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Re: Forge 05/10 (Unofficial Beta version)

PostPosted: 13 May 2010, 20:53
by DennisBergkamp
Yeah true, Chris deserves more credit, and not just for the quest decks.

By the way, I'm not sure why I called this the 5/10 release (I released at least 3 - 4 days before) #-o

Re: Forge 05/10 (Unofficial Beta version)

PostPosted: 13 May 2010, 21:56
by Chris H.
Well, I created far less than 95% of the AI decks. I think that it is closer to 60%. A number of people submitted the other AI decks. It was a team effort. :wink:

As far as the date of the last beta release, I think people noticed, they are just too busy enjoying the new cards and the new fantasy quest mode. I have a nice little 40 card UW deck and my record is now 8 wins / 3 losses. I can hardly wait to get to 25 wins. I am looking forward to battling some of the new special quest decks. =P~

On my last match I won a random rare, Jace, the Mind Sculptor.

Re: Forge 05/10 (Unofficial Beta version)

PostPosted: 14 May 2010, 00:01
by Almost_Clever
The new quest options are great! The only issue I had was the 500 credit limit on selling cards. I had a Time Walk and an Ancestral Recall that I didn't need, but couldn't trade them in to get the Umezawa's Jitte I really wanted. Could we maybe implement a coupon system for current trading session only (everything over $500 goes to coupons that zero out when you close the Card Shop so the extra could only be used for cards the shop had right then)? Or just flat out have some sort of 5:1 trade system? I see the value of not giving the player the 7000 credits for an unneeded Time Walk (when they could then max out the levels of all of the Bazaar options), but it seems like trading should be encouraged (for a trading card game)...

Re: Forge 05/10 (Unofficial Beta version)

PostPosted: 14 May 2010, 01:07
by DennisBergkamp
Yeah, perhaps some trading functionality would be a good idea, but I'm not sure how to implement this exactly. Also, this limit of 500 gets removed after 50 wins.

Re: Forge 05/10 (Unofficial Beta version)

PostPosted: 14 May 2010, 02:46
by Almost_Clever
DennisBergkamp wrote:Yeah, perhaps some trading functionality would be a good idea, but I'm not sure how to implement this exactly. Also, this limit of 500 gets removed after 50 wins.
Well, crud! I'm at 62 wins now and I didn't notice that the 500 credit limit was gone until you pointed it out. Now I'm really sorry I traded those Time Walk s and the Ancestral Recall (let alone the Baneslayer Angel and some other goodies along the way)!

Re: Forge 05/10 (Unofficial Beta version)

PostPosted: 18 May 2010, 21:06
by DennisBergkamp
tchiseen wrote:Also, flanking doesn't seem to be working on the Wolf Pet - I attacked into a 2/2 First Strike with a 2/2 Wolf with Flanking, and my wolf died, even though it showed the creature was a 1/1.
Thanks for reporting this. And yes, Corwin, that's exactly what was happening...
I've just fixed this (hopefully without causing any other bugs!)