Forge 05/16 (Unofficial Beta version)
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
Only 10 new cards, mostly fixes and quest additions.
3220 cards in total.
Fixes/Features:
- Fixed Drowned Catacomb.
- Fixed Virulent Sliver.
- Jim fixed Cascade to work correctly with cards that have Kicker now, he also fixed a bug in the cascade/Isochron Scepter code.
- Made a number of AI combat improvements:
* Computer should take into account creatures with trample now, and block accordingly with multiple creatures.
* Computer will not care about human attackers the next turn quite as much, hopefully this will prevent the AI from stopping to attack altogether if it's low on life (it might be a bit much too much though, and leave himself a bit too open).
* AI shouldn't attack into multiple first strikers anymore if it would destroy his attacker off the bat.
* When keeping blockers back while assigning attackers, AI should consider his creatures with Vigilance safe to attack.
- AI (and player) shouldn't be able to cast Elephant Ambush multiple times from the graveyard anymore.
- Timetwister should not cause Megrim to trigger anymore.
- Fixed issues with using the ability of Sakura-Tribe Elder after changing controllership.
- Winning a quest match within a certain amount of turns should give the player a credits bonus (+1500 at turn 1, +250 by turn 5, +50 by turn 10 and +5 by turn 15).
- Added a new "shop" (the Library) to the Bazaar.
- Added a new item to the Treasury.
- Should be able to Mulligan to 0 now (winning a game in quest mode will give you +500 extra credits after doing this).
- Fixed some bug which caused a crash in the combat code.
- Fixed Ajani Vengeant (will not ask to pay mana for its second ability).
- Fixed Gatekeeper of Malakir (kicker should work for the AI now).
- Fixed Diamond Valley (can use it during the opponent's turn now).
- Mirri the Cursed and Spiritmonger should not get counters when damaging planeswalkers.
- Fixed an issue with Zur the Enchanter and Oblivion Ring.
- Sygg, River Guide shouldn't give "Protection from colorless" anymore.
- Added icon functionality for Quest opponents (just put a ~100x~100 sized jpeg of the opponent's name (minus the number) in /res/pics/icons, e.g. "Bart Simpson 3" would use a "Bart Simpson.jpg" filename).
- Slapshot5 fixed Umezawa's Jitte in combination with Threaten.
- Slapshot5 fixed Old Man of the Sea.
- Rob added support for multiple keywords using abPump (allowing Chris to add Scornful AEther-Lich and Power Matrix).
- Chris made a bunch of GUI changes in the New Game and Quest menus (they look great!)
- Slapshot5 made some fixes on Skullclamp.
- Threaten / Act of Treason should only be cast by the AI during Main1.
- Slapshot5 fixed double card descriptions for Unearth cards.
- Fixed Milling win condition (and a bunch of the others).
- Chris and Snacko made fixes on Angelsong.
- Chris fixed Serpent of the Endless Sea and Sedraxis Specter.
- Chris added various quest decks and another "Quest assignment".
- Slapshot5 fixed Gaea's Cradle crash when tapped with no creatures in play.
- Slapshot5 updated Ivory Tower to only use the stack when it actually triggers.
- Removed Counterbalance mana input.
- Chris converted a whole bunch of cards "This card/creature" => "CARDNAME".
- Chris fixed rarity of Phantom Warrior.
- Chris fixed Mawcor and Pirate Ship.
New Cards:
- Forbidden Orchard (not usable by AI), Broodwarden, Kargan Dragonlord.
Slapshot5 added:
- Moldervine Cloak, Dakmor Salvage, Recall.
Jim added:
- Valakut, the Molten Pinnacle, Expedition Map.
Chris added:
- Scornful AEther-Lich, Power Matrix
Only 10 new cards, mostly fixes and quest additions.
3220 cards in total.
Fixes/Features:
- Fixed Drowned Catacomb.
- Fixed Virulent Sliver.
- Jim fixed Cascade to work correctly with cards that have Kicker now, he also fixed a bug in the cascade/Isochron Scepter code.
- Made a number of AI combat improvements:
* Computer should take into account creatures with trample now, and block accordingly with multiple creatures.
* Computer will not care about human attackers the next turn quite as much, hopefully this will prevent the AI from stopping to attack altogether if it's low on life (it might be a bit much too much though, and leave himself a bit too open).
* AI shouldn't attack into multiple first strikers anymore if it would destroy his attacker off the bat.
* When keeping blockers back while assigning attackers, AI should consider his creatures with Vigilance safe to attack.
- AI (and player) shouldn't be able to cast Elephant Ambush multiple times from the graveyard anymore.
- Timetwister should not cause Megrim to trigger anymore.
- Fixed issues with using the ability of Sakura-Tribe Elder after changing controllership.
- Winning a quest match within a certain amount of turns should give the player a credits bonus (+1500 at turn 1, +250 by turn 5, +50 by turn 10 and +5 by turn 15).
- Added a new "shop" (the Library) to the Bazaar.
- Added a new item to the Treasury.
- Should be able to Mulligan to 0 now (winning a game in quest mode will give you +500 extra credits after doing this).
- Fixed some bug which caused a crash in the combat code.
- Fixed Ajani Vengeant (will not ask to pay mana for its second ability).
- Fixed Gatekeeper of Malakir (kicker should work for the AI now).
- Fixed Diamond Valley (can use it during the opponent's turn now).
- Mirri the Cursed and Spiritmonger should not get counters when damaging planeswalkers.
- Fixed an issue with Zur the Enchanter and Oblivion Ring.
- Sygg, River Guide shouldn't give "Protection from colorless" anymore.
- Added icon functionality for Quest opponents (just put a ~100x~100 sized jpeg of the opponent's name (minus the number) in /res/pics/icons, e.g. "Bart Simpson 3" would use a "Bart Simpson.jpg" filename).
- Slapshot5 fixed Umezawa's Jitte in combination with Threaten.
- Slapshot5 fixed Old Man of the Sea.
- Rob added support for multiple keywords using abPump (allowing Chris to add Scornful AEther-Lich and Power Matrix).
- Chris made a bunch of GUI changes in the New Game and Quest menus (they look great!)
- Slapshot5 made some fixes on Skullclamp.
- Threaten / Act of Treason should only be cast by the AI during Main1.
- Slapshot5 fixed double card descriptions for Unearth cards.
- Fixed Milling win condition (and a bunch of the others).
- Chris and Snacko made fixes on Angelsong.
- Chris fixed Serpent of the Endless Sea and Sedraxis Specter.
- Chris added various quest decks and another "Quest assignment".
- Slapshot5 fixed Gaea's Cradle crash when tapped with no creatures in play.
- Slapshot5 updated Ivory Tower to only use the stack when it actually triggers.
- Removed Counterbalance mana input.
- Chris converted a whole bunch of cards "This card/creature" => "CARDNAME".
- Chris fixed rarity of Phantom Warrior.
- Chris fixed Mawcor and Pirate Ship.
New Cards:
- Forbidden Orchard (not usable by AI), Broodwarden, Kargan Dragonlord.
Slapshot5 added:
- Moldervine Cloak, Dakmor Salvage, Recall.
Jim added:
- Valakut, the Molten Pinnacle, Expedition Map.
Chris added:
- Scornful AEther-Lich, Power Matrix