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Forge 03/18 (Unofficial Beta version)

PostPosted: 18 Mar 2010, 22:23
by DennisBergkamp
Mostly bug fixes, but some new stuff :)
2846 cards in total.

Fixes/Features:

- Silly Freak fixed a Java 1.5 incompatibility (hopefully that's the last one).
- Fixed +0/-1 countername.
- Fixed triggered block checks.
- Moment's Peace should have flashback now.
- Fixed Fog-like effects to also prevent first strike damage.
- Undid the previous change of equipment unequipping on changing controllers (issue not yet fixed though).
- Fixed Singe-Mind Ogre.
- Rob added an M10 rare dual lands keyword (thanks to Chris for typing out the cards themselves!).
- Rob added abLoseLife keyword.
- Made a number of fixes on Lichenthrope.
- Echoing Truth, Smother, Celestial Purge and Unsummon should be cascadable, and usable by Isochron Scepter.
- Repulse, Strangling Soot, Ichor Slick, Regrowth and Temporal Spring should be cascadable.
- Fixed Giant Strength (the code for it never existed).
- Added Echo for noncreature permanents.
- Fixed EOT sac triggers.
- Added "Landfall - Whenever a land enters the battlefield under your control, CARDNAME gets +2/+2 until end of turn." keyword.
- Changed some code in the triggered block checks, since they turn out to be called multiple times per turn for some reason.
- Chris converted a bunch of cards from code to keyword.

New cards:

Not that many, so I'll just list them:
Code: Select all
Perimeter Captain
W
Creature Human Soldier
Whenever a creature you control with defender blocks, you may gain 2 life.
0/4
Defender

Sejiri Merfolk
1 U
Creature Merfolk Soldier
As long as you control a plains, Sejiri Merfolk has first strike and lifelink.
2/1

Windrider Eel
3 U
Creature Fish
no text
2/2
Flying
Landfall - Whenever a land enters the battlefield under your control, CARDNAME gets +2/+2 until end of turn.

Territorial Baloth
4 G
Creature Beast
no text
4/4
Landfall - Whenever a land enters the battlefield under your control, CARDNAME gets +2/+2 until end of turn.

Plated Geopede
1 R
Creature Insect
no text
1/1
First Strike
Landfall - Whenever a land enters the battlefield under your control, CARDNAME gets +2/+2 until end of turn.

Hedron Rover
4
Artifact Creature Construct
no text
2/2
Landfall - Whenever a land enters the battlefield under your control, CARDNAME gets +2/+2 until end of turn.

Hagra Crocodile
3 B
Creature Crocodile
no text
3/1
Landfall - Whenever a land enters the battlefield under your control, CARDNAME gets +2/+2 until end of turn.

Steppe Lynx
W
Creature Cat
no text
0/1
Landfall - Whenever a land enters the battlefield under your control, CARDNAME gets +2/+2 until end of turn.

Talon Sliver
1 W
Creature Sliver
All sliver creatures have first strike.
1/1

Stormscape Apprentice
U
Creature Human Wizard
no text
1/1
abLoseLifeTgt B T:1

Stormscape Master
2 U U
Creature Human Wizard
no text
2/2
abPumpTgt W W T:Protection from white.
abPumpTgt W W T:Protection from blue.
abPumpTgt W W T:Protection from black.
abPumpTgt W W T:Protection from red.
abPumpTgt W W T:Protection from green.
abLoseLifeTgt B B T:2:Drawback$YouGainLife/2:Target player loses 2 life and you gain 2 life.

Thunderscape Apprentice
R
Creature Human Wizard
no text
1/1
abLoseLifeTgt B T:1
abPumpTgt G T:+1/+1

Dragonskull Summit
no cost
Land
no text
CARDNAME enters the battlefield tapped unless you control a Swamp or a Mountain.
tap: add B
tap: add R

Drowned Catacomb
no cost
Land
no text
CARDNAME enters the battlefield tapped unless you control an Island or a Swamp.
tap: add U
tap: add B

Glacial Fortress
no cost
Land
no text
CARDNAME enters the battlefield tapped unless you control a Plains or an Island.
tap: add W
tap: add U

Rootbound Crag
no cost
Land
no text
CARDNAME enters the battlefield tapped unless you control a Mountain or a Forest.
tap: add R
tap: add G

Sunpetal Grove
no cost
Land
no text
CARDNAME enters the battlefield tapped unless you control a Forest or a Plains.
tap: add G
tap: add W

Drelnoch
4 U
Creature Yeti Mutant
Whenever Drelnoch becomes blocked, you may draw two cards.
3/3

Re: Forge 03/18 (Unofficial Beta version)

PostPosted: 19 Mar 2010, 00:00
by Rob Cashwalker
2486? Did we lose some?

