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Re: Forge 05/16 (Unofficial Beta version)

PostPosted: 18 May 2010, 22:50
by atar
Kudos to the team for updating and improving our favourite program.Please keep it up :D

Re: Forge 05/16 (Unofficial Beta version)

PostPosted: 19 May 2010, 06:25
by Mr.Chaos
Thanks for another great update guys. I've been a bit busy so I did not have as much time as I wanted to play with the previous update. Hopefully I will get back in the thick of it soon. At least these updates keep me coming back and playing. Thanks again.

Re: Forge 05/16 (Unofficial Beta version)

PostPosted: 19 May 2010, 19:12
by Vecc
Nice! :) The recent addons you guys have worked on gave Quest Mode a lot more depth. It's even more enthralling now than it was before! New cards plus new Quest Mode additions can get Forge running forever fresh.

Now, to something I've been wondering for a while now... do extra turns count when getting the bonus credits? For example, if I Time Vault + Voltaic Key combo on turn 1, will I get the bonus credits no matter how long does it take to finish the opponent off? Also, does it currently count both opponent & player turns? I think it should count only enemy turns and give the huge bonus for turn "0" wins.

Way to go guys. :mrgreen:

Re: Forge 05/16 (Unofficial Beta version)

PostPosted: 19 May 2010, 21:23
by DennisBergkamp
Ah, yeah I think taking extra turns do add up...

Plus, currently the way I'm counting turns is taking into account the computer's turns as well, so Turn 1 = player, Turn 2 = compy, Turn 3 = player, etc.
I don't know what the "official" way is, but I understand a turn three win could be interpreted as the third time the player takes a turn, or the second time it's the players turn. Right now for Forge it's the latter.

By the way, I'm glad you guys like the Quest changes... I was a bit worried the whole thing might turn just too damn cheesy, but I guess it's not a cheese factory yet :mrgreen:

Re: Forge 05/16 (Unofficial Beta version)

PostPosted: 19 May 2010, 22:21
by Vecc
Officially I think each turn counts, not the full "round". Player A takes turn 1, then Player B takes what is turn 2. It works like that when tournament matches time out and the five 'extra' turns are taken.

I don't think it's getting cheesy at all... and there's the realistic version of Quest Mode sitting there for people who like it that way, too. Personally, I've been playing the Fantasy version exclusively since it came out. :mrgreen:

Re: Forge 05/16 (Unofficial Beta version)

PostPosted: 21 May 2010, 17:06
by mtgrares
DennisBergkamp wrote:By the way, I'm glad you guys like the Quest changes... I was a bit worried the whole thing might turn just too damn cheesy, but I guess it's not a cheese factory yet :mrgreen:
Sometimes cheesy works. The stupid movie MacGruber comes out today but it looks interesting to me. The fantasy quest reminds me of an RPG since you are "upgrading" your character. The artwork is nice too. It is simple but it works.

I also wanted to say that the combat code works much better. I've played a few games and I notice a real improvement. You seem to understand and improve my code.
Go Dennis :supz:

I don't know how much more the combat can really be improved since the AI only uses a for loop when attacking or blocking. The AI block code should block when its losing like if the computer has 10 life and you have 20. The AI also isn't good if it has like three 2/2 creatures and you have one 3/3, sometimes the AI should attack into the 3/3 and lose a creature.

AND thanks for the small change to the Deck Editor menu, "Recently Added Cards". That sounds better.

Re: Forge 05/16 (Unofficial Beta version)

PostPosted: 21 May 2010, 17:31
by DennisBergkamp
Thanks rares :)

I'll try to slowly add some more combat improvements over the coming versions.

Re: Forge 05/16 (Unofficial Beta version)

PostPosted: 27 May 2010, 06:55
by asret
Just confirming the problem with the Quests stopping working. It didn't go on to start the Quest match after starting a normal match though - although that has happened before.

Code: Select all
quest5
Overrun (83)
Immaculate Magistrate (71)
Sylvan Messenger (75)
Llanowar Elves (118)
Essence Warden (122)
Overrun (84)
Imperious Perfect (119)
Forest (85)
Forest (101)
Forest (94)
Forest (93)
Forest (97)
Mox Emerald (69)
Forest (90)
Nevinyrral's Disk (76)
Sylvan Messenger (73)
Forest (92)
Wolf-Skull Shaman (78)
Harmonize (80)
Moss Diamond (114)
Llanowar Elves (116)
Gaea's Anthem (108)
Winnower Patrol (104)
Nevinyrral's Disk (77)
Naturalize (112)
Gaea's Anthem (109)
Immaculate Magistrate (70)
Imperious Perfect (120)
Llanowar Elves (117)
Essence Warden (123)
Moss Diamond (113)
Overrun (82)
Llanowar Elves (115)
Norwood Archers (67)
Norwood Archers (66)
Imperious Perfect (121)
Harmonize (81)
Naturalize (111)
Wellwisher (64)
Timberwatch Elf (106)
Sylvan Messenger (74)
Immaculate Magistrate (72)
Harmonize (79)
Gaea's Anthem (110)
Timberwatch Elf (105)
Timberwatch Elf (107)
Norwood Archers (68)
Wellwisher (65)
Forest (87)
Forest (102)
Forest (99)
Forest (96)
Forest (95)
Forest (98)
Forest (86)
Forest (91)
Forest (103)
Forest (89)
Forest (100)
Forest (88)
java.lang.NullPointerException
        at java.io.File.<init>(Unknown Source)
        at forge.GuiDisplay3.addObservers(GuiDisplay3.java:503)
        at forge.GuiDisplay3.<init>(GuiDisplay3.java:112)
        at forge.Gui_Quest_Assignments.startQuestButton_actionPerformed(Gui_Ques
t_Assignments.java:271)
        at forge.Gui_Quest_Assignments$1.actionPerformed(Gui_Quest_Assignments.j
ava:81)
        at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
        at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
        at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
        at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
        at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Sour
ce)
        at java.awt.Component.processMouseEvent(Unknown Source)
        at javax.swing.JComponent.processMouseEvent(Unknown Source)
        at java.awt.Component.processEvent(Unknown Source)
        at java.awt.Container.processEvent(Unknown Source)
        at java.awt.Component.dispatchEventImpl(Unknown Source)
        at java.awt.Container.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
        at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
        at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
        at java.awt.Container.dispatchEventImpl(Unknown Source)
        at java.awt.Window.dispatchEventImpl(Unknown Source)
        at java.awt.Component.dispatchEvent(Unknown Source)
        at java.awt.EventQueue.dispatchEvent(Unknown Source)
        at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
        at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
        at java.awt.EventDispatchThread.run(Unknown Source)

Re: Forge 05/16 (Unofficial Beta version)

PostPosted: 02 Jun 2010, 16:46
by Corwin72
Any idea when we will get a new build?
I feel spoiled by the beginning of last month when we got 3 updates.

Re: Forge 05/16 (Unofficial Beta version)

PostPosted: 02 Jun 2010, 18:45
by DennisBergkamp
I'll try to get something out this weekend :)