Forge 04/02 (Unofficial Beta version)
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
2894 cards in total.
Fixes/Features:
- Added a card shop along with a currency system to Quest mode!
- Many balance changes in Quest mode.
- Added some icons to the reward message pop-ups (after a quest match has been won, or lost).
- After a Quest win, the random rare is displayed if one is won.
- Apthaven made 3 new decks included in Quest mode.
- Devour is now optional.
- Nissa Revane's third ability now allows the player to specify which elves to grab (as opposed to dumping all creatures onto the battlefield).
- Removed Force of Will from AI usable counterspells (for now).
- Fixed some input issues not resetting correctly with cards like Bazaar of Baghdad (the "Discard a card" message would be floating around still, clicking on a card in hand would make it go away, but the card would start to be played).
- Fixed some more input issues with cards like Thirst for Knowledge (discarding a single artifact should actually be enough now).
- Fixed CARDNAME showing up in the stack description.
- Fixed Lull not having a spell description.
- Permanents should be untapped when coming into play from Oblivion Ring.
- Fixed Vitu-Ghazi, the City-Tree.
- Fixed Guul Draz Specter.
- Fixed a bug with Echoing Truth and face down creatures.
- Fixed the (annoying) "Pay Mana: " bug of Chandra Nalaar.
- Fixed a bug with the AI controlling Guardian of Cloverdell, and sacrificing kithkin it does not have.
- Fixed Devour in Shadow / Veteran Armorer bug.
- Fixed Drowned Catacombs and Glacial Fortress bugs.
- Kor Skyfisher should not be able to target the manapool anymore.
- Fixed a bug with Liliana Vess (and probably some other cards) if the human player is targeted while having an empty hand.
- Fixed a bug with Ashes to Ashes.
- Fixed a bug with Korlash, Heir to Blackblade (selecting all or more than two swamps would put all of them into play).
- Small fixes in Peel From Reality input text.
- Crib Swap should not target tokens generated from previous Crib Swaps anymore.
- Fixed the Refuge lands from tapping again when an Amulet of Vigor is controlled.
- Fixed Infest.
- Fixed Global Ruin (I think?).
- Fixed Bushido not working for blockers.
- Gaddock Teeg will now also make non-creature spells with X in their manacost uncastable.
- Fixed Force of Nature, Cosmic Horror upkeep costs.
- Chris added the enPump aura keyword (which will enable a lot of cards to be added through keywords alone).
- Rob added abGainLife keyword.
- Rob added spGainLife[Tgt] keyword.
- Jim fixed some of the Exalted bugs along with some changes in the combat code.
- Chris fixed quite a few errors in cards.txt.
New cards:
- Balance
- Putrid Leech
- Finest Hour (thanks Jim!)
- Kongming, "Sleeping Dragon"
- enPump auras (thanks Chris!)
- Chris added a bunch of Rob's keywords abGainLife and spGainLife[Tgt] cards.
2894 cards in total.
Fixes/Features:
- Added a card shop along with a currency system to Quest mode!
- Many balance changes in Quest mode.
- Added some icons to the reward message pop-ups (after a quest match has been won, or lost).
- After a Quest win, the random rare is displayed if one is won.
- Apthaven made 3 new decks included in Quest mode.
- Devour is now optional.
- Nissa Revane's third ability now allows the player to specify which elves to grab (as opposed to dumping all creatures onto the battlefield).
- Removed Force of Will from AI usable counterspells (for now).
- Fixed some input issues not resetting correctly with cards like Bazaar of Baghdad (the "Discard a card" message would be floating around still, clicking on a card in hand would make it go away, but the card would start to be played).
- Fixed some more input issues with cards like Thirst for Knowledge (discarding a single artifact should actually be enough now).
- Fixed CARDNAME showing up in the stack description.
- Fixed Lull not having a spell description.
- Permanents should be untapped when coming into play from Oblivion Ring.
- Fixed Vitu-Ghazi, the City-Tree.
- Fixed Guul Draz Specter.
- Fixed a bug with Echoing Truth and face down creatures.
- Fixed the (annoying) "Pay Mana: " bug of Chandra Nalaar.
- Fixed a bug with the AI controlling Guardian of Cloverdell, and sacrificing kithkin it does not have.
- Fixed Devour in Shadow / Veteran Armorer bug.
- Fixed Drowned Catacombs and Glacial Fortress bugs.
- Kor Skyfisher should not be able to target the manapool anymore.
- Fixed a bug with Liliana Vess (and probably some other cards) if the human player is targeted while having an empty hand.
- Fixed a bug with Ashes to Ashes.
- Fixed a bug with Korlash, Heir to Blackblade (selecting all or more than two swamps would put all of them into play).
- Small fixes in Peel From Reality input text.
- Crib Swap should not target tokens generated from previous Crib Swaps anymore.
- Fixed the Refuge lands from tapping again when an Amulet of Vigor is controlled.
- Fixed Infest.
- Fixed Global Ruin (I think?).
- Fixed Bushido not working for blockers.
- Gaddock Teeg will now also make non-creature spells with X in their manacost uncastable.
- Fixed Force of Nature, Cosmic Horror upkeep costs.
- Chris added the enPump aura keyword (which will enable a lot of cards to be added through keywords alone).
- Rob added abGainLife keyword.
- Rob added spGainLife[Tgt] keyword.
- Jim fixed some of the Exalted bugs along with some changes in the combat code.
- Chris fixed quite a few errors in cards.txt.
New cards:
- Balance
- Putrid Leech
- Finest Hour (thanks Jim!)
- Kongming, "Sleeping Dragon"
- enPump auras (thanks Chris!)
- Chris added a bunch of Rob's keywords abGainLife and spGainLife[Tgt] cards.