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No Duel Decks?

PostPosted: 02 May 2019, 21:44
by AStrangerIsHere
I was looking for the Knights deck in the Knights vs Dragons set, and didn't find it in the preconstructed decks list, so I guess there aren't any duel decks in Forge. So I'm curious, is there a reason why?

Re: No Duel Decks?

PostPosted: 07 May 2019, 10:31
by gos
Knights includes a card (Harm's Way) that has not been implemented in forge.

Re: No Duel Decks?

PostPosted: 08 May 2019, 08:40
by AStrangerIsHere
gos wrote:Knights includes a card (Harm's Way) that has not been implemented in forge.
Yeah, I saw that. So you think that's the reason why? I tried to do Harm's Way by myself by the way, and I almost did it except I wasn't able to redirect the damage when the source targets a player. So it only works on creature...

Here's the code:
| Open
Name:Harm's Way
Types:Instant
ManaCost:W
A:SP$ ChooseSource | Cost$ W | Choices$ Card,Emblem | SubAbility$ DBEffect | StackDescription$ SpellDescription | SpellDescription$ The next 2 damage that a source of your choice would deal to you to you and/or permanents you control this turn is dealt to target creature or player instead.
SVar:DBEffect:DB$ Effect | ValidTgts$ Creature,Player | TargetUnique$ True | TgtPrompt$ Select target creature or player to redirect the damage to | ReplacementEffects$ DamageEvent | Triggers$ OutOfSight | SVars$ DamageEvent,RaziaDmg,ExileEffect,OutOfSight,X | References$ DamageEvent,OutOfSight,RaziaDmg,ExileEffect,X | RememberObjects$ Targeted | ImprintCards$ Targeted | ConditionDefined$ Targeted | ConditionPresent$ Creature,Player | ConditionCompare$ GE1
SVar:DamageEvent:Event$ DamageDone | ValidSource$ Card.ChosenCard,Emblem.ChosenCard | ValidTarget$ Permanent.YouCtrl,You | ReplaceWith$ RaziaDmg | DamageTarget$ Imprinted | Description$ The next 2 damage that a source of your choice would deal to you to you and/or permanents you control this turn is dealt to target creature or player instead.
SVar:RaziaDmg:DB$ ReplaceSplitDamage | DamageTarget$ Imprinted | VarName$ X | References$ X
SVar:OutOfSight:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Any | ValidCard$ Card.IsImprinted,Player.IsImprinted,Card.IsRemembered,Player.IsRemembered | Execute$ ExileEffect | Static$ True
SVar:ExileEffect:DB$ ChangeZone | Defined$ Self | Origin$ Command | Destination$ Exile
SVar:X:Number$2
Oracle:The next 2 damage that a source of your choice would deal to you to you and/or permanents you control this turn is dealt to target creature or player instead.


I think it's because ImprintCards$ Targeted is used and, well, it works on cards and not on player.