Page 2 of 5

Re: Forge 06/26 (Unofficial Beta version)

PostPosted: 27 Jun 2010, 01:37
by timmermac
That's okay... At least it's working now. :-)

New quest updates coming soon. :twisted:

Re: Forge 06/26 (Unofficial Beta version)

PostPosted: 27 Jun 2010, 01:52
by Chris H.
DennisBergkamp wrote:Ahh oops sorry about that. I didn't get much sleep last night, let's just keep it at that :|
`
That is OK, we figured it out. :D

Re: Forge 06/26 (Unofficial Beta version)

PostPosted: 27 Jun 2010, 05:31
by Mr.Chaos
Thanks to all involved for another great update. =D>
I find it amazing to see that this game keeps growing and growing both in terms of game content as well as user base. After all, this game is several years old now and for most games, that means dropping interest and no more support from it's creators. With Forge, it seems to be just the opposite. :D

Re: Forge 06/26 (Unofficial Beta version)

PostPosted: 27 Jun 2010, 16:42
by indicatie
Another amazing update! Thanks!

Re: Forge 06/16 (Unofficial Beta version)

PostPosted: 27 Jun 2010, 19:53
by Chris H.
Chris H. wrote:
Chris H. wrote:OK people, the new version of the rarity files should help those of you who are planning to start a new quest. There are a number of new AI opponents to face. I will try to get an archive together containing all of the opponent icons for you to download tonight. 8)
`
I have this ready for you questers:

`


I now have an additional 20 icon jpgs, this time for the 20 different bosses (quest assignment decks.)


This is a collection of jpgs for the 20 fantasy quest assignment decks.

Place the "quest.txt" file in the /forge 06-26/res/quest/ folder.

Place the 20 jpg files in the /forge 06-26/res/pics/icons/ folder.
`

Here is an archive containing the jpg pics for the 20 fantasy quest decks:



Re: Forge 06/26 (Unofficial Beta version)

PostPosted: 27 Jun 2010, 20:15
by DeadSpeak
Hey guys,

Great new release...

A few things,

Bloodghast still doesn't have haste when you activate its landfall trigger and the opponents has 10 life or less.
/edit: Sometimes it works... :?:

Eye of Ugin causes a massive error when you tap it to find an Eldrazi spell.

And sometimes a fetchland, ie. Misty Rainforest, is unsac'able (word?)

Anyways... thanks for Oracle of Mul Daya (Turboland... yay), Training Grounds and all the other great cards added and the quests...

Re: Forge 06/26 (Unofficial Beta version)

PostPosted: 27 Jun 2010, 22:10
by KingMob
AWESOME!! Thanks so much guys!

Re: Forge 06/16 (Unofficial Beta version)

PostPosted: 28 Jun 2010, 00:02
by Chris H.
slowe wrote:Is there an error with the image for Planar Gate? I don't seem to have gotten one in my pics file after downloading (LQ), and it's using Qumulox instead in the deck editor. :?
`
Delete the planar_gate.jpg file from your /forge/res/pics/ folder.

Replace the card-pictures.txt file in the /forge/res/ folder with the updated version located in the archive below.

Re-download the picture using forge and the picture should be correct. :D

`

Re: Forge 06/26 (Unofficial Beta version)

PostPosted: 28 Jun 2010, 12:33
by Kersed
Rhys, The Redeemed and Imperious Perfect don't work anymore. Specifically, it's their token creation abilities.

Brainbite doesn't work anymore either. After you pay it's casting cost, an error message pops up.

Code: Select all
PointerException
   at forge.Input_PayManaCost.showMessage(Input_PayManaCost.java:101)
   at forge.GuiInput.setInput(GuiInput.java:27)
   at forge.GuiInput.update(GuiInput.java:21)
   at java.util.Observable.notifyObservers(Unknown Source)
   at java.util.Observable.notifyObservers(Unknown Source)
   at forge.MyObservable.updateObservers(MyObservable.java:10)
   at forge.InputControl.setInput(InputControl.java:20)
   at forge.GameAction.playSpellAbility(GameAction.java:1911)
   at forge.GameAction.playCard(GameAction.java:1480)
   at forge.InputUtil.playAnyCard(InputUtil.java:59)
   at forge.Input_Main.selectCard(Input_Main.java:62)
   at forge.GuiInput.selectCard(GuiInput.java:48)
   at forge.GuiDisplay3$9.mousePressed(GuiDisplay3.java:410)
   at java.awt.Component.processMouseEvent(Unknown Source)
   at javax.swing.JComponent.processMouseEvent(Unknown Source)
   at java.awt.Component.processEvent(Unknown Source)
   at java.awt.Container.processEvent(Unknown Source)
   at java.awt.Component.dispatchEventImpl(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
   at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
   at java.awt.Container.dispatchEventImpl(Unknown Source)
   at java.awt.Window.dispatchEventImpl(Unknown Source)
   at java.awt.Component.dispatchEvent(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)

Re: Forge 06/26 (Unofficial Beta version)

PostPosted: 28 Jun 2010, 16:34
by LokiUndergod
Wow, a lot of downloads this time around! :lol:

Thanks for the update, guys, and keep up the great work. Sleep's important too, though. :wink:

Re: Forge 06/26 (Unofficial Beta version)

PostPosted: 28 Jun 2010, 17:10
by DennisBergkamp
Yes, sleep's always good :mrgreen:

Anyway, I guess a bug did sneak in (Kersed reported the same one freestorageaccount noticed with Sensei's Divining Top). I'll see if I can fix it...

Re: Forge 06/26 (Unofficial Beta version)

PostPosted: 28 Jun 2010, 19:13
by DennisBergkamp
Here's a quick patch (Undead Warchief and the input manacost bug should be fixed)... just replace the 0626 JAR with the one contained in attachment.

Re: Forge 06/26 (Unofficial Beta version)

PostPosted: 28 Jun 2010, 21:39
by slowe
DennisBergkamp wrote:Anyway, I guess a bug did sneak in (Kersed reported the same one freestorageaccount noticed with Sensei's Divining Top). I'll see if I can fix it...
Thanks for the quick fix. The same bug was coming up when the human tried to cast Bribery, too.

Is there any chance you guys could change the String.isEmpty() uses in GetSpellCostChange()? I can't use any cost-altering cards because of that. :(

Re: Forge 06/26 (Unofficial Beta version)

PostPosted: 28 Jun 2010, 23:19
by DennisBergkamp
Ah, sure, I'll make the change.

Re: Forge 06/16 (Unofficial Beta version)

PostPosted: 30 Jun 2010, 04:40
by s1886x
Chris H. wrote:
Chris H. wrote:OK people, the new version of the rarity files should help those of you who are planning to start a new quest. There are a number of new AI opponents to face. I will try to get an archive together containing all of the opponent icons for you to download tonight. 8)
`
I have this ready for you questers:

where do i stick these?