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Re: Forge 05/02 (Unofficial Beta version)

PostPosted: 04 May 2010, 04:45
by slapshot5
DeadSpeak wrote:Hey Slapshot...

Everyone makes mistakes... :-) How do I implement that correction?
Yeah, what Dennis said.

DeadSpeak wrote:Also... Kozilek's Predator should be 3/3 not 2/2...
(just call me mr. nitpick... ;-) )
And Kozilek's Predator is fixed in svn. You can manually change that in cards.txt if you want to. Should be fairly obvious what to change.

-slapshot5

Re: Forge 05/02 (Unofficial Beta version)

PostPosted: 04 May 2010, 09:21
by weirdingway
Harrow! YES! <3 <3 <3

edit: When I cascade'd from Enlisted Wurm to Harrow, it still wanted me to pay the mana cost (I assume it's because the check would need to happen after I completed the land sac step).

Re: Forge 05/02 (Unofficial Beta version)

PostPosted: 04 May 2010, 10:17
by Chris H.
I now have all of the missing HQ pics. The two servers do not have the HQ Worldwake images or the HQ RotE images. Forge has at least 200 cards from these two sets. There are also about a dozen or so cards from other sets that are missing form the mirror. I found these pics elsewhere on the CCGH forums and renamed them.

To get all of the missing pics I had to download and rename pics from these archived sets:

9th Edition
Alliances
Rise of the Eldrazi
Unlimited
Urza's Destiny
Urza's Saga
Worldwake
Zendikar

Re: Forge 05/02 (Unofficial Beta version)

PostPosted: 04 May 2010, 12:50
by Corwin72
When I leveled my plant fully and started a game the stats for the plant were 0/0 and it died after mulligan.

The Bazaar stopped asking for money after my life was 35 to upgrade it. 36-100 were free.

Re: Forge 05/02 (Unofficial Beta version)

PostPosted: 04 May 2010, 13:53
by DennisBergkamp
Hmm, wow. I fixed the plant part already, but the life upgrades... that's good to know, I'll fix it also.

Re: Forge 05/02 (Unofficial Beta version)

PostPosted: 04 May 2010, 14:19
by DennisBergkamp
weirdingway wrote:Harrow! YES! <3 <3 <3

edit: When I cascade'd from Enlisted Wurm to Harrow, it still wanted me to pay the mana cost (I assume it's because the check would need to happen after I completed the land sac step).
Yes, Jim added Harrow =D>
I'll see if I can fix the cascade part...

Re: Forge 05/02 (Unofficial Beta version)

PostPosted: 04 May 2010, 19:58
by Chris H.
DennisBergkamp wrote:- Daru Encampment should be able to pump changeling creatures now.
`
The AI is using Daru Encampment to buff non-Soldier and non-Changeling type creatures. The human can only buff Soldiers and not creatures with changeling. :shock:

I figured out how to fix this. My code is not pretty but it works from what I can tell. :mrgreen: r951

Re: Forge 05/02 (Unofficial Beta version)

PostPosted: 04 May 2010, 21:20
by juzamjedi
So... is it just me or did the rarity files for the draft section get messed up? It's probably just as well. It made me realize that I haven't updated the draft files in a while. I posted this in the draft thread but I'll post here too.

Re: Forge 05/02 (Unofficial Beta version)

PostPosted: 04 May 2010, 21:37
by Chris H.
juzamjedi wrote:So... is it just me or did the rarity files for the draft section get messed up? It's probably just as well. It made me realize that I haven't updated the draft files in a while. I posted this in the draft thread but I'll post here too.
`
Yes, I looked at the draft rarity files and something happened. :?

We appreciate the new set of rarity files. Dennis or I will merge them into the SVN's draft folder. In the meanwhile people should download your set and use them until the next beta release.

Re: Forge 05/02 (Unofficial Beta version)

PostPosted: 05 May 2010, 03:28
by lovelydwarf
Thanks for all the hard work on forge. I'm getting two bugs in the current build:
1. Kor Line-Slinger doesn't tap when she taps a creature.
2. Whenever I, or the computer, try to fetch a land with rampant growth, kodama's reach, or growth spasm I get this error message


java.lang.String.isEmpty()Z


Version:
Forge -- official beta: $Date: 2010-05-01 02:21:42 -0500 (Sat, 01 May 2010) $, SVN revision: $Revision: 916 $

