Forge Release 12/09/2018 ver 1.6.19
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Release 12/09/2018 ver 1.6.19
by Agetian » 20 Dec 2018, 05:52
The bugs mentioned above are fixed upstream.
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Re: Forge Release 12/09/2018 ver 1.6.19
by peepser » 20 Dec 2018, 17:34
AI attaches daybreak coronet to kavu primarch. this is not legal. There needs to be an aura already attached to the creature for this to work.
Re: Forge Release 12/09/2018 ver 1.6.19
by peepser » 20 Dec 2018, 17:52
Game crash. waiting for opponent. I included a picture of the crash log.
Re: Forge Release 12/09/2018 ver 1.6.19
by jdmagtibay » 24 Dec 2018, 05:05
Hi, good day. I have a problem here. I updated my Forge yesterday. My Java also is freshly updated, though I am using an appropriate version even before this. Can you tell me what I should do about this? Help me please.
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Re: Forge Release 12/09/2018 ver 1.6.19
by jdmagtibay » 25 Dec 2018, 10:03
Someone send help plith.
Edit: It was already fixed, thanks to a guy from Discord. Turns out, I just need to delete the old preferences file. Thanks tho.
Edit: It was already fixed, thanks to a guy from Discord. Turns out, I just need to delete the old preferences file. Thanks tho.
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Re: Forge Release 12/09/2018 ver 1.6.19
by gos » 26 Dec 2018, 00:21
Wicked Akuba controlled by AI activates its ability without having damaged a player. This has been a bug for quite a long time.
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Re: Forge Release 12/09/2018 ver 1.6.19
by gos » 26 Dec 2018, 12:54
Game hung, waiting for opponent, when I killed mu opponent's Jugan, the Rising Star when he controlled no other creatures.
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Re: Forge Release 12/09/2018 ver 1.6.19
by Fregnor » 29 Dec 2018, 16:15
Thanks for the update!
There is a problem with Vicious Rumors. It only gets three of its four effects. It does not make each opponent discard a card.
There is a problem with Vicious Rumors. It only gets three of its four effects. It does not make each opponent discard a card.
Re: Forge Release 12/09/2018 ver 1.6.19
by Bundy » 29 Dec 2018, 18:27
Computer has Ajani's Chosen in play, i have Enchanted Evening. This creates an endless loop and the game crashes when i concede.
When opening a deck in the deck editor, the name of the previous openen deck stays in the editor. When you click on the save icon, the openend deck is saved under the old name so you overwrite the wrong deck.
When opening a deck in the deck editor, the name of the previous openen deck stays in the editor. When you click on the save icon, the openend deck is saved under the old name so you overwrite the wrong deck.
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Re: Forge Release 12/09/2018 ver 1.6.19
by Alico » 31 Dec 2018, 21:47
How does Forge randomize the packs for generating boxes for quest mode? It can be fairly frustrating sometimes to open boxes where I get 5 or 6 copies of some of the rares and zero of the other ones. In some cases, I have had sets where after 20+ box openings, with playsets of almost everything, including mythics, I have yet to pull a single copy of certain rares.
Amusingly, the flip card slots in the blocks that have them are some of the worst offenders of this. I opened an Innistrad box that had 4 copies of flip Garruk, despite the mythic rarity. That same box had 5 copies of
Ludivik's Test Subject. Not many of the other flip rares were present. Probably a more aberrant case, but still fairly ridiculous.
Can we have a setting where boxes that are opened are more diverse, or would that be beyond what the code could handle easily?
Amusingly, the flip card slots in the blocks that have them are some of the worst offenders of this. I opened an Innistrad box that had 4 copies of flip Garruk, despite the mythic rarity. That same box had 5 copies of
Ludivik's Test Subject. Not many of the other flip rares were present. Probably a more aberrant case, but still fairly ridiculous.
Can we have a setting where boxes that are opened are more diverse, or would that be beyond what the code could handle easily?
Re: Forge Release 12/09/2018 ver 1.6.19
by Xitax » 02 Jan 2019, 02:43
Multiplayer bug report - online and in the same house, my opponent's cards in hand were showing Magic backs instead of pictures. The pictures were visible on field and in the card picture panel though.
Re: Forge Release 12/09/2018 ver 1.6.19
by peepser » 02 Jan 2019, 19:08
I cast Imperiosaur with basic lands. The creature immediately goes to the graveyard. Second jpg shows it happening again. This card is broken.
Re: Forge Release 12/09/2018 ver 1.6.19
by Ray » 03 Jan 2019, 01:08
bug report. When I use Soulflayer and exlie samut,chancellor of the dross and zatalpa.My Soulflayer get their ability,Bug when I goto BP.It lose all ability so I can't attack.
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Re: Forge Release 12/09/2018 ver 1.6.19
by shteev » 06 Jan 2019, 19:41
Torrent of souls didn't work when AI cast it.
There was one card already in the AI's graveyard, a Nightsky Mimic. The Torrent of Souls had no effect, did not go to the graveyard, and the game continued as normal.[Couldn't add to stack, failed to target]
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