Re: Forge Release 02/17/2019 ver 1.6.21
Posted: 22 Feb 2019, 21:03
Another crash. 'Waiting for opponent'. Also noticed I can no longer close the game by hitting the x button 'do you wish to exit'. It refuses to close.
High Quality Resources for Collectible Card Games and Home of the CCGHQ Team
https://www.slightlymagic.net/forum/
https://www.slightlymagic.net/forum/viewtopic.php?f=26&t=23219
The creature target is optional. Maybe you just skipped through the prompt?peepser wrote:Essence capture does not allow me to put a 1/1 counter on my creatures. In the text box after playing, it says "countering azorious skyguard. Put 1 +1/1 counter on." But it goes straight to graveyard without letting me do that.
One time I saw the prompt and twice I didn't get it at all.friarsol wrote:The creature target is optional. Maybe you just skipped through the prompt?peepser wrote:Essence capture does not allow me to put a 1/1 counter on my creatures. In the text box after playing, it says "countering azorious skyguard. Put 1 +1/1 counter on." But it goes straight to graveyard without letting me do that.
If you dont post the forge.log for them, we can't fix thempeepser wrote:I had to give up on playing the new expansion. So many freezes of 'waiting for opponent'. I had at least 4 of these today while playing gauntlets, only with 'Ravnica alliance' booster drafts. There are also a few card images missing for the tokens. 4/4 beast, 1/1 spirits. These show up as blanks.
Game-5 > java.lang.NullPointerException
at forge.ai.ability.TokenAi.spawnToken(TokenAi.java:411)
at forge.ai.ability.TokenAi.spawnToken(TokenAi.java:393)
at forge.ai.ability.TokenAi.chooseSinglePlayer(TokenAi.java:346)
at forge.ai.SpellAbilityAi.chooseSingleEntity(SpellAbilityAi.java:328)
at forge.ai.PlayerControllerAi.chooseSingleEntityForEffect(PlayerControllerAi.java:160)
at forge.game.player.PlayerController.chooseSingleEntityForEffect(PlayerController.java:112)
at forge.game.ability.effects.TokenEffect.addTokenToCombat(TokenEffect.java:458)
at forge.game.ability.effects.TokenEffect.resolve(TokenEffect.java:311)
at forge.game.spellability.AbilitySub.resolve(AbilitySub.java:111)
at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1367)
at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1335)
at forge.ai.ComputerUtil.playNoStack(ComputerUtil.java:299)
at forge.ai.PlayerControllerAi.playSpellAbilityNoStack(PlayerControllerAi.java:488)
at forge.game.trigger.WrappedAbility.resolve(WrappedAbility.java:488)
at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1367)
at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1335)
at forge.game.zone.MagicStack.resolveStack(MagicStack.java:528)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1056)
at forge.game.GameAction.startGame(GameAction.java:1615)
at forge.game.Match.startGame(Match.java:87)
at forge.match.HostedMatch$2.run(HostedMatch.java:235)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)