Forge 05/02 (Unofficial Beta version)
Big update.
3185 cards in total.
Fixes/Features:
- Added a new quest mode.
- Added opponent's notes into Quest mode.
- Made a separate directory for icons and quest specific images, referenced this directory in the properties files.
- Made a bunch of fixes on Landfall (didn't notice +2/+2 pumps weren't optional).
- Made some optimizations in the equipment code.
- Fixed Goblin Assault (shouldn't lose 1 life anymore).
- Made some improvements in AI code for Oblivion Ring.
- Added stackdescription for Kor Cartographer.
- Converted Quest AI decks to use silly freak's text format. It should be very easy now to add in new opponents (using the easy, medium and hard txt files).
Also, this should remove incompatibilities between new versions of Forge and old quest files.
- Removed "Pay mana cost" for Mishra's Factory / Blinkmoth Nexus (and other cards, probably).
- Fixed the damage triggers of Nettletooth Djinn, Juzam Djinn, Fledgling Djinn and Serendib Efreet not using lifelink during upkeep.
- Added "{cost}Sacrifice CARDNAME: Add {mana} to your mana pool." keyword which allowed for a lot of cards added.
- Converted Composite Golem and Black Lotus to use this keyword (they are actual Mana Abilities now, so they can be used to pay for upkeep costs etc.)
- Added Annihilator keyword.
- Slapshot5 added Rampage X keyword.
- Slapshot5 cleaned up some of the
- Fixed some AI mistakes of cards using sortCMC.
- Made all prices of basic lands a constant 5.
- Shop will always include 10 of each basic land and 5 of each basic snow-covered land whenever the shop list is repopulated.
- Minor text display improvement: keywords following keywords ending with a period will be displayed on the next line.
- Fixed being able to tap opponent's land (and other manasources) for mana.
- Fixed Merfolk Sovereign (should be able to target creatures with changeling).
- Fixed a bug where equipment on creatures stolen with Control Magic-like effects by the AI won't be able to equip another creature.
- Chris converted a large number of "This card..." or "This creature..." keywords into "CARDNAME..." keywords.
- Added Levelup keyword.
- Slapshot5 fixed Crumble.
- Slapshot5 added "Prevent all damage that would be dealt to CARDNAME by artifact creatures." and "CARDNAME can't be blocked by artifact creatures." keywords.
- Daru Encampment should be able to pump changeling creatures now.
- Fixed some issues with Champion creatures, and Wren's Run Packmaster in particular.
- Fixed Ajani Vengeant.
New Cards:
A LOT of new cards. Most of them added by Slapshot5, some by Chris and Jim... too many to list, really.
Quite a few cards from the latest set are also included.
3185 cards in total.
Fixes/Features:
- Added a new quest mode.
- Added opponent's notes into Quest mode.
- Made a separate directory for icons and quest specific images, referenced this directory in the properties files.
- Made a bunch of fixes on Landfall (didn't notice +2/+2 pumps weren't optional).
- Made some optimizations in the equipment code.
- Fixed Goblin Assault (shouldn't lose 1 life anymore).
- Made some improvements in AI code for Oblivion Ring.
- Added stackdescription for Kor Cartographer.
- Converted Quest AI decks to use silly freak's text format. It should be very easy now to add in new opponents (using the easy, medium and hard txt files).
Also, this should remove incompatibilities between new versions of Forge and old quest files.
- Removed "Pay mana cost" for Mishra's Factory / Blinkmoth Nexus (and other cards, probably).
- Fixed the damage triggers of Nettletooth Djinn, Juzam Djinn, Fledgling Djinn and Serendib Efreet not using lifelink during upkeep.
- Added "{cost}Sacrifice CARDNAME: Add {mana} to your mana pool." keyword which allowed for a lot of cards added.
- Converted Composite Golem and Black Lotus to use this keyword (they are actual Mana Abilities now, so they can be used to pay for upkeep costs etc.)
- Added Annihilator keyword.
- Slapshot5 added Rampage X keyword.
- Slapshot5 cleaned up some of the
- Fixed some AI mistakes of cards using sortCMC.
- Made all prices of basic lands a constant 5.
- Shop will always include 10 of each basic land and 5 of each basic snow-covered land whenever the shop list is repopulated.
- Minor text display improvement: keywords following keywords ending with a period will be displayed on the next line.
- Fixed being able to tap opponent's land (and other manasources) for mana.
- Fixed Merfolk Sovereign (should be able to target creatures with changeling).
- Fixed a bug where equipment on creatures stolen with Control Magic-like effects by the AI won't be able to equip another creature.
- Chris converted a large number of "This card..." or "This creature..." keywords into "CARDNAME..." keywords.
- Added Levelup keyword.
- Slapshot5 fixed Crumble.
- Slapshot5 added "Prevent all damage that would be dealt to CARDNAME by artifact creatures." and "CARDNAME can't be blocked by artifact creatures." keywords.
- Daru Encampment should be able to pump changeling creatures now.
- Fixed some issues with Champion creatures, and Wren's Run Packmaster in particular.
- Fixed Ajani Vengeant.
New Cards:
A LOT of new cards. Most of them added by Slapshot5, some by Chris and Jim... too many to list, really.
Quite a few cards from the latest set are also included.