Detailed error trace:
java.lang.NoSuchMethodError: java.lang.String.isEmpty()Z
at forge.GameAction.humanSearchTwoBasicLand(GameAction.java:1739)
at forge.GameAction.searchLibraryTwoBasicLand(GameAction.java:1677)
at forge.GameAction.searchLibraryBasicLand(GameAction.java:1669)
at forge.CardFactory$433.resolve(CardFactory.java:18721)
at forge.Input_StackNotEmpty.selectButtonOK(Input_StackNotEmpty.java:38)
at forge.GuiInput.selectButtonOK(GuiInput.java:36)
at forge.GuiDisplay3.okButtonActionPerformed(GuiDisplay3.java:975)
at forge.GuiDisplay3.access$3(GuiDisplay3.java:974)
at forge.GuiDisplay3$26.actionPerformed(GuiDisplay3.java:767)
at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1882)
at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2202)
at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:420)
at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:258)
at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:236)
at java.awt.Component.processMouseEvent(Component.java:5602)
at javax.swing.JComponent.processMouseEvent(JComponent.java:3129)
at java.awt.Component.processEvent(Component.java:5367)
at java.awt.Container.processEvent(Container.java:2010)
at java.awt.Component.dispatchEventImpl(Component.java:4068)
at java.awt.Container.dispatchEventImpl(Container.java:2068)
at java.awt.Component.dispatchEvent(Component.java:3903)
at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4256)
at java.awt.LightweightDispatcher.processMouseEvent(Container.java:3936)
at java.awt.LightweightDispatcher.dispatchEvent(Container.java:3866)
at java.awt.Container.dispatchEventImpl(Container.java:2054)
at java.awt.Window.dispatchEventImpl(Window.java:1801)
at java.awt.Component.dispatchEvent(Component.java:3903)
at java.awt.EventQueue.dispatchEvent(EventQueue.java:463)
at java.awt.EventDispatchThread.pumpOneEventForHierarchy(EventDispatchThread.java:269)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:190)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:184)
at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:176)
at java.awt.EventDispatchThread.run(EventDispatchThread.java:110)

Re: Forge 05/02 (Unofficial Beta version)

PostPosted: 05 May 2010, 04:15
by slapshot5
lovelydwarf wrote:Thanks for all the hard work on forge. I'm getting two bugs in the current build:
1. Kor Line-Slinger doesn't tap when she taps a creature.
Thanks for the report. This is now fixed.

lovelydwarf wrote:2. Whenever I, or the computer, try to fetch a land with rampant growth, kodama's reach, or growth spasm I get this error message
I'm not seeing this when using Kodama's Reach. At first glance, it doesn't look like this should ever happen. But, it's not my code. I'll let someone else chime in.

-slapshot5

Re: Forge 05/02 (Unofficial Beta version)

PostPosted: 05 May 2010, 04:54
by DennisBergkamp
Ohhh, I'll fix this... it's a 1.5 java incompatibility with String.isEmpty(). Lovelydwarf, in the meantime,if you can get a version of java 1.6 on your computer, you won't get this problem anymore.

Re: Forge 05/02 (Unofficial Beta version)

PostPosted: 05 May 2010, 05:21
by slapshot5
DennisBergkamp wrote:Ohhh, I'll fix this... it's a 1.5 java incompatibility with String.isEmpty(). Lovelydwarf, in the meantime,if you can get a version of java 1.6 on your computer, you won't get this problem anymore.
I didn't think I remembered String having a .isEmpty() method. But the API (java6 obviously) said it had one.

Which brings this question: Which versions of Java are we trying to be compatible with? Last I remember, it was back to 1.4.

-slapshot5

Re: Forge 05/02 (Unofficial Beta version)

PostPosted: 05 May 2010, 07:47
by silly freak
many apple users are stuck with 1.5, so that the least. I don't know about (binary) compatibility with earlier versions, source compatibility is hard because of generics... but I don't think 1.4 is widely used, except for companies where a policy enforces it...

Re: Forge 05/02 (Unofficial Beta version)

PostPosted: 05 May 2010, 10:17
by Chris H.
silly freak wrote:many apple users are stuck with 1.5, so that the least. I don't know about (binary) compatibility with earlier versions, source compatibility is hard because of generics... but I don't think 1.4 is widely used, except for companies where a policy enforces it...
`
Older models of Apple computers use the Power PC processor. These models can only use java 1.5 ... java 1.6 requires an intel processor and java 1.6 comes with Snow Leopard OS v 10.6.

There are some people who use Forge on Windows computers and the school/Library/work place limit the computer to java 1.5. We do try to please as many people as possible. This one incompatibility seems to occasionally creep into our code. :roll: