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Forge Release 02/02/2019 ver 1.6.20

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Re: Forge Release 02/02/2019 ver 1.6.20

Postby tjtillman » 06 Feb 2019, 18:17

eggelton wrote:As others have mentioned, Spear Spewer doesn't work. I also find that Goblin Warchief doesn't affect goblin casting cost as it should.
Fix for Spear Spewer has just been submitted, should find its way into the builds soon.

As for Goblin Warchief not affecting thing casting cost correctly, is it possible the goblin card you were trying to cast is actually the incorrect type (i.e. it should be type Goblin, but the card currently is not)?
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Re: Forge Release 02/02/2019 ver 1.6.20

Postby lindleya1 » 06 Feb 2019, 18:22

Both desktop and android versions of forge when trying to resolve the Chandra, Roaring Flame ultimate
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Re: Forge Release 02/02/2019 ver 1.6.20

Postby gos » 06 Feb 2019, 23:19

Awaken the Erstwhile has no effect when it resolves.
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Re: Forge Release 02/02/2019 ver 1.6.20

Postby tjtillman » 07 Feb 2019, 00:50

gos wrote:Awaken the Erstwhile has no effect when it resolves.
Are you using the latest official release (the link at the beginning of this thread)? Or the latest unofficial snapshot (snapshots.cardforge.org)? Should be fixed in the latest snapshots
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Re: Forge Release 02/02/2019 ver 1.6.20

Postby gos » 07 Feb 2019, 09:53

tjtillman wrote:
gos wrote:Awaken the Erstwhile has no effect when it resolves.
Are you using the latest official release (the link at the beginning of this thread)? Or the latest unofficial snapshot (snapshots.cardforge.org)? Should be fixed in the latest snapshots
Latest official release. I wouldn't put a bug report on the latest snapshot on the release thread :)
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Re: Forge Release 02/02/2019 ver 1.6.20

Postby gos » 07 Feb 2019, 16:49

When the AI attacked with Kari Zev, Skyship Raider, the game crashed. No exception displayed, no hanging, the window just closed.

This was the exception at the end of the log file:
Code: Select all
Game-0 > java.lang.NullPointerException
   at forge.ai.ability.TokenAi.spawnToken(TokenAi.java:411)
   at forge.ai.ability.TokenAi.spawnToken(TokenAi.java:393)
   at forge.ai.ability.TokenAi.chooseSinglePlayer(TokenAi.java:346)
   at forge.ai.SpellAbilityAi.chooseSingleEntity(SpellAbilityAi.java:328)
   at forge.ai.PlayerControllerAi.chooseSingleEntityForEffect(PlayerControllerAi.java:160)
   at forge.game.player.PlayerController.chooseSingleEntityForEffect(PlayerController.java:112)
   at forge.game.ability.effects.TokenEffect.addTokenToCombat(TokenEffect.java:458)
   at forge.game.ability.effects.TokenEffect.resolve(TokenEffect.java:311)
   at forge.game.spellability.AbilitySub.resolve(AbilitySub.java:111)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1367)
   at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1335)
   at forge.ai.ComputerUtil.playNoStack(ComputerUtil.java:298)
   at forge.ai.PlayerControllerAi.playSpellAbilityNoStack(PlayerControllerAi.java:488)
   at forge.game.trigger.WrappedAbility.resolve(WrappedAbility.java:488)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1367)
   at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1335)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:528)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1053)
   at forge.game.GameAction.startGame(GameAction.java:1615)
   at forge.game.Match.startGame(Match.java:87)
   at forge.match.HostedMatch$2.run(HostedMatch.java:235)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Re: Forge Release 02/02/2019 ver 1.6.20

Postby gos » 07 Feb 2019, 17:52

Clamor Shaman doesn't have the Goblin subtype.
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Re: Forge Release 02/02/2019 ver 1.6.20

Postby jtrowell » 07 Feb 2019, 18:40

HarlequinCasts wrote:Is there any way to disable to new library search interface? Using something like a Gifts Ungiven with a Battle of Wits is really time consuming. The old way it was great to just be able to type part of the name and be done...

Image
Hi, there is indeed a way, I posted about it a few messages before yours, you just have to switch a value in a config file (see my previous post for more information on this topic).

However the old interface is now bugged, most (if not all) effects that make you search for multiple cards make you select the wrong numer of cards, sometimes it still works (and you get more cards that the effect was supposed to), like with the hideaway lands, but other cases goes into an infinite loop and force you to kill the game :cry:

I am hoping for eitheir a fix to the old interface, or for the new one to be improved with things like a search bar or similar (or even better for both, I found the old interface better even if the new one had filters)
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Re: Forge Release 02/02/2019 ver 1.6.20

Postby gos » 07 Feb 2019, 18:51

Diena wrote:Theater of Horrors doesn't trigger at upkeep.
Confirm.
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Re: Forge Release 02/02/2019 ver 1.6.20

Postby gos » 07 Feb 2019, 19:43

Also, it looks like forge does not consider RNA cards to be modern legal according to the format in the deck list on the Start screen.
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Re: Forge Release 02/02/2019 ver 1.6.20

Postby Nekoatl » 08 Feb 2019, 01:53

jtrowell wrote:I am hoping for eitheir a fix to the old interface, or for the new one to be improved with things like a search bar or similar (or even better for both, I found the old interface better even if the new one had filters)
Yeah, it'd be awesome to reuse the deck editor search interface for this. In the deck editor, I can find the card I want in seconds, but with this new search AI, I tend to give up after half an hour or so of looking for a needle in a 1000+ card haystack. :(

Also, it seems to be impossible to scry with very large decks in the new UI, as you have to be able to see both the top and bottom of your deck at the same time in order to drag the card from the top to the bottom, and when you expand the window to cover the whole screen and it's still not big enough, there doesn't seem to be anything you can do except cancel the attempt.
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Re: Forge Release 02/02/2019 ver 1.6.20

Postby CokedUpZombie » 08 Feb 2019, 14:40

Estrid, the Masked 2nd ability that puts totem armor on creatures does not work.
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Re: Forge Release 02/02/2019 ver 1.6.20

Postby gos » 08 Feb 2019, 15:35

Charging Cinderhorn triggers and gets a fury counter on the end step of every round even when all of the AI's creatures attacked.
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Re: Forge Release 02/02/2019 ver 1.6.20

Postby Nekoatl » 08 Feb 2019, 16:15

Steps:
Activate Zombie Trailblazer to change an Island into a Swamp.

Expected:
Targeted land is now a Swamp.

Actual:
Targeted land is now an Island Swamp.

Rule:
305.7
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Re: Forge Release 02/02/2019 ver 1.6.20

Postby Stampedo » 09 Feb 2019, 14:59

NightTorch wrote:@Stampedo I had to uninstall and reinstall an older version (Vers 6.19 didn't work, ended up using vers 6.16), make a new profile, then install the newer version. Game will crash anytime it tries to boot with no quest profile present. So just make a profile that you'll never use (called mine "DO NOT ERASE") and should bypass the issue.
Any chance you can share it? :)
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