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Forge 07/16/2010 (unofficial BETA) version

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Re: Forge 07/16/2010 (unofficial BETA) version

Postby DennisBergkamp » 23 Jul 2010, 16:35

He's a hungry little bugger... I've fixed this on SVN, next version he should stop after just two cards :)
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Re: Forge 07/16/2010 (unofficial BETA) version

Postby Chris H. » 23 Jul 2010, 17:25

Hamletchickencrisis wrote:Psychatog's second ability, removing 2 cards in grave from game, seems to have no option to stop removing cards after two so I am forced to eat the whole graveyard.
`
I think that Dennis fixed this in revision 1533 on the SVN. I will try to upload the next beta in a week or so.
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Re: Forge 07/16/2010 (unofficial BETA) version

Postby john0507 » 24 Jul 2010, 13:41

Quite new to forge so i dont know if the following exploits existed in previous versions or if they exist for a reason.
1) It seems like Snow Covered lands can be used to pay ALL colorless mana.
2) There is no minimum amount of cards needed to start a game in quest mode.

Which basically means , a deck of 8 cards , Emrakul, Ulamog , FireShrieker , Lightning Grieves , Eldrazi Conscription x3, Snow Covered Land , gives u a 100% first turn kill every single time.
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Re: Forge 07/16/2010 (unofficial BETA) version

Postby Hamletchickencrisis » 25 Jul 2010, 09:42

Mandatory minimum of 40 cards with option to disable it for playtesting would be a nice feature. I force myself to 40 cards minimum anyways but still...
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Re: Forge 07/16/2010 (unofficial BETA) version

Postby Chris H. » 25 Jul 2010, 11:28

Snow Covered lands and snow based mana is a work in progress. The person who contributed this portion of the code base is young, in school and is occupied with other matters.

At some point he or someone else may step in and finish this portion of the code. It currently is buggy and the computer AI can not use cards which require snow based mana.

There is no limit to the minimum deck size at this time. I had a quest once where there were not enough cards to give me a 40 card two color deck. I played a few matches and won some cards and was able to add a few to get up to 40. I eventually win enough cards to get up to a 60 card deck.
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Re: Forge 07/16/2010 (unofficial BETA) version

Postby Hamletchickencrisis » 25 Jul 2010, 11:55

In a quest mode game, Ajani's Pridemate was gaining counters off of any opponent life gain, including off of yours if opponent steals the pridemate.
Last edited by Hamletchickencrisis on 29 Jul 2010, 20:47, edited 2 times in total.
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Re: Forge 07/16/2010 (unofficial BETA) version

Postby Hamletchickencrisis » 26 Jul 2010, 12:38

It seems that Sun Titan is able to bring anything from graveyard to play no matter the cost.
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Re: Forge 07/16/2010 (unofficial BETA) version

Postby Professor » 27 Jul 2010, 19:03

This is probably more about the interface than the card play, but:

Any time the player plays the rightmost card in his hand, it does not disappear until it has been moused over again.
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Re: Forge 07/16/2010 (unofficial BETA) version

Postby Hamletchickencrisis » 28 Jul 2010, 23:18

After playing Yawgmoth's Bargain I was unable to lay any further lands into the play area as per the normal one land per turn limit.
Last edited by Hamletchickencrisis on 28 Jul 2010, 23:58, edited 2 times in total.
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Re: Forge 07/16/2010 (unofficial BETA) version

Postby Almost_Clever » 28 Jul 2010, 23:39

john0507 wrote:Quite new to forge so i dont know if the following exploits existed in previous versions or if they exist for a reason.
1) It seems like Snow Covered lands can be used to pay ALL colorless mana.
2) There is no minimum amount of cards needed to start a game in quest mode.

Which basically means , a deck of 8 cards , Emrakul, Ulamog , FireShrieker , Lightning Grieves , Eldrazi Conscription x3, Snow Covered Land , gives u a 100% first turn kill every single time.
It was easier for me to find an Akroma's Memorial than a Lightning Greaves. Easier yet was the Snow-covered Swamp, Snow-covered Plains, Stroke of Genius (x2), Talisman of Dominance, Dimir Signet (not really needed but it was a redundant Talisman of Dominance), Force of Will + another blue spell (again, never really needed but included just in case the computer has some sort of disruption -- the other blue spell for me was a Braingeyser as a third stroke). This guaranteed that I had all of the kill assembled if I went first and that I wouldn't deck myself if I went second (which I always do in the second game). I got almost 3900 credits each match and it was the least fun I've ever had playing Magic :cry: . Try it for yourself, but don't say you weren't warned.
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Re: Forge 07/16/2010 (unofficial BETA) version

Postby friarsol » 29 Jul 2010, 04:37

Hamletchickencrisis wrote:After playing Yawgmoth's Bargain I was unable to lay any further lands into the play area as per the normal one land per turn limit.
That's part of the bargain! No land for you. Just kidding. I see the issue, I'll fix it in the morning unless someone beats me to it.

Edit: Ok, this should be fixed in the latest SVN along with some other related bugs.
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Re: Forge 07/16/2010 (unofficial BETA) version

Postby Zatar » 04 Aug 2010, 20:30

I'm running the 7-16 version and unzipping it deleted all my previous quest progress (oh well) and now the game doesn't play right at all. The game randomly skips phases. I'll draw a card and then it'll just ask me what creatures I want to attack with, even if I don't have any, then it'll skip my 2nd main phase. The next turn maybe I'll get a 1st main phase but when I play a card it'll go directly into the attack phase then from there it'll go straight to the computer's turn.

Also if I use the new UI I get this error when starting a game:

OS: Windows Vista Version: 6.0 Architecture: x86

Java Version: 1.6.0_17 Vendor: Sun Microsystems Inc.

Detailed error trace:
java.lang.NullPointerException
at arcane.ui.CardPanel.paintChildren(CardPanel.java:180)
at javax.swing.JComponent.paint(Unknown Source)
at arcane.ui.CardPanel.paint(CardPanel.java:158)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at org.jdesktop.swingx.JXMultiSplitPane.paintChildren(JXMultiSplitPane.java:298)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JLayeredPane.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paintToOffscreen(Unknown Source)
at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source)
at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)
at javax.swing.RepaintManager.paint(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at java.awt.GraphicsCallback$PaintCallback.run(Unknown Source)
at sun.awt.SunGraphicsCallback.runOneComponent(Unknown Source)
at sun.awt.SunGraphicsCallback.runComponents(Unknown Source)
at java.awt.Container.paint(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.seqPaintDirtyRegions(Unknown Source)
at javax.swing.SystemEventQueueUtilities$ComponentWorkRequest.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
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Re: Forge 07/16/2010 (unofficial BETA) version

Postby Chris H. » 04 Aug 2010, 20:45

Zatar wrote:I'm running the 7-16 version and unzipping it deleted all my previous quest progress (oh well) and now the game doesn't play right at all.
`
You could try the newer 07-31 version. A number of bugs were fixed and this may be one of them. :D
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Re: Forge 07/16/2010 (unofficial BETA) version

Postby Zatar » 04 Aug 2010, 21:38

Where would I get that?

The Google project (http://code.google.com/p/forge-card-game/downloads/list) lists the 7-16 version as the latest. It's also the latest on the home page (http://mtgrares.blogspot.com/) and was just promoted by a blog post on Monday...
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Re: Forge 07/16/2010 (unofficial BETA) version

Postby Chris H. » 04 Aug 2010, 21:49

Zatar wrote:Where would I get that?

The Google project (http://code.google.com/p/forge-card-game/downloads/list) lists the 7-16 version as the latest. It's also the latest on the home page (http://mtgrares.blogspot.com/) and was just promoted by a blog post on Monday...
`
The version that Rares places on Google tends to be slightly older than the versions that the current devs upload to these forums. Click on this link and you will be taken to the topic devoted to the forge 07-31 version. The first message contains links to the archives for you to download. There are a number of subsequent message in this topic devoted to matters relating to this newest version.

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