The Quest Mode
I know it has been a while since the last post (but i love the fact that im James bond deck
) but i have been playing every version of the game and the quest mode. It has been really fun and i like it a lot but... (lol i hate when people do stuff like that). Playing it when you get a pack a game is just bad and boring. But the thing is playing it on very hard mode is a little silly. I have got to the point were it just seem silly to play without jace 2.0. Also all my decks look about the same RUB control. With jace milling is easy to get 100-200 per match which means you can get some upgrades and stuff. With agro (which with the pool you get from very hard is just bad) you just get the win bonus which is what 20 per match and we get a pack every other match just makes it really hard to build. Not sure if im the only one that plays very hard mode but i would think the only decks are being played is control. I mean says you go w/g agro you have what at most to start with 2 removal spells (that is being generous) you cant be the flyer decks or the wall deck or the forest walker deck and all the other agro decks are just plan better. well sorry about the rant and stuff i guess i will say some ways to make very hard mode better.
I would make winning with creatures worth more maybe like 60-80 per round. You could make the store have more items in it (yeah i know that it gets more and more the farther you go) but in the start is rough unless you hit some common removal in the store. Maybe give very hard a modifier with the gold it does get so like, easy is 100% normal 120% hard 150% very hard 200% something like that. Or atleast you could make it worth something to play very hard. Say more commons and uncommons to start with. Maybe quest quicker something im not sure. Why not more lands (not basic)
Other idea is just not having different modes.
I would make winning with creatures worth more maybe like 60-80 per round. You could make the store have more items in it (yeah i know that it gets more and more the farther you go) but in the start is rough unless you hit some common removal in the store. Maybe give very hard a modifier with the gold it does get so like, easy is 100% normal 120% hard 150% very hard 200% something like that. Or atleast you could make it worth something to play very hard. Say more commons and uncommons to start with. Maybe quest quicker something im not sure. Why not more lands (not basic)
Other idea is just not having different modes.