Forge 03/18 (Unofficial Beta version)
Mostly bug fixes, but some new stuff 
2846 cards in total.
Fixes/Features:
- Silly Freak fixed a Java 1.5 incompatibility (hopefully that's the last one).
- Fixed +0/-1 countername.
- Fixed triggered block checks.
- Moment's Peace should have flashback now.
- Fixed Fog-like effects to also prevent first strike damage.
- Undid the previous change of equipment unequipping on changing controllers (issue not yet fixed though).
- Fixed Singe-Mind Ogre.
- Rob added an M10 rare dual lands keyword (thanks to Chris for typing out the cards themselves!).
- Rob added abLoseLife keyword.
- Made a number of fixes on Lichenthrope.
- Echoing Truth, Smother, Celestial Purge and Unsummon should be cascadable, and usable by Isochron Scepter.
- Repulse, Strangling Soot, Ichor Slick, Regrowth and Temporal Spring should be cascadable.
- Fixed Giant Strength (the code for it never existed).
- Added Echo for noncreature permanents.
- Fixed EOT sac triggers.
- Added "Landfall - Whenever a land enters the battlefield under your control, CARDNAME gets +2/+2 until end of turn." keyword.
- Changed some code in the triggered block checks, since they turn out to be called multiple times per turn for some reason.
- Chris converted a bunch of cards from code to keyword.
New cards:
Not that many, so I'll just list them:
2846 cards in total.
Fixes/Features:
- Silly Freak fixed a Java 1.5 incompatibility (hopefully that's the last one).
- Fixed +0/-1 countername.
- Fixed triggered block checks.
- Moment's Peace should have flashback now.
- Fixed Fog-like effects to also prevent first strike damage.
- Undid the previous change of equipment unequipping on changing controllers (issue not yet fixed though).
- Fixed Singe-Mind Ogre.
- Rob added an M10 rare dual lands keyword (thanks to Chris for typing out the cards themselves!).
- Rob added abLoseLife keyword.
- Made a number of fixes on Lichenthrope.
- Echoing Truth, Smother, Celestial Purge and Unsummon should be cascadable, and usable by Isochron Scepter.
- Repulse, Strangling Soot, Ichor Slick, Regrowth and Temporal Spring should be cascadable.
- Fixed Giant Strength (the code for it never existed).
- Added Echo for noncreature permanents.
- Fixed EOT sac triggers.
- Added "Landfall - Whenever a land enters the battlefield under your control, CARDNAME gets +2/+2 until end of turn." keyword.
- Changed some code in the triggered block checks, since they turn out to be called multiple times per turn for some reason.
- Chris converted a bunch of cards from code to keyword.
New cards:
Not that many, so I'll just list them:
- Code: Select all
Perimeter Captain
W
Creature Human Soldier
Whenever a creature you control with defender blocks, you may gain 2 life.
0/4
Defender
Sejiri Merfolk
1 U
Creature Merfolk Soldier
As long as you control a plains, Sejiri Merfolk has first strike and lifelink.
2/1
Windrider Eel
3 U
Creature Fish
no text
2/2
Flying
Landfall - Whenever a land enters the battlefield under your control, CARDNAME gets +2/+2 until end of turn.
Territorial Baloth
4 G
Creature Beast
no text
4/4
Landfall - Whenever a land enters the battlefield under your control, CARDNAME gets +2/+2 until end of turn.
Plated Geopede
1 R
Creature Insect
no text
1/1
First Strike
Landfall - Whenever a land enters the battlefield under your control, CARDNAME gets +2/+2 until end of turn.
Hedron Rover
4
Artifact Creature Construct
no text
2/2
Landfall - Whenever a land enters the battlefield under your control, CARDNAME gets +2/+2 until end of turn.
Hagra Crocodile
3 B
Creature Crocodile
no text
3/1
Landfall - Whenever a land enters the battlefield under your control, CARDNAME gets +2/+2 until end of turn.
Steppe Lynx
W
Creature Cat
no text
0/1
Landfall - Whenever a land enters the battlefield under your control, CARDNAME gets +2/+2 until end of turn.
Talon Sliver
1 W
Creature Sliver
All sliver creatures have first strike.
1/1
Stormscape Apprentice
U
Creature Human Wizard
no text
1/1
abLoseLifeTgt B T:1
Stormscape Master
2 U U
Creature Human Wizard
no text
2/2
abPumpTgt W W T:Protection from white.
abPumpTgt W W T:Protection from blue.
abPumpTgt W W T:Protection from black.
abPumpTgt W W T:Protection from red.
abPumpTgt W W T:Protection from green.
abLoseLifeTgt B B T:2:Drawback$YouGainLife/2:Target player loses 2 life and you gain 2 life.
Thunderscape Apprentice
R
Creature Human Wizard
no text
1/1
abLoseLifeTgt B T:1
abPumpTgt G T:+1/+1
Dragonskull Summit
no cost
Land
no text
CARDNAME enters the battlefield tapped unless you control a Swamp or a Mountain.
tap: add B
tap: add R
Drowned Catacomb
no cost
Land
no text
CARDNAME enters the battlefield tapped unless you control an Island or a Swamp.
tap: add U
tap: add B
Glacial Fortress
no cost
Land
no text
CARDNAME enters the battlefield tapped unless you control a Plains or an Island.
tap: add W
tap: add U
Rootbound Crag
no cost
Land
no text
CARDNAME enters the battlefield tapped unless you control a Mountain or a Forest.
tap: add R
tap: add G
Sunpetal Grove
no cost
Land
no text
CARDNAME enters the battlefield tapped unless you control a Forest or a Plains.
tap: add G
tap: add W
Drelnoch
4 U
Creature Yeti Mutant
Whenever Drelnoch becomes blocked, you may draw two cards.
3/3