Forge Release 07/08/2019 ver 1.6.27
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Release 07/08/2019 ver 1.6.27
by TwoLate » 23 Jul 2019, 13:46
Knight of the Ebon Legion - Loosing 4 or more life on your turn does not trigger Knight of the Ebon Legion's ability (Activating Adanto Vanguard's or Vona, Butcher of Magan,s ability)
Savage Gorger has incorrect text and ruling. The correct text is "At the beginning of your end step ..." and not "At the beginning of your upkeep ..."
Savage Gorger has incorrect text and ruling. The correct text is "At the beginning of your end step ..." and not "At the beginning of your upkeep ..."
- TwoLate
- Posts: 1
- Joined: 23 Jul 2019, 12:32
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Release 07/08/2019 ver 1.6.27
by DrinkWithClass » 24 Jul 2019, 06:36
Stadium Vendors [BBD] appears with flying
- DrinkWithClass
- Posts: 9
- Joined: 24 Jul 2019, 06:23
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Release 07/08/2019 ver 1.6.27
by MrMystery314 » 25 Jul 2019, 05:13
In a multiplayer game, when I am dealt lethal damage by a creature equipped with Elbrus, the Binding Blade (it's not linking for some reason, but it's the one from Dark Ascension), the game freezes when the trigger goes on the stack.
- MrMystery314
- Posts: 99
- Joined: 02 Jan 2018, 21:03
- Has thanked: 1 time
- Been thanked: 2 times
Re: Forge Release 07/08/2019 ver 1.6.27
by epsilon82 » 25 Jul 2019, 19:34
It appears that the game doesn't treat the Ajani Pridemate token created by Ajani, Strength of the Pride as being white in color. My best guess is that it's treated as colorless.
Re: Forge Release 07/08/2019 ver 1.6.27
by gos » 28 Jul 2019, 00:02
Yanling's Harbinger does not have flying.
- gos
- Posts: 4369
- Joined: 03 Mar 2011, 15:21
- Location: Reykjavík, Iceland
- Has thanked: 231 times
- Been thanked: 232 times
Re: Forge Release 07/08/2019 ver 1.6.27
by gos » 28 Jul 2019, 00:07
Savage Gorger is not triggering at the beginning of my end when step when my opponent takes damage.
- gos
- Posts: 4369
- Joined: 03 Mar 2011, 15:21
- Location: Reykjavík, Iceland
- Has thanked: 231 times
- Been thanked: 232 times
Re: Forge Release 07/08/2019 ver 1.6.27
by gos » 29 Jul 2019, 16:25
When Field of the Dead enters the battlefield (with the appropriate number of lands), it triggers twice.
- gos
- Posts: 4369
- Joined: 03 Mar 2011, 15:21
- Location: Reykjavík, Iceland
- Has thanked: 231 times
- Been thanked: 232 times
Re: Forge Release 07/08/2019 ver 1.6.27
by friarsol » 29 Jul 2019, 16:36
Looks like Hanmac fixed this last week:gos wrote:When Field of the Dead enters the battlefield (with the appropriate number of lands), it triggers twice.
https://git.cardforge.org/core-develope ... be8a44a0c9
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Forge Release 07/08/2019 ver 1.6.27
by MrMystery314 » 30 Jul 2019, 20:23
The AI opponent attacking with Crashing Boars causes the game to hang on "waiting for opponent".
- MrMystery314
- Posts: 99
- Joined: 02 Jan 2018, 21:03
- Has thanked: 1 time
- Been thanked: 2 times
Re: Forge Release 07/08/2019 ver 1.6.27
by Xerxes-XIII » 01 Aug 2019, 09:25
Hi guys, sorry if I am being ignorant. This is my first time trying Forge to play MTG, and I use Mac. I downloaded the latest Java version and forge.sh is not working. Please help! Thank you all.
- Xerxes-XIII
- Posts: 1
- Joined: 01 Aug 2019, 09:10
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Release 07/08/2019 ver 1.6.27
by pewpewpewmoon » 02 Aug 2019, 01:28
[[MH1]] Stream of Thought has a replicate cost of 2UU, but Forge is scripted to only be U
If you play a storm spell with a splice the effect should be that all storm copies will also have the spliced spell, it appears Forge wants you to pay for each copy
Same as above but with replicate and splice
Playing String of Disappearances with no creatures on board the AI will copy and bounce one of its own creatures as well
If you play a storm spell with a splice the effect should be that all storm copies will also have the spliced spell, it appears Forge wants you to pay for each copy
Same as above but with replicate and splice
Playing String of Disappearances with no creatures on board the AI will copy and bounce one of its own creatures as well
- pewpewpewmoon
- Posts: 3
- Joined: 02 Aug 2019, 01:17
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge Release 07/08/2019 ver 1.6.27
by Fregnor » 06 Aug 2019, 03:36
Thanks for the update! You guys are amazing! There are constantly new sets coming out and you manage to keep up.
