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Forge Mobile Backport for Linux/Windows v1.6.38.001

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Re: Forge Mobile Backport for Linux/Windows v1.6.30.001

Postby siyiye » 14 Nov 2019, 03:36

it's "desktop 1.6.31-SNAPSHOT"?

After running,It doesn't look like Mobile version
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Re: Forge Mobile Backport for Linux/Windows v1.6.30.001

Postby dungeonmasterforhire » 15 Nov 2019, 20:36

same here. its the windows version. wrong download.
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Re: Forge Mobile Backport for Linux/Windows v1.6.30.001

Postby Constenti » 29 Dec 2019, 14:48

Agetian wrote:UPDATE (11/11/19): Forge Mobile Backport v1.6.30.001 has been released. It's a release based on Forge for Android v1.6.30.001 and desktop Forge v1.6.30. Enjoy! :)

IMPORTANT UPGRADE REMINDER: When upgrading from the previous version of the mobile backport, please remember that it's always best to start with a fresh empty folder, unpack the new version there, then move the profile folder from your previous version to the new folder. This will help avoid mixing executables and resources from the old and the new versions of the game.

- Agetian
I can't enjoy Forge Mobile Backport v1.6.30.001 because it is Desktop Forge that its running not Mobile Forge, this is sad.
The previous version(1.6.29.001) work as intended.
When can i enjoy the new version for Mobile Forge?
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Re: Forge Mobile Backport for Linux/Windows v1.6.32.001

Postby Agetian » 19 Jan 2020, 07:02

UPDATE (01/19/20): Forge Mobile Backport v1.6.32.001 has been released. It's a release based on Forge for Android v1.6.32.001 and desktop Forge v1.6.32. Enjoy! :)

IMPORTANT UPGRADE REMINDER: When upgrading from the previous version of the mobile backport, please remember that it's always best to start with a fresh empty folder, unpack the new version there, then move the profile folder from your previous version to the new folder. This will help avoid mixing executables and resources from the old and the new versions of the game.

This should also rectify the wrong download issue mentioned above.

- Agetian
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...

Postby dungeonmasterforhire » 06 Mar 2020, 15:14

...
Last edited by dungeonmasterforhire on 02 May 2020, 15:07, edited 1 time in total.
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Re: Forge Mobile Backport for Linux/Windows v1.6.33.001

Postby Agetian » 22 Mar 2020, 08:19

UPDATE (03/22/19): Forge Mobile Backport v1.6.33.001 has been released. It's a release based on Forge for Android v1.6.33.001 and desktop Forge v1.6.33. Enjoy! :)

IMPORTANT UPGRADE REMINDER: When upgrading from the previous version of the mobile backport, please remember that it's always best to start with a fresh empty folder, unpack the new version there, then move the profile folder from your previous version to the new folder. This will help avoid mixing executables and resources from the old and the new versions of the game.

- Agetian
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"Not of this World" doesn't work free for Molimo when 7+

Postby dungeonmasterforhire » 30 Apr 2020, 12:28

When Molimo's power and toughness are 7 or greater, which would make the counter spell "Not of this World" a freebie, doesn't work, because it doesn't look to see what the creature is currently at, based upon the amount of forests in play. My guess is that it is looking for "hard coded" creature stats, not those based on other factors, as in this example.
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Re: Forge Mobile Backport for Linux/Windows v1.6.33.001

Postby Arika S » 02 May 2020, 11:41

There appears to be a difference in how the client handles card images. I downloaded the full xlhq card pack from the MEGA link which the desktop correctly removed the white "background" from the card. However the Mobile Backport (and I assume the regular mobile client) seems to not remove this at the corner of the cards.

The comparison can be seen below

Forge Card Handling.png
Card Borders


Sidenote: Touch is working fine on surface pro 6. Long press is not possible due to how windows handles touch and treats it like a right-click
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Re: Forge Mobile Backport for Linux/Windows v1.6.33.001

Postby kevlahnota » 02 May 2020, 12:19

Arika S wrote:There appears to be a difference in how the client handles card images. I downloaded the full xlhq card pack from the MEGA link which the desktop correctly removed the white "background" from the card. However the Mobile Backport (and I assume the regular mobile client) seems to not remove this at the corner of the cards.

The comparison can be seen below

The attachment Forge Card Handling.png is no longer available


Sidenote: Touch is working fine on surface pro 6. Long press is not possible due to how windows handles touch and treats it like a right-click
Try enable round border mask option.
It works on ".fullborder" and ".full" images on mobile port or android versions...

Screenshot_20200502_201314_forge.app.jpg
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Nissa's Pilgrimage doesn't work

Postby dungeonmasterforhire » 02 May 2020, 15:06

Nissa's Pilgrimage doesn't put land into play but all lands into hand.
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Re: Forge Mobile Backport for Linux/Windows v1.6.33.001

Postby Arika S » 03 May 2020, 04:29

kevlahnota wrote:
Try enable round border mask option.
It works on ".fullborder" and ".full" images on mobile port or android versions...
You'll see the result in the 3rd image in my attachment in the original post. The white corners are still there, but just adds a black border around it. All the images were renamed to the .full structure.

On the desktop client if i have borders off it looks normal. if i add them, then it shows the white corners, but nothing around them.
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Re: Forge Mobile Backport for Linux/Windows v1.6.33.001

Postby kevlahnota » 03 May 2020, 06:51

Arika S wrote:
kevlahnota wrote:
Try enable round border mask option.
It works on ".fullborder" and ".full" images on mobile port or android versions...
You'll see the result in the 3rd image in my attachment in the original post. The white corners are still there, but just adds a black border around it. All the images were renamed to the .full structure.

On the desktop client if i have borders off it looks normal. if i add them, then it shows the white corners, but nothing around them.
What version do you use? Can you try removing your preference, and just check Enable Round Border Mask. Also on your screenshot the faint white edges on black borders is missing so I think you are using old version. I added it on the new assets and the cropping of borders (you can see on my screenshots, Force of Will card have the faint white edges)
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Evolution Charm doesn't Cast During Combat

Postby dungeonmasterforhire » 03 May 2020, 14:24

Evolution won't cast during combat to give flying to a creature and then be able to declare them as a blocker.
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Re: Forge Mobile Backport for Linux/Windows v1.6.34.001

Postby Agetian » 06 May 2020, 12:18

UPDATE (05/06/20): Forge Mobile Backport v1.6.34.001 has been released. It's a release based on Forge for Android v1.6.34.001 and desktop Forge v1.6.34. Enjoy! :)

IMPORTANT UPGRADE REMINDER: When upgrading from the previous version of the mobile backport, please remember that it's always best to start with a fresh empty folder, unpack the new version there, then move the profile folder from your previous version to the new folder. This will help avoid mixing executables and resources from the old and the new versions of the game.

- Agetian
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Re: Forge Mobile Backport for Linux/Windows v1.6.35.001

Postby Agetian » 30 Jun 2020, 05:39

UPDATE (06/30/20): Forge Mobile Backport v1.6.35.001 has been released. It's a release based on Forge for Android v1.6.35.001 and desktop Forge v1.6.35. Enjoy! :)

IMPORTANT UPGRADE REMINDER: When upgrading from the previous version of the mobile backport, please remember that it's always best to start with a fresh empty folder, unpack the new version there, then move the profile folder from your previous version to the new folder. This will help avoid mixing executables and resources from the old and the new versions of the game.

- Agetian
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