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Re: Forge 03/13 (Unofficial Beta version)

PostPosted: 14 Mar 2010, 20:21
by DennisBergkamp
Marek14 wrote:
DennisBergkamp wrote:Read "unequipped" :)
That doesn't matter. It still shouldn't be.

There is no rule as such that would forbid equipments on a creature you don't control. You can't TARGET such creatures with the equip ability, but that's all.

Equipment on opponent's creature is still controlled by you, and you can use the equip ability and move it elsewhere, but if you don't, it will work normally. Ditto for stealing the equipment attached to your creature.

See Carry Away which specifically says that it unattaches the equipment it steals - since it wouldn't if it wasn't explicitly mentioned.
Oh I see, this is good to know...
So basically the creature would stay equipped, but the controller of the equipment should be able to move it somewhere else (and that never worked correctly since it was in the AI's side of play).

Re: Forge 03/13 (Unofficial Beta version)

PostPosted: 14 Mar 2010, 21:08
by Marek14
Yes.

Well, do Auras enchanting opponent's stuff work? Like, say, Nettling Curse? That's one that you typically cast on opponent's creature and activate while it's there.

Re: Forge 03/13 (Unofficial Beta version)

PostPosted: 14 Mar 2010, 22:06
by freestorageaccount
Speaking of the new "Sacrifice at end of turn" keyword, Ball Lightning doesn't appear to fade away at the appropriate time; maybe this is due to the misspelled card text.

Also, apparently Nyxathid can survive a Retribution of a Meek when the opponent has precisely three other cards in hand since its power/toughness haven't been updated by that time.

When the Kitchen Finks I own died while under the computer's control, it correctly returned under mine, but the computer gained life instead. Its power/toughness got messed up too, as though the -1/-1 counter on it were a +1/+1.

This card addition cheat removes any incentives to play quest mode. Are you sure you can't record the number of times it was used somewhere?

Re: Forge 03/13 (Unofficial Beta version)

PostPosted: 15 Mar 2010, 01:25
by lm01
Nice work guys =D>
Gonna test it now :D

BTW... Fault Line was coded as a Sorcery :P
AI still uses Mishra's Factory to pump his other creatures while players can't do the same, please check it.

Re: Forge 03/13 (Unofficial Beta version)

PostPosted: 15 Mar 2010, 01:39
by Chris H.
freestorageaccount wrote:This card addition cheat removes any incentives to play quest mode. Are you sure you can't record the number of times it was used somewhere?
`
A number of people have asked for a card shop. It would likely take a substantial amount of time to code, bug fix and play test such a feature. :(

The add a card mode is for those people who really feel like they need a specific card or two to make their deck work.

Those who want to add a lot of cards to their card pool can do so without the new add a card mode. Design a very-very large deck in the normal Deck Editor and save and then export this deck. This deck file and any other deck file can then be imported into the quest card pool. These additional cards will be added into the pre-existing card pool.

I do not mind if people abuse these features a few times as they investigate these types of cheats. I think that most people will quickly tire of the cheats and will go back to playing without cheating. :)

Re: Forge 03/13 (Unofficial Beta version)

PostPosted: 15 Mar 2010, 03:09
by Hamletchickencrisis
Shield Sphere doesn't appear to be accumulating -0/-1 counter when blocking.

Re: Forge 03/13 (Unofficial Beta version)

PostPosted: 15 Mar 2010, 16:28
by cyclope
HI , i have a macbook intel under mac os x tiger 10.4.11 and java 5.
I have this message:
An error has occured. You can copy/paste this message or save it to a file.
Please report this, plus what you tried to do, to:
viewforum.php?f=26
If you don't want to register an account, you can mail it directly to
mtgerror@yahoo.com


java.lang.String.isEmpty()Z


Version:
Forge -- official beta: $Date: 2010-02-22 10:48:25 -0600 (Mon, 22 Feb 2010) $, SVN revision: $Revision: 415 $

Detailed error trace:
java.lang.NoSuchMethodError: java.lang.String.isEmpty()Z
at forge.Ability_Mana.<init>(Ability_Mana.java:57)
at forge.CardFactory$304.<init>(CardFactory.java:14316)
at forge.CardFactory.getCard2(CardFactory.java:14316)
at forge.CardFactory.getCard(CardFactory.java:160)
at forge.CardFactory.<init>(CardFactory.java:68)
at forge.AllZone.<clinit>(AllZone.java:21)
at forge.Gui_NewGame.main(Gui_NewGame.java:136)

and i can't play with mtgforge....
Can you help me ?

Re: Forge 03/13 (Unofficial Beta version)

PostPosted: 15 Mar 2010, 17:08
by silly freak
i can't really help, you just explain what happened: isEmpty() was introduced in java 6, which most of us developers use. we try to use length()==0 instead just to work around exactly your problem. it seems we have overlooked it this time. i've changed it on the SVN, and the next beta should work for you again!

Re: Forge 03/13 (Unofficial Beta version)

PostPosted: 15 Mar 2010, 18:04
by DennisBergkamp
Yeah, I'll fix this... the isEmpty() still sneaks in sometimes :(

EDIT: I see you already fixed it.

Re: Forge 03/13 (Unofficial Beta version)

PostPosted: 15 Mar 2010, 19:21
by mtgrares
Thanks to Dennis, Rob, Zerker, and the new guys slapshot5, BinarySpike, and Jim.

This is very great, both X-cost cards and Isochron Scepter are really fun.

Re: Forge 03/13 (Unofficial Beta version)

PostPosted: 15 Mar 2010, 20:00
by Hamletchickencrisis
Fault Line is listing as a sorcery in the upper right text box even though on the card it is an instant thereby rendering it unable to be cast as such.

Re: Forge 03/13 (Unofficial Beta version)

PostPosted: 15 Mar 2010, 20:07
by Chris H.
Hamletchickencrisis wrote:Fault Line is listing as a sorcery in the upper right text box even though on the card it is an instant thereby rendering it unable to be cast as such.
`
Fault Line has been corrected and the SVN has been updated. While waiting for the next beta release you can download this revised cards.txt file, un-zip and then place it into your Forge/res/ folder and your local copy will have the repair in place. :D

`

Re: Forge 03/13 (Unofficial Beta version)

PostPosted: 15 Mar 2010, 21:01
by freestorageaccount
Creating a card shop as in Shandalar would not be easy, I agree. It does sound like a cool idea for the future, though.

The source of the ability of Scepter of Insight is shown on the stack panel as "CARDNAME".

Re: Forge 03/13 (Unofficial Beta version)

PostPosted: 15 Mar 2010, 22:36
by Hamletchickencrisis
Chris H. wrote:
Hamletchickencrisis wrote:Fault Line is listing as a sorcery in the upper right text box even though on the card it is an instant thereby rendering it unable to be cast as such.
`
Fault Line has been corrected and the SVN has been updated. While waiting for the next beta release you can download this revised cards.txt file, un-zip and then place it into your Forge/res/ folder and your local copy will have the repair in place. :D

`
Thanks!

Re: Forge 03/13 (Unofficial Beta version)

PostPosted: 15 Mar 2010, 22:41
by Hamletchickencrisis
Single-Mind Ogre seems to be bugged. I attached a bug report from trying to cast it and not getting the comes into play effect to work when the opponent didn't have any cards in hand.