Re: Card Shop?
Go Dennis.
I didn't add the card shop initially because I didn't want to deal with money or card prices.
I didn't add the card shop initially because I didn't want to deal with money or card prices.
High Quality Resources for Collectible Card Games and Home of the CCGHQ Team
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https://www.slightlymagic.net/forum/viewtopic.php?f=26&t=2392
`Chris H. wrote:This way there is no need to add in the new cards and prices to the price list for each new beta release.
This is true, however, some of the hardcorde quest guys plays hundreds of games (even though the quest length is only supposed to be 10 or soRob Cashwalker wrote:The point of Forge is to play powerful cards that you rarely would ever have the opportunity to play with in paper. If we over-value the most powerful cards just to limit their availability, then we might as well eliminate them from the card pool in quest mode entirely.
If the card shop doesn't have a given card in stock during a given visit, then it doesn't matter how expensive it is anyway. Use the MOTL real life prices as the baseline, scaled by ten, varied by a random factor, and call it done. Best thing is we don't have to maintain the list.