Quest Mode: A Visit to Shandalar

First I'd like to thank everyone who put in the time to make Forge what it is. It's an obvious labor of love. To anyone interested, I'd like to share a look at it from an enthusiastic newcomer's point of view.
I'm trying to get into this forge thing. I really am. From the moment I read about it I was hyped to try quest mode (heck, I'm even planning to build a world myself). On paper it seems exactly like what I'd want: pull a starter deck together, match wits with low skill opponents to build myself up, and as my deck gets gradually stronger I challenge more powerful opponents, and so forth. Brilliant -- sign me up!
Since I can't get the old Shandalar game to run on either of my computers I figure this will be the next best thing, especially since there's a "Shandalar" world setting in Forge's quest mode. Sweet! It's been a while since I played but I figure I can start on 'medium', and of course since Shandalar is a 'fantasy' world, I check that box too. I create my new quest world and head "Back to Shandalar"...
At first I'm at a loss as to where I should go to build my deck. I was apparently tooling around in the wrong deck builder menu and am rather embarrassed at how long it took me to finally find the right menu system for the quest deck builder. That's a bit of a frustrating start (and this is after reading two articles from the forum on how the different modes work). I couldn't tell at first if my quest world just wasn't loading or if I was in the wrong part of the interface. Eventually I found it and managed to rake together my first deck (yay!) and set out to vanquish my first Forge foe. I proceed to take an average of three turns to get a creature on the board while my "easy" opponent strings together a stinging combo right out of the gate. Mind you I only had 15 health to start with and that was diminishing rapidly. My game falls apart before I can even get it together.
"Ah well," I say. "It's a starter deck, luck of the draw and all that. Right?" I challenge another 'easy' opponent who gets out three creatures in three turns while I struggle to get anything better than a 1/1 into play. Another train wreck ensues.
I try again. Why am I up against pirate ships shielded by walls of water or well-coordinated goblin decks right out of the gate? I've barely even figured out how to buy cards with this somewhat confusing interface, let alone build a decent starter deck, and THIS is what you send me against for 'easy' opponents? Le sigh.
I must be even worse at MTG than I remember, but at least in Shandalar (the Microprose version) I had half of a chance to win more than one game in ten. I keep trying. It takes me six or seven tries, but I finally see someone besides myself get screwed on the draw and I manage to win a game. Heartened, I go back to the deck builder. After bouncing back and forth between there and the market for a bit, I make some nice improvements to my deck.
Going back on the attack and feeling like maybe I can start winning a few games, I challenge my next "easy" opponent. Blue sorcerer manages to lay out waves, elementals, and two prodigal sorcerers before I can pull together enough creatures to do much damage. I get blown off the board, then manage to win the rematch with a Serra Angel he can't quite shoot down. Red sorcerer comes up next with another seemingly perfect draw. Damage, damage, and more damage while I'm still getting lands and creatures on the board. Even so, I'm feeling like I still have a chance until Manabarbs comes out.
"No worries," I think. "It's one damage, I can eat it or just avoid tapping that land." Next turn I actually need that land for something so I let it auto-tap. I take 5 damage from manabarbs and am reasonably sure only one actual manabarbs card got played. Still not sure what I'm missing there, but I got destroyed. Ragequit ensues.
"Ah, what the heck. I'm obviously playing like a noob, let me start a new world on easy mode. Maybe I'm just not skilled enough for medium yet..."
I encounter more of the same. "Easy" opponents pulling off combos I don't have the cards to counter while I mulligan down to three cards trying to draw something playable. I double check my deck construction. No, I'm not manascrewing myself, there are plenty of lands in my deck. I've done the best I can with putting enough creatures and spells on a low-ish curve so I've got stuff to play out of the gate. No crazy combos yet but I expect to be able to build into those... IF I can win enough games to build anything.
Shandalar. Either I'm 'doin it rong', or the "easy" label on those quest opponents is just there to troll noobs like me. Forge seems great on paper and I can tell a lot of love went into this thing, but I'm not going to keep playing if I can't find a way to enjoy my time here. And spending half an hour pulling a starter deck together just to lose six out of seven games to "easy" opponents isn't striking me as very enjoyable.
TLDR:
1. Are you absolutely sure those "easy" opponents are consistently beatable by a player of middling skill who just put together a starter deck? Cause they definitely don't seem it to me.
2. Forge could do with a brief walkthrough text for getting started with each of the modes. It wasn't all that intuitive for me to get started with Quest/Fantasy mode and I bumbled around for a while before I figured out how to get it going.
