
tjtillman
tojammot
torridus
Xyx
Zuchinni
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the XMage team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)

Desktop: https://releases.cardforge.org/forge/forge-gui-desktop/1.6.18/forge-gui-desktop-1.6.18.tar.bz2

GRN is finished! Please let us know if you see any other bugs most especially for the newers cards.
Forge now requires Java 8 (or newer). You will not be able to start the game if you are not yet running Java 8.
We have a Discord server for hanging out with Forge devs and other Forge fans. Feel free to jump on in and say hi!
Online Multiplayer is once again functional!

New Puzzles
Several new Possibility Storm puzzles have been added, including the latest puzzles from the Guilds of Ravnica season.
New Quest Opponents
Several new quest opponents were added in this release, themed around some of the recent cards from Guilds of Ravnica and Magic Core Set 2019.
AI improvements
There have been some AI fixes and tweaks here and there to improve the quality of AI play. While not major or groundbreaking, hopefully these tweaks will make the current Standard more fun to play against the AI.
Deck Editor Item Groupings
A new item grouping was added to the image view in the deck editor, called Planeswalker Deck Sort, which sorts Planeswalkers, then Rares, then Creatures, Lands, and Other Spells. Also, the type-based grouping was updated to show Planeswalkers and Tribal Instants separately.
Customizable Decks Folder
A configuration option was added to Forge profile properties file to set a custom folder for storing decks, separate from other data cache options. An option to set the deck folder was added to mobile Forge interface.
Auto-Download Missing Card Art (Mobile)
An option to automatically download missing card art was added to the mobile Forge interface. It is available under "Graphic Options" in Settings.
Bug fixes
As always, this release of Forge features an assortment of bug fixes and improvements based on user feedback during the previous release run.

Known issues are here: https://git.cardforge.org/core-developers/forge/issues
Feel free to report your own there if you have any.

The Forge archive includes a MANUAL.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.
The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.
Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.
Once the Forge archive has been decompressed you should then be able to launch Forge by using the included launcher. Launching Forge by double clicking on the forge jar file in the past caused a java heap space error. Forge's memory requirements have increased over time and the launchers increase the java heap space available to Forge. Currently you can launch Forge by double clicking on the forge jar file without a java heap space error but this is likely to change as we add in more sounds, icons, etc.
- The Mac OS application version -
We haven't been able to distribute the OS X Application version of Forge in sometime. We've recently automated our release tools, and will continue to look in the viability of creating this file now that things are autoamted.
- Online Multiplayer -
For local network play you should only need two systems running Forge. One to host and one to join and play. For remote (over the Internet) play you will need to ensure that the port used (36743 by default) is forwarded to the hosting machine.

Agetian
Austinio7116
Churrufli
DrDev
excessum
Gos
Hanmac
Indigo Dragon
Jamin Collins
KrazyTheFox
Luke
Marek14
mcrawford620
Meerkov
Myrd
nefigah
OgreBattlecruiser
pfps
Seravy
Sirspud
Sloth
slyfox7777777
Sol
Swordshine
tjtillman
tojammot
torridus
Xyx
Zuchinni
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the XMage team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)