Forge 07/16/2010 (unofficial BETA) version
by mtgrares
Moderators: timmermac, friarsol, Blacksmith, KrazyTheFox, Agetian, CCGHQ Admins
Re: Forge 07/16/2010 (unofficial BETA) version
by DennisBergkamp » 23 Jul 2010, 16:35
He's a hungry little bugger... I've fixed this on SVN, next version he should stop after just two cards 
-

DennisBergkamp - AI Programmer
- Posts: 2602
- Joined: 09 Sep 2008, 15:46
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge 07/16/2010 (unofficial BETA) version
by Chris H. » 23 Jul 2010, 17:25
`Hamletchickencrisis wrote:Psychatog's second ability, removing 2 cards in grave from game, seems to have no option to stop removing cards after two so I am forced to eat the whole graveyard.
I think that Dennis fixed this in revision 1533 on the SVN. I will try to upload the next beta in a week or so.
-

Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Forge 07/16/2010 (unofficial BETA) version
by john0507 » 24 Jul 2010, 13:41
Quite new to forge so i dont know if the following exploits existed in previous versions or if they exist for a reason.
1) It seems like Snow Covered lands can be used to pay ALL colorless mana.
2) There is no minimum amount of cards needed to start a game in quest mode.
Which basically means , a deck of 8 cards , Emrakul, Ulamog , FireShrieker , Lightning Grieves , Eldrazi Conscription x3, Snow Covered Land , gives u a 100% first turn kill every single time.
1) It seems like Snow Covered lands can be used to pay ALL colorless mana.
2) There is no minimum amount of cards needed to start a game in quest mode.
Which basically means , a deck of 8 cards , Emrakul, Ulamog , FireShrieker , Lightning Grieves , Eldrazi Conscription x3, Snow Covered Land , gives u a 100% first turn kill every single time.
- john0507
- Posts: 3
- Joined: 11 Apr 2010, 06:11
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge 07/16/2010 (unofficial BETA) version
by Hamletchickencrisis » 25 Jul 2010, 09:42
Mandatory minimum of 40 cards with option to disable it for playtesting would be a nice feature. I force myself to 40 cards minimum anyways but still...
- Hamletchickencrisis
- Posts: 89
- Joined: 04 Dec 2009, 11:01
- Has thanked: 4 times
- Been thanked: 0 time
Re: Forge 07/16/2010 (unofficial BETA) version
by Chris H. » 25 Jul 2010, 11:28
Snow Covered lands and snow based mana is a work in progress. The person who contributed this portion of the code base is young, in school and is occupied with other matters.
At some point he or someone else may step in and finish this portion of the code. It currently is buggy and the computer AI can not use cards which require snow based mana.
There is no limit to the minimum deck size at this time. I had a quest once where there were not enough cards to give me a 40 card two color deck. I played a few matches and won some cards and was able to add a few to get up to 40. I eventually win enough cards to get up to a 60 card deck.
At some point he or someone else may step in and finish this portion of the code. It currently is buggy and the computer AI can not use cards which require snow based mana.
There is no limit to the minimum deck size at this time. I had a quest once where there were not enough cards to give me a 40 card two color deck. I played a few matches and won some cards and was able to add a few to get up to 40. I eventually win enough cards to get up to a 60 card deck.
-

Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Forge 07/16/2010 (unofficial BETA) version
by Hamletchickencrisis » 25 Jul 2010, 11:55
In a quest mode game, Ajani's Pridemate was gaining counters off of any opponent life gain, including off of yours if opponent steals the pridemate.
Last edited by Hamletchickencrisis on 29 Jul 2010, 20:47, edited 2 times in total.
- Hamletchickencrisis
- Posts: 89
- Joined: 04 Dec 2009, 11:01
- Has thanked: 4 times
- Been thanked: 0 time
Re: Forge 07/16/2010 (unofficial BETA) version
by Hamletchickencrisis » 26 Jul 2010, 12:38
It seems that Sun Titan is able to bring anything from graveyard to play no matter the cost.
- Hamletchickencrisis
- Posts: 89
- Joined: 04 Dec 2009, 11:01
- Has thanked: 4 times
- Been thanked: 0 time
Re: Forge 07/16/2010 (unofficial BETA) version
by Professor » 27 Jul 2010, 19:03
This is probably more about the interface than the card play, but:
Any time the player plays the rightmost card in his hand, it does not disappear until it has been moused over again.
Any time the player plays the rightmost card in his hand, it does not disappear until it has been moused over again.
-------------------------------------
PostCount=PostCount+1
PostCount=PostCount+1
-

Professor - Posts: 172
- Joined: 27 Jul 2009, 21:02
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge 07/16/2010 (unofficial BETA) version
by Hamletchickencrisis » 28 Jul 2010, 23:18
After playing Yawgmoth's Bargain I was unable to lay any further lands into the play area as per the normal one land per turn limit.
Last edited by Hamletchickencrisis on 28 Jul 2010, 23:58, edited 2 times in total.
- Hamletchickencrisis
- Posts: 89
- Joined: 04 Dec 2009, 11:01
- Has thanked: 4 times
- Been thanked: 0 time
Re: Forge 07/16/2010 (unofficial BETA) version
by Almost_Clever » 28 Jul 2010, 23:39
It was easier for me to find an Akroma's Memorial than a Lightning Greaves. Easier yet was the Snow-covered Swamp, Snow-covered Plains, Stroke of Genius (x2), Talisman of Dominance, Dimir Signet (not really needed but it was a redundant Talisman of Dominance), Force of Will + another blue spell (again, never really needed but included just in case the computer has some sort of disruption -- the other blue spell for me was a Braingeyser as a third stroke). This guaranteed that I had all of the kill assembled if I went first and that I wouldn't deck myself if I went second (which I always do in the second game). I got almost 3900 credits each match and it was the least fun I've ever had playing Magicjohn0507 wrote:Quite new to forge so i dont know if the following exploits existed in previous versions or if they exist for a reason.
1) It seems like Snow Covered lands can be used to pay ALL colorless mana.
2) There is no minimum amount of cards needed to start a game in quest mode.
Which basically means , a deck of 8 cards , Emrakul, Ulamog , FireShrieker , Lightning Grieves , Eldrazi Conscription x3, Snow Covered Land , gives u a 100% first turn kill every single time.
A woman came up to me and said / "I'd like to poison your mind / With wrong ideas that appeal to you / Though I am not unkind."
-

Almost_Clever - Tester
- Posts: 345
- Joined: 15 Jan 2009, 01:46
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge 07/16/2010 (unofficial BETA) version
by friarsol » 29 Jul 2010, 04:37
That's part of the bargain! No land for you. Just kidding. I see the issue, I'll fix it in the morning unless someone beats me to it.Hamletchickencrisis wrote:After playing Yawgmoth's Bargain I was unable to lay any further lands into the play area as per the normal one land per turn limit.
Edit: Ok, this should be fixed in the latest SVN along with some other related bugs.
- friarsol
- Global Moderator
- Posts: 7575
- Joined: 15 May 2010, 04:20
- Has thanked: 242 times
- Been thanked: 956 times
Re: Forge 07/16/2010 (unofficial BETA) version
by Zatar » 04 Aug 2010, 20:30
I'm running the 7-16 version and unzipping it deleted all my previous quest progress (oh well) and now the game doesn't play right at all. The game randomly skips phases. I'll draw a card and then it'll just ask me what creatures I want to attack with, even if I don't have any, then it'll skip my 2nd main phase. The next turn maybe I'll get a 1st main phase but when I play a card it'll go directly into the attack phase then from there it'll go straight to the computer's turn.
Also if I use the new UI I get this error when starting a game:
OS: Windows Vista Version: 6.0 Architecture: x86
Java Version: 1.6.0_17 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at arcane.ui.CardPanel.paintChildren(CardPanel.java:180)
at javax.swing.JComponent.paint(Unknown Source)
at arcane.ui.CardPanel.paint(CardPanel.java:158)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at org.jdesktop.swingx.JXMultiSplitPane.paintChildren(JXMultiSplitPane.java:298)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JLayeredPane.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paintToOffscreen(Unknown Source)
at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source)
at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)
at javax.swing.RepaintManager.paint(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at java.awt.GraphicsCallback$PaintCallback.run(Unknown Source)
at sun.awt.SunGraphicsCallback.runOneComponent(Unknown Source)
at sun.awt.SunGraphicsCallback.runComponents(Unknown Source)
at java.awt.Container.paint(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.seqPaintDirtyRegions(Unknown Source)
at javax.swing.SystemEventQueueUtilities$ComponentWorkRequest.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Also if I use the new UI I get this error when starting a game:
OS: Windows Vista Version: 6.0 Architecture: x86
Java Version: 1.6.0_17 Vendor: Sun Microsystems Inc.
Detailed error trace:
java.lang.NullPointerException
at arcane.ui.CardPanel.paintChildren(CardPanel.java:180)
at javax.swing.JComponent.paint(Unknown Source)
at arcane.ui.CardPanel.paint(CardPanel.java:158)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at org.jdesktop.swingx.JXMultiSplitPane.paintChildren(JXMultiSplitPane.java:298)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at javax.swing.JLayeredPane.paint(Unknown Source)
at javax.swing.JComponent.paintChildren(Unknown Source)
at javax.swing.JComponent.paintToOffscreen(Unknown Source)
at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source)
at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)
at javax.swing.RepaintManager.paint(Unknown Source)
at javax.swing.JComponent.paint(Unknown Source)
at java.awt.GraphicsCallback$PaintCallback.run(Unknown Source)
at sun.awt.SunGraphicsCallback.runOneComponent(Unknown Source)
at sun.awt.SunGraphicsCallback.runComponents(Unknown Source)
at java.awt.Container.paint(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.seqPaintDirtyRegions(Unknown Source)
at javax.swing.SystemEventQueueUtilities$ComponentWorkRequest.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
- Zatar
- Posts: 3
- Joined: 18 Jun 2010, 00:38
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge 07/16/2010 (unofficial BETA) version
by Chris H. » 04 Aug 2010, 20:45
`Zatar wrote:I'm running the 7-16 version and unzipping it deleted all my previous quest progress (oh well) and now the game doesn't play right at all.
You could try the newer 07-31 version. A number of bugs were fixed and this may be one of them.
-

Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
Re: Forge 07/16/2010 (unofficial BETA) version
by Zatar » 04 Aug 2010, 21:38
Where would I get that?
The Google project (http://code.google.com/p/forge-card-game/downloads/list) lists the 7-16 version as the latest. It's also the latest on the home page (http://mtgrares.blogspot.com/) and was just promoted by a blog post on Monday...
The Google project (http://code.google.com/p/forge-card-game/downloads/list) lists the 7-16 version as the latest. It's also the latest on the home page (http://mtgrares.blogspot.com/) and was just promoted by a blog post on Monday...
- Zatar
- Posts: 3
- Joined: 18 Jun 2010, 00:38
- Has thanked: 0 time
- Been thanked: 0 time
Re: Forge 07/16/2010 (unofficial BETA) version
by Chris H. » 04 Aug 2010, 21:49
`Zatar wrote:Where would I get that?
The Google project (http://code.google.com/p/forge-card-game/downloads/list) lists the 7-16 version as the latest. It's also the latest on the home page (http://mtgrares.blogspot.com/) and was just promoted by a blog post on Monday...
The version that Rares places on Google tends to be slightly older than the versions that the current devs upload to these forums. Click on this link and you will be taken to the topic devoted to the forge 07-31 version. The first message contains links to the archives for you to download. There are a number of subsequent message in this topic devoted to matters relating to this newest version.
-

Chris H. - Forge Moderator
- Posts: 6320
- Joined: 04 Nov 2008, 12:11
- Location: Mac OS X Yosemite
- Has thanked: 644 times
- Been thanked: 643 times
60 posts
• Page 4 of 4 • 1, 2, 3, 4
Who is online
Users browsing this forum: Google [Bot] and 11 guests