If you got this far, thanks for hearing me out. If the game is this hard against the "easy" opponents then I might as well forget about trying to stand a chance against the actual bosses and challenges. Maybe I don't understand MTG enough to build my own worlds here after all...
I'm trying to get into this forge thing. I really am. From the moment I read about it I was hyped to try quest mode (heck, I'm even planning to build a world myself). On paper it seems exactly like what I'd want: pull a starter deck together, match wits with low skill opponents to build myself up, and as my deck gets gradually stronger I challenge more powerful opponents, and so forth. Brilliant -- sign me up!
Since I can't get the old Shandalar game to run on either of my computers I figure this will be the next best thing, especially since there's a "Shandalar" world setting in Forge's quest mode. Sweet! It's been a while since I played but I figure I can start on 'medium', and of course since Shandalar is a 'fantasy' world, I check that box too. I create my new quest world and head "Back to Shandalar"...
At first I'm at a loss as to where I should go to build my deck. I was apparently tooling around in the wrong deck builder menu and am rather embarrassed at how long it took me to finally find the right menu system for the quest deck builder. That's a bit of a frustrating start (and this is after reading two articles from the forum on how the different modes work). I couldn't tell at first if my quest world just wasn't loading or if I was in the wrong part of the interface. Eventually I found it and managed to rake together my first deck (yay!) and set out to vanquish my first Forge foe. I proceed to take an average of three turns to get a creature on the board while my "easy" opponent strings together a stinging combo right out of the gate. Mind you I only had 15 health to start with and that was diminishing rapidly. My game falls apart before I can even get it together.
"Ah well," I say. "It's a starter deck, luck of the draw and all that. Right?" I challenge another 'easy' opponent who gets out three creatures in three turns while I struggle to get anything better than a 1/1 into play. Another train wreck ensues.
I try again. Why am I up against pirate ships shielded by walls of water or well-coordinated goblin decks right out of the gate? I've barely even figured out how to buy cards with this somewhat confusing interface, let alone build a decent starter deck, and THIS is what you send me against for 'easy' opponents? Le sigh.
I must be even worse at MTG than I remember, but at least in Shandalar (the Microprose version) I had half of a chance to win more than one game in ten. I keep trying. It takes me six or seven tries, but I finally see someone besides myself get screwed on the draw and I manage to win a game. Heartened, I go back to the deck builder. After bouncing back and forth between there and the market for a bit, I make some nice improvements to my deck.
Going back on the attack and feeling like maybe I can start winning a few games, I challenge my next "easy" opponent. Blue sorcerer manages to lay out waves, elementals, and two prodigal sorcerers before I can pull together enough creatures to do much damage. I get blown off the board, then manage to win the rematch with a Serra Angel he can't quite shoot down. Red sorcerer comes up next with another seemingly perfect draw. Damage, damage, and more damage while I'm still getting lands and creatures on the board. Even so, I'm feeling like I still have a chance until Manabarbs comes out.
"No worries," I think. "It's one damage, I can eat it or just avoid tapping that land." Next turn I actually need that land for something so I let it auto-tap. I take 5 damage from manabarbs and am reasonably sure only one actual manabarbs card got played. Still not sure what I'm missing there, but I got destroyed. Ragequit ensues.
"Ah, what the heck. I'm obviously playing like a noob, let me start a new world on easy mode. Maybe I'm just not skilled enough for medium yet..."
I encounter more of the same. "Easy" opponents pulling off combos I don't have the cards to counter while I mulligan down to three cards trying to draw something playable. I double check my deck construction. No, I'm not manascrewing myself, there are plenty of lands in my deck. I've done the best I can with putting enough creatures and spells on a low-ish curve so I've got stuff to play out of the gate. No crazy combos yet but I expect to be able to build into those... IF I can win enough games to build anything.
Shandalar. Either I'm 'doin it rong', or the "easy" label on those quest opponents is just there to troll noobs like me. Forge seems great on paper and I can tell a lot of love went into this thing, but I'm not going to keep playing if I can't find a way to enjoy my time here. And spending half an hour pulling a starter deck together just to lose six out of seven games to "easy" opponents isn't striking me as very enjoyable.
TLDR:
1. Are you absolutely sure those "easy" opponents are consistently beatable by a player of middling skill who just put together a starter deck? Cause they definitely don't seem it to me.
2. Forge could do with a brief walkthrough text for getting started with each of the modes. It wasn't all that intuitive for me to get started with Quest/Fantasy mode and I bumbled around for a while before I figured out how to get it going.
If you got this far, thanks for hearing me out. If the game is this hard against the "easy" opponents then I might as well forget about trying to stand a chance against the actual bosses and challenges. Maybe I don't understand MTG enough to build my own worlds here after all...