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VS card game and Forge 2.0 source code (not useable)

PostPosted: 04 Jun 2010, 18:38
by mtgrares
Did anybody ever play the VS game that had all of the characters from Marvel and DC? I just picked up a pack of VS cards from the dollar store. I painfully played through the computer game but I didn't really get "into it". The videogame didn't have a cancel button, so if you clicked on a card, you had to play it which was awful for a new player like myself.

Theoretically I could create a Forge version of VS but it would take alot of time. I still have hopes of creating Forge 2.0 with a better AI.

Re: VS card game

PostPosted: 04 Jun 2010, 20:18
by Corwin72
I played the hell out of that game. It was good but I found that it was very easy to make small mistakes that could cause you to lose a game. I just moved and I have no idea how many cards I moved. 5-6 large 1200 card boxes in addition to some long boxes.

Re: VS card game

PostPosted: 05 Jun 2010, 02:01
by Rob Cashwalker
For all the work to convert Forge's buggy code to a VS game, you could have re-written Forge v2 at least twice.... HOWEVER, if you write Forge v2 correctly, then you should be able to implement VS with minimal architectural change!

Re: VS card game

PostPosted: 07 Jun 2010, 21:34
by mtgrares
HOWEVER, if you write Forge v2 correctly, then you should be able to implement VS with minimal architectural change!
Yeah, sometimes coding coding for the more general case, like a standard trading card game, makes the code better/easier.

If it helps I have 45 kb of Forge 2.0 that I've been working on. All of it is just abstract classes and nothing actually works or does anything. I'm not sure it makes sense to anyone else but feel free to look at it if you want. I've written comments for every method but it still might not make much sense to anyone else.

Forge 2.0 - 06-06-src1.zip

Re: VS card game

PostPosted: 07 Jun 2010, 21:37
by mtgrares
Corwin72 wrote:It was good but I found that it was very easy to make small mistakes that could
I know that that could be a good or bad thing. The same thing can be said for chess or Magic.

I just know that created a new TCG takes a ton of time because you have to playtest everything. And you just hope that the resulting game is fun.