Like others have reported, I have also run into the issue with Savage Gorger never getting the +1/+1 counters it earns.
Edit: Changing the code to be like this fixed it in my game:
Like others have reported, I have also run into the issue with Savage Gorger never getting the +1/+1 counters it earns.
Edit: Changing the code to be like this fixed it in my game:
- Code: Select all
Name:Savage Gorger
ManaCost:1 B B
Types:Creature Vampire
PT:1/1
K:Flying
T:Mode$ Phase | Phase$ End of Turn | ValidPlayer$ You | CheckSVar$ X | References$ X | Execute$ TrigPutCounter | TriggerZones$ Battlefield | TriggerDescription$ At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on CARDNAME. (Damage causes loss of life.)
SVar:TrigPutCounter:DB$ PutCounter | Defined$ Self | CounterType$ P1P1 | CounterNum$ 1
SVar:X:Count$LifeOppsLostThisTurn
Oracle:Flying\nAt the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorger. (Damage causes loss of life.)
Re: Forge Release 07/08/2019 ver 1.6.27
by Fregnor » 07 Aug 2019, 19:46
Yanling's Harbinger needs flying. I think it should be like this:
Ajani, Inspiring Leader
Mu Yanling, Celestial Wind
Sorin, Imperious Bloodlord
Vivien, Arkbow Ranger
Vivien, Nature's Avenger
They lack this piece of code:
- Code: Select all
Name:Yanling's Harbinger
ManaCost:3 U U
Types:Creature Bird
PT:2/4
K:Flying
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigSearch | OptionalDecider$ You | TriggerDescription$ When CARDNAME enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle it.
SVar:TrigSearch:DB$ ChangeZone | Origin$ Library,Graveyard | Destination$ Hand | ChangeType$ Card.namedMu Yanling; Celestial Wind | ChangeNum$ 1 | Optional$ True
DeckHints:Name$Mu Yanling, Celestial Wind
Oracle:Flying\nWhen Yanling's Harbinger enters the battlefield, you may search your library and/or graveyard for a card named Mu Yanling, Celestial Wind, reveal it, and put it into your hand. If you search your library this way, shuffle it.
Ajani, Inspiring Leader
Mu Yanling, Celestial Wind
Sorin, Imperious Bloodlord
Vivien, Arkbow Ranger
Vivien, Nature's Avenger
They lack this piece of code:
- Code: Select all
| Ultimate$ True |
Re: Forge Release 07/08/2019 ver 1.6.27
by Djebb » 09 Aug 2019, 15:04
When a flipWalker (such as Chandra, Fire of Kaladesh) is exiled with its own ability, but you choose to put it in the command zone, it should still get back to the battlefield transformed since it's not written something like "Return it from the exile zone".
This'd be helpful, especially when you mash the Enter bouton and forget to click "No" when the game asks if you want to put your commander in the command zone .
This'd be helpful, especially when you mash the Enter bouton and forget to click "No" when the game asks if you want to put your commander in the command zone .
Re: Forge Release 07/08/2019 ver 1.6.27
by csniea » 09 Aug 2019, 19:21
Marath, Will of the Wild was in my graveyard, and was brought back into play on the battlefield by Dawnbreak Reclaimer. Marath entered play with 3 +1/+1 counters on it (ie equal to its casting cost) however, since it wasn't cast, it should have come into play with no counters on it.
Marath's oracle text:
Marath's oracle text:
- Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
- The amount of mana you spent to cast this creature is usually equal to its converted mana cost. However, you also include any additional costs you pay, including the cost imposed for casting your commander from the command zone.
If Marath enters the battlefield without being cast, then no mana was spent to cast it. It will therefore enter the battlefield without any +1/+1 counters. If no other effects are increasing its toughness at that time, it will subsequently be put into its owner’s graveyard as a state-based action.
- csniea
- Posts: 6
- Joined: 06 Jun 2012, 03:27
- Has thanked: 0 time
- Been thanked: 0 time
56 posts
• Page 2 of 4 • 1, 2, 3, 4
Who is online
Users browsing this forum: Bing [Bot] and 166 guests