Re: Forge 03/18 (Unofficial Beta version)

PostPosted: 19 Mar 2010, 00:33
by DennisBergkamp
Oops, it should be 2846 :)

Re: Forge 03/18 (Unofficial Beta version)

PostPosted: 19 Mar 2010, 01:35
by Chris H.
This archive when un-zipped should be placed inside of your /res/ folder. This will give you all of the LQ pic urls for this new version of Forge. Enjoy.

`

Re: Forge 03/18 (Unofficial Beta version)

PostPosted: 19 Mar 2010, 02:10
by Chris H.
all rarities for Forge 03-18-2010

This archive contains updated rarity files for Forge 03-18-2010. I added the missing rarity values for the new cards that were included in version 03-18-2010. This set is not compatible with earlier versions of Forge.

This archive now contains only one set of rarity files. These files have had a rarity value assigned to all of the cards except for the basic lands, basic snow lands, and Rares three fantasy cards.

As of version 10-02-2009 these rarity files now go inside of the res folder and are now of no use to you if you place them in the root folder. You can place a copy inside of the res folder and a second copy inside of the quest folder.

`

Re: Forge 03/18 (Unofficial Beta version)

PostPosted: 19 Mar 2010, 05:57
by apthaven
The version works great! Thank you as always. Gotta love Steppe Lynx too. Another great weenie card!

Minor detail though: Hagra Crocodile doesn't have its "This creature can't block" ability.

Re: Forge 03/18 (Unofficial Beta version)

PostPosted: 19 Mar 2010, 07:05
by Mr.Chaos
Thanks for the quick update and bugfixes guys.
And thanks to Chris for the rareties file.
You guys continue to do an awesome job! =D>

Ok, time to go bug hunting...
(Oh, a little tip: do not use goblins when hunting bugs. They eat the bugs they find before you can identify them.)

Re: Forge 03/18 (Unofficial Beta version)

PostPosted: 19 Mar 2010, 11:05
by Chris H.
This archive contains an updated cards.txt file that adds the missing keyword "This creature cannot block" ability to the Hagra Crocodile. Un-zip this file and place it into your Forge/res/ folder. :wink:

`

Re: Forge 03/18 (Unofficial Beta version)

PostPosted: 19 Mar 2010, 17:37
by mtgrares
Great as usual. Thanks Dennis and everybody. Thanks to Chris for the updated files, some of us are LQ type of people, ha.

Re: Forge 03/18 (Unofficial Beta version)

PostPosted: 20 Mar 2010, 00:52
by rigged
in cards.txt Sliver Legion should be 7/7 but it's 6/6 instead.

Re: Forge 03/18 (Unofficial Beta version)

PostPosted: 21 Mar 2010, 09:46
by atar
Also the Guul Draz Specter appears as a 3/3 even though is 2/2.

Re: Forge 03/18 (Unofficial Beta version)

PostPosted: 21 Mar 2010, 19:27
by DennisBergkamp
I think the reason Sliver Legion is a 6/6 in cards.txt is because the game logic probably just gives all slivers +1/+1 (instead of other slivers) - it probably still is a buggy card though.

Guul Draz Specter looks fine and is a 2/2 in my cards.txt?

Re: Forge 03/18 (Unofficial Beta version)

PostPosted: 28 Mar 2010, 10:37
by atar
The Guul Draz Specter even though is an 2/2 creature it appears as a 3/3 in the game...

And something else:I was running the current version of the forge perfectly without crashes for hundrends of games until i started to play with a deck W_G...Then with the lag was totaly unplayable...What gone wrong?

Re: Forge 03/18 (Unofficial Beta version)

PostPosted: 28 Mar 2010, 14:02
by DennisBergkamp
I'm not sure about the W_G deck, but does it by any chance have Valor or Brawn?
Those cards will case major slowdowns...