Re: A quest strategy question
Good thing about the new beta is if you use the default quest.preferences you get to start with a fair amount more cards than before.
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`Chris H. wrote:It has been awhile since my last quest that I decided to start one up again. We have changed a number of the old quest decks and added a handful of new ones.
`BAZ wrote:Can't figure out how to search forum, so I'll post my quest thoughts here.
I lose 15 credits even after I win, is this a bug, or am I doing something wrong?
I beat a npc with 1/0 record, and a pop up shows:
Continue
Quit
Restart
I click on QUIT, and I lose 15 credits, how do I beat opponent to GAIN credits?
I would vote for option 3. And gaining a random booster should happen fairly often (maybe 60%).Rob Cashwalker wrote:The time has come to make the Cardshop work with the new BoosterGenerator. This will affect its functionality.
This would make quests much more attractive. I think Dennis added this feature to his adventure mode. If I remember correctly you would be able to unlock more sets to purchase, starting out with the weak sets.Rob Cashwalker wrote:Obviously, the next step after this is adding the option to purchase a booster pack outright. When that comes along, I'm thinking the most recent set has a base-price of like 75 points, (random fluctuations in price might make the booster as low as maybe 60?) and the base-price increases linearly to something like 1000 for an Alpha pack. Of course the cardshop may not have all non-Type2 boosters in stock at any given time....
Sorry, I was confused. See below.Rob Cashwalker wrote:Sloth, which part of option 3? Or should the mix also be random?
This is were my comment belongs to. Randomly getting a booster or a random pile from the full cardpool (like before) would be nice.Rob Cashwalker wrote:As match win rewards, where should the boosters come from? Full card pool or random set? At some point, when foiling (and set code) is stored with the quest data, I would default all the rare bonuses to be foil. Foil cards would have a value of 2x the normal cost.
`BAZ wrote:Has there been a compiled list of bonuses from winning quest matches?
Like alt win = 50 bonus credit
And win without loss = XX credit (I forget)
So I can make a teck to maximize my credits.
(I've gotten up to like 75 wins/50 losses, and quest mode no longer works.
(I think because my card pool was like 3,000 cards, that is ONLY reason I can think it no longer works)
So I've started new EASY t2 card pool game, and won nearly all matches.
(Thanks to poison, I wish my boosters for losing where also T2, and the store only sell t2)
Again I'd like the list of bonuses please, so I can aim for them.