Forge Release 09/29/2019 ver 1.6.29
by mtgrares
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Re: Forge Release 09/29/2019 ver 1.6.29
by gos » 02 Oct 2019, 09:56
Ditto. I noticed this when my opponent cast his commander and had Tome of Legends in his library (or possibly exiled face-down with Vivien, Champion of the Wilds).LtEntropy wrote:Tome of Legends triggered when I was playing Brawl with the Chulane, Teller of Tales deck. I cast my commander and when he entered it triggered even though it was in the library at the time.
I just tested it, and it triggered while it was in my hand as well. It even gains counters while in my hand. I imagine it lost them while changing zones when I drew it.
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Re: Forge Release 09/29/2019 ver 1.6.29
by moumene04 » 02 Oct 2019, 16:22
hello
i noticed that the card " seven dwarfs" is missing from ELD set
is there any way you could add it
thanks
i noticed that the card " seven dwarfs" is missing from ELD set
is there any way you could add it
thanks
Re: Forge Release 09/29/2019 ver 1.6.29
by Hanmac » 03 Oct 2019, 12:59
there is a problem with using it in Draft because normally you can have any number in Draft but Seven Dwarfs does overwrite it,moumene04 wrote:hello
i noticed that the card " seven dwarfs" is missing from ELD set
is there any way you could add it
thanks
we didn't find a way to fix that yet
Re: Forge Release 09/29/2019 ver 1.6.29
by Marek14 » 03 Oct 2019, 17:33
Disintegrate exiles planeswalkers killed by it -- it should only exile creatures.
Re: Forge Release 09/29/2019 ver 1.6.29
by moumene04 » 03 Oct 2019, 20:26
thank you for the response i quite see where is the problem i tought at first that it is like rat colony but the limite of 7 cards ill creat some isseusHanmac wrote:there is a problem with using it in Draft because normally you can have any number in Draft but Seven Dwarfs does overwrite it,moumene04 wrote:hello
i noticed that the card " seven dwarfs" is missing from ELD set
is there any way you could add it
thanks
we didn't find a way to fix that yet
thank you
Re: Forge Release 09/29/2019 ver 1.6.29
by gos » 04 Oct 2019, 10:48
Danse of the Manse allows me to target cards in my opponent's graveyard. They return to the battlefield under their owner's control.
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Re: Forge Release 09/29/2019 ver 1.6.29
by Diena » 05 Oct 2019, 11:56
Blow Your House Down destroys even wall that are not targeted by the spell.
I target 3 of my opponent's creature and when Blow Your House Down resolves, my Brimstone Trebuchet is destroyed
I target 3 of my opponent's creature and when Blow Your House Down resolves, my Brimstone Trebuchet is destroyed
Re: Forge Release 09/29/2019 ver 1.6.29
by leshrac » 06 Oct 2019, 13:03
Veil of Summer doesn't give me Hexproof properly? At least when I cast it in response to a Thoughtseize, that still resolves and makes me discard.
Re: Forge Release 09/29/2019 ver 1.6.29
by CokedUpZombie » 06 Oct 2019, 17:00
Dovin, Hand of Control is not preventing any damage. AI still attacks with the creature and it still deals damage to planeswalkers and creatures.
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Re: Forge Release 09/29/2019 ver 1.6.29
by CokedUpZombie » 06 Oct 2019, 17:21
Teferi's Protection also doesn't stop planeswalkers from taking damage either. If the damage is lethal for the PW then it just goes to zero loyalty and does when it is your turn...
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Re: Forge Release 09/29/2019 ver 1.6.29
by Hanmac » 06 Oct 2019, 17:58
I see what's the problem there, I will try a generic fix if ableleshrac wrote:Veil of Summer doesn't give me Hexproof properly? At least when I cast it in response to a Thoughtseize, that still resolves and makes me discard.
Re: Forge Release 09/29/2019 ver 1.6.29
by swordshine » 07 Oct 2019, 03:53
gos wrote:Danse of the Manse allows me to target cards in my opponent's graveyard. They return to the battlefield under their owner's control.
Marek14 wrote:Disintegrate exiles planeswalkers killed by it -- it should only exile creatures.
Fixed. You can check the latest snapshot.Diena wrote:Blow Your House Down destroys even wall that are not targeted by the spell.
I target 3 of my opponent's creature and when Blow Your House Down resolves, my Brimstone Trebuchet is destroyed
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Re: Forge Release 09/29/2019 ver 1.6.29
by Akei » 07 Oct 2019, 06:03
This is not a bug, but is a feedback:
When I search for a card in 'Edit deck', it appears the same card many times, each in every edition released. That feature would be very cool if it supported all the arts for each edition but it doesnt, then I dont see why this was even implemented. Now it takes much more time to build custom decks.
There is a chance of going back to the previous mode or maybe customize this feature in the settings?
Thank you for reading and thank you for the update!
When I search for a card in 'Edit deck', it appears the same card many times, each in every edition released. That feature would be very cool if it supported all the arts for each edition but it doesnt, then I dont see why this was even implemented. Now it takes much more time to build custom decks.
There is a chance of going back to the previous mode or maybe customize this feature in the settings?
Thank you for reading and thank you for the update!
Re: Forge Release 09/29/2019 ver 1.6.29
by swordshine » 07 Oct 2019, 07:36
We have the "Unique cards only" option. You can toggle to show that option in the editor.Akei wrote:This is not a bug, but is a feedback:
When I search for a card in 'Edit deck', it appears the same card many times, each in every edition released. That feature would be very cool if it supported all the arts for each edition but it doesnt, then I dont see why this was even implemented. Now it takes much more time to build custom decks.
There is a chance of going back to the previous mode or maybe customize this feature in the settings?
Thank you for reading and thank you for the update!
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Re: Forge Release 09/29/2019 ver 1.6.29
by Leap » 07 Oct 2019, 17:57
Hello,
I have question about token.
I have add in cache/pics/tokens the file c_a_food_sac_ELD.jpg .
Sometime I have this picture but sometime not, I don't really know why. I have look in different card generating food and in tokenscript and don't see any difference in token variation.
Can someone point me how pics for token work, and how can I always have token picture ?
Thanks
I have question about token.
I have add in cache/pics/tokens the file c_a_food_sac_ELD.jpg .
Sometime I have this picture but sometime not, I don't really know why. I have look in different card generating food and in tokenscript and don't see any difference in token variation.
Can someone point me how pics for token work, and how can I always have token picture ?
Thanks
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