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Trample Damage

PostPosted: 08 Jun 2010, 20:49
by DeadSpeak
Hi everyone...

How exactly do I assign trample damage?

If my creature with trample gets blocked by one creature or more, what is the correct way to assign damage points so that trample damage gets through?

I've tried to assign enough damage to kill each creature and then I click a few more times on each blocking creature to add the remainging damage points, but they don't get through...

What am I doing wrong... :?:

Re: Trample Damage

PostPosted: 08 Jun 2010, 22:29
by Almost_Clever
Forge does not implement trample damage correctly. Damage tramples naturally onto the defender after a single blocking creature is assigned lethal damage; however, if two or more creatures block a trampler, no damage will ever be assigned to the defender, regardless of the toughness of the defenders and power of the trampler. This did not work correctly in Forge even before the changes made to the official rules last year...

Re: Trample Damage

PostPosted: 08 Jun 2010, 23:00
by freestorageaccount
DeadSpeak wrote:I've tried to assign enough damage to kill each creature and then I click a few more times on each blocking creature to add the remainging damage points, but they don't get through...

What am I doing wrong... :?:
Precisely nothing. As far as I've experimented in Forge, trample applies only against a single blocker. Ideally the damage assignment window would have a player card that could optionally be assigned damage whenever damage taken + damage assigned >= toughness for each of an attacker's blockers, but currently it doesn't. If it were implemented, such a card should still appear for exactly one blocker (e.g., you attack with a 5/5 trampler then assign 4 to the 5/1 blocker and 1 to the opponent, knowing he holds a Giant Growth -- which incidentally the AI doesn't know how to use) but not for zero blockers (you use Devouring Light against the 5/1 before damage assignment, and therefore can and must assign 5 to the opponent). Let's not even worry about trying to implement the post-M2010 rules catastrophe...

I've been wondering about something too: In this extreme screenshot, there's an avatar above the computer's life counter. I've tried and cannot make it appear; does someone who's better informed know how?

Re: Trample Damage

PostPosted: 08 Jun 2010, 23:06
by Chris H.
freestorageaccount wrote:I've been wondering about something too: In the extreme screenshots thread, avatars sometimes appear above the computer's life counter. I've tried and cannot make them appear; does someone who's better informed know how?
`
The pics must be placed in the /forge/res/pics/icons/ folder. These pics will only appear for the normal/realistic mode opponents. The pic names must match the deck name minus the

space + number

at the end of the file's name. I have not had a chance to investigate matching the fantasy mode opponents with a pic. I assume that the format may be

quest{number}.jpg

Re: Trample Damage

PostPosted: 09 Jun 2010, 04:16
by indicatie
Chris H. wrote:
freestorageaccount wrote:I've been wondering about something too: In the extreme screenshots thread, avatars sometimes appear above the computer's life counter. I've tried and cannot make them appear; does someone who's better informed know how?
`
The pics must be placed in the /forge/res/pics/icons/ folder. These pics will only appear for the normal/realistic mode opponents. The pic names must match the deck name minus the

space + number

at the end of the file's name. I have not had a chance to investigate matching the fantasy mode opponents with a pic. I assume that the format may be

quest{number}.jpg
See this post:

http://www.slightlymagic.net/forum/viewtopic.php?f=26&t=934&start=30#p34042

Re: Trample Damage

PostPosted: 10 Jun 2010, 18:08
by mtgrares
DeadSpeak wrote:How exactly do I assign trample damage?
Technically you would assign damage to the blocking creature and the opposing player. Forge "simplifies" things and all damage that is greater than a creature's toughness is automatically assigned to the player. Trample should work even if there are multiple blockers, I think DennisBergkamp fixed this.

p.s.
When I say "tehnically" I mean, I think this is what the official rules say but I could be wrong. Everybody is wrong sometimes. #-o

Re: Trample Damage

PostPosted: 11 Jun 2010, 04:21
by Rob Cashwalker
I ran against multiple blockers the other day.... I don't think it worked. It would be better if there was a button in the blocker window for ending damage assignment. Just closing the window may not be obvious or even effective. A "player card" is also an interesting idea, and probably a simple hack to make it work... sort of like my idea for the mana pool card hack.

Re: Trample Damage

PostPosted: 11 Jun 2010, 09:20
by silly freak
but a player card/cancel button must only be shown after lethal damage was assigned. this is easy to forget...

Re: Trample Damage

PostPosted: 14 Jun 2010, 00:00
by DennisBergkamp
Rob Cashwalker wrote:I ran against multiple blockers the other day.... I don't think it worked. It would be better if there was a button in the blocker window for ending damage assignment. Just closing the window may not be obvious or even effective. A "player card" is also an interesting idea, and probably a simple hack to make it work... sort of like my idea for the mana pool card hack.
Alright, I did just that... seems to work alright, but then again I haven't done much testing.

When the AI attacks into multiple blockers, there's still funny things going on. I blocked a Craw Wurm with two Grizzly Bears and received 5 damage?

Re: Trample Damage

PostPosted: 14 Jun 2010, 02:53
by Rob Cashwalker
Well, a Craw Wurm doesn't have trample, so that's really screwy. What does adding a player card to the multi-block GUI have to do with the AI-handling of multi-block?

Re: Trample Damage

PostPosted: 14 Jun 2010, 16:37
by DennisBergkamp
Oops, I meant Yavimaya Wurm :roll:

Re: Trample Damage

PostPosted: 14 Jun 2010, 21:33
by mtgrares
Rob Cashwalker wrote:Well, a Craw Wurm doesn't have trample, so that's really screwy. What does adding a player card to the multi-block GUI have to do with the AI-handling of multi-block?
So you can assign damage to the player which is "more correct." I don't see any real difference between assigning 10 damage to a creature versus assigning 5 damage to a creature and 5 to a player because the computer never plays instants anyways.