Forge Release 02/17/2019 ver 1.6.21
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Release 02/17/2019 ver 1.6.21
by peepser » 22 Feb 2019, 21:03
Another crash. 'Waiting for opponent'. Also noticed I can no longer close the game by hitting the x button 'do you wish to exit'. It refuses to close.
Re: Forge Release 02/17/2019 ver 1.6.21
by peepser » 23 Feb 2019, 00:37
Domri, Chaos bringer did not give haste or counter choice to Nikya of the old ways, even though I spent the red mana on Nikya bringing it out.
Re: Forge Release 02/17/2019 ver 1.6.21
by peepser » 23 Feb 2019, 02:44
Essence capture does not allow me to put a 1/1 counter on my creatures. In the text box after playing, it says "countering azorious skyguard. Put 1 +1/1 counter on." But it goes straight to graveyard without letting me do that.
Re: Forge Release 02/17/2019 ver 1.6.21
by friarsol » 23 Feb 2019, 03:22
The creature target is optional. Maybe you just skipped through the prompt?peepser wrote:Essence capture does not allow me to put a 1/1 counter on my creatures. In the text box after playing, it says "countering azorious skyguard. Put 1 +1/1 counter on." But it goes straight to graveyard without letting me do that.
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Re: Forge Release 02/17/2019 ver 1.6.21
by peepser » 23 Feb 2019, 06:52
One time I saw the prompt and twice I didn't get it at all.friarsol wrote:The creature target is optional. Maybe you just skipped through the prompt?peepser wrote:Essence capture does not allow me to put a 1/1 counter on my creatures. In the text box after playing, it says "countering azorious skyguard. Put 1 +1/1 counter on." But it goes straight to graveyard without letting me do that.
Re: Forge Release 02/17/2019 ver 1.6.21
by peepser » 23 Feb 2019, 07:05
Happened again. Play Essence capture, counter spell, no option to place a 1/1 on my creature. Occasionally, I get the prompt, but most of the time I don't.
Re: Forge Release 02/17/2019 ver 1.6.21
by peepser » 23 Feb 2019, 07:21
I had to give up on playing the new expansion. So many freezes of 'waiting for opponent'. I had at least 4 of these today while playing gauntlets, only with 'Ravnica alliance' booster drafts. There are also a few card images missing for the tokens. 4/4 beast, 1/1 spirits. These show up as blanks.
Re: Forge Release 02/17/2019 ver 1.6.21
by friarsol » 24 Feb 2019, 02:10
If you dont post the forge.log for them, we can't fix thempeepser wrote:I had to give up on playing the new expansion. So many freezes of 'waiting for opponent'. I had at least 4 of these today while playing gauntlets, only with 'Ravnica alliance' booster drafts. There are also a few card images missing for the tokens. 4/4 beast, 1/1 spirits. These show up as blanks.
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Re: Forge Release 02/17/2019 ver 1.6.21
by AStrangerIsHere » 24 Feb 2019, 06:31
There's one bug with Hostage Taker. Although the card works fine most of the time, when you try to cast an exiled creature with a lot of colored mana, it won't work (like Ball Lightning, or Silverbeak Griffin). It's only possible to pay for the first colored mana, but not the rest.
Edit: the problem is also here with Thief of Sanity, although it's possible to pay for two colored mana, but not three. So, for example, it's impossible to cast Steel Leaf Champion.
Edit 2: the IA doesn't play Thalia's Lieutenant.
Edit 3: I did a poor job at explaining the problem with Hostage Taker and Thief of Sanity. It's not possible to play a card exiled with them if you don't have mana of the adequate color. So, casting a Ball Lightning with only blue/black mana will only allow you to pay for the first and/or second red mana, but not the third. But if you have red mana, there won't be any problem.
Edit: the problem is also here with Thief of Sanity, although it's possible to pay for two colored mana, but not three. So, for example, it's impossible to cast Steel Leaf Champion.
Edit 2: the IA doesn't play Thalia's Lieutenant.
Edit 3: I did a poor job at explaining the problem with Hostage Taker and Thief of Sanity. It's not possible to play a card exiled with them if you don't have mana of the adequate color. So, casting a Ball Lightning with only blue/black mana will only allow you to pay for the first and/or second red mana, but not the third. But if you have red mana, there won't be any problem.
Last edited by AStrangerIsHere on 25 Feb 2019, 11:39, edited 2 times in total.
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Re: Forge Release 02/17/2019 ver 1.6.21
by Nekoatl » 24 Feb 2019, 22:48
The A.I. repeatedly activates the ability of Goblin Sledder without sacrificing a Goblin.
Re: Forge Release 02/17/2019 ver 1.6.21
by indicatie » 25 Feb 2019, 08:36
The card Bonds of Mortality does not have the "G: your opponent's creatures lose indestructable and hexproof until EOT" part
Don't mistake lack of talent for genius.
Re: Forge Release 02/17/2019 ver 1.6.21
by gos » 25 Feb 2019, 15:14
Lavinia, Azorius Renegade is not preventing my opponent from casting spells through Knowledge Pool.
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Re: Forge Release 02/17/2019 ver 1.6.21
by Mrs Non-Gorilla » 26 Feb 2019, 15:42
Palladia-Mors, the Ruiner doesn't lose hexproof after dealing damage.
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Re: Forge Release 02/17/2019 ver 1.6.21
by gos » 27 Feb 2019, 10:24
I got a game crash when Kari Zev, Skyship Raider attacked me. The program just closed (I might possibly have pressed Enter through the error window). This was at the end of the log file:
- Code: Select all
Game-5 > java.lang.NullPointerException
at forge.ai.ability.TokenAi.spawnToken(TokenAi.java:411)
at forge.ai.ability.TokenAi.spawnToken(TokenAi.java:393)
at forge.ai.ability.TokenAi.chooseSinglePlayer(TokenAi.java:346)
at forge.ai.SpellAbilityAi.chooseSingleEntity(SpellAbilityAi.java:328)
at forge.ai.PlayerControllerAi.chooseSingleEntityForEffect(PlayerControllerAi.java:160)
at forge.game.player.PlayerController.chooseSingleEntityForEffect(PlayerController.java:112)
at forge.game.ability.effects.TokenEffect.addTokenToCombat(TokenEffect.java:458)
at forge.game.ability.effects.TokenEffect.resolve(TokenEffect.java:311)
at forge.game.spellability.AbilitySub.resolve(AbilitySub.java:111)
at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1367)
at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1335)
at forge.ai.ComputerUtil.playNoStack(ComputerUtil.java:299)
at forge.ai.PlayerControllerAi.playSpellAbilityNoStack(PlayerControllerAi.java:488)
at forge.game.trigger.WrappedAbility.resolve(WrappedAbility.java:488)
at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1367)
at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1335)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:528)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1056)
at forge.game.GameAction.startGame(GameAction.java:1615)
at forge.game.Match.startGame(Match.java:87)
at forge.match.HostedMatch$2.run(HostedMatch.java:235)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
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Re: Forge Release 02/17/2019 ver 1.6.21
by Xitax » 28 Feb 2019, 01:17
Regarding RNA tokens:
Frog Lizard - same g_3_3_frog_lizard also used by Rapid Hybridization. The picture is the same, but border is new. What's the policy on those?
Treasure* edit: c_a_treasure_sac is the unique name. XLN treasure pictures still work, so ok I guess.
Frog Lizard - same g_3_3_frog_lizard also used by Rapid Hybridization. The picture is the same, but border is new. What's the policy on those?
Treasure* edit: c_a_treasure_sac is the unique name. XLN treasure pictures still work, so ok I guess.
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