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Forge Release 01/19/2020 ver 1.6.32

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Re: Forge Release 01/19/2020 ver 1.6.32

Postby Northmoc1344 » 01 Mar 2020, 02:51

One of our core devs has got a full fix for the Last Sliver and a few other similar cards coming soon. Thanks again for letting us know.
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Re: Forge Release 01/19/2020 ver 1.6.32

Postby mastroego » 01 Mar 2020, 14:49

Hi all, nice to see this project still going strong.

Quick report.
I have 1 Basic Swamp, 1 Basic Island and 1 Shambling Vent on the battlefield.
I drop Sunken Hollow, expecting it to enter the battlefield UN-tapped, because I do have "2 or more basic lands".
Instead it enters the battlefield tapped...?
There's nothing else going on since the opponent only has 2 Sacred Foundry s on the table.

I hesitate to call it a bug since it often turns out there's something else I was missing... still, it does seem like something's wrong.
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Re: Forge Release 01/19/2020 ver 1.6.32

Postby Northmoc1344 » 01 Mar 2020, 19:45

mastroego wrote:Hi all, nice to see this project still going strong.

Quick report.
I have 1 Basic Swamp, 1 Basic Island and 1 Shambling Vent on the battlefield.
I drop Sunken Hollow, expecting it to enter the battlefield UN-tapped, because I do have "2 or more basic lands".
Instead it enters the battlefield tapped...?
There's nothing else going on since the opponent only has 2 Sacred Foundry s on the table.

I hesitate to call it a bug since it often turns out there's something else I was missing... still, it does seem like something's wrong.
Oh, it was definitely bugged! :) Hanmac fixed it a little while back, so it'll be in the next release. If you can't wait, you can download the latest snapshot https://snapshots.cardforge.org/latest/, or hotfix in your Player.java file. https://git.cardforge.org/core-developers/forge/merge_requests/2521/diffs
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Re: Forge Release 01/19/2020 ver 1.6.32

Postby Mrs Non-Gorilla » 02 Mar 2020, 04:46

Fervent Champion can give its bonus to any Knight, not just attacking Knights. (Also, the displayed text of the ability says "target creature" instead of "target attacking Knight".)
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Re: Forge Release 01/19/2020 ver 1.6.32

Postby dodnyjv » 02 Mar 2020, 07:37

forge-1.6.33-SNAPSHOT-r310 as of this release I observed that Skarrgan Hellkite under A.I. player control deals damage equal to it's power or even more when it's ability is activated.
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Re: Forge Release 01/19/2020 ver 1.6.32

Postby gos » 02 Mar 2020, 12:18

Northmoc1344 wrote:
gos wrote:I hotfixed the brawl card pool, but there are still some decks that aren't showing, which for the life of me I can't figure out why.
I imported this deck and ran into the same issue when using the default filter that pops up when you check the Brawl format checkbox on the top selection bar.

However, when I clicked on the magnifying glass icon and navigated to Add/Edit Filter > Format > Brawl the deck did show up.

My guess is that something is wonky with the default Brawl filter, but the more embedded Brawl filter is fine. I know you deal with lots of decks... can you confirm or deny this idea?
Hi. I can't get the deck to show using the magnifying glass - I've tried fiddling with it in all the ways I can think of.

I wonder whether something has changed, because an earlier version of this deck (see below) did show up in previous versions of forge, but doesn't anymore (I'm not sure in what version it disappeared).

Code: Select all
[metadata]
Name=Erengard - Big Bant Butts
Format=Brawl
[general]
Constructed
[commander]
1 Chulane, Teller of Tales
[main]
1 Azorius Guildgate
1 Breeding Pool
1 Chromatic Lantern
1 Evolving Wilds
2 Forest
1 Hallowed Fountain
2 Island
1 Junktroller
3 Plains
1 Selesnya Guildgate
1 Temple Garden
1 Simic Guildgate
1 Tower Defense
1 Temple of Mystery
1 Command Tower
1 Blossoming Sands
1 Thornwood Falls
1 Tranquil Cove
1 Thrashing Brontodon
1 Wall of Mist
1 Trostani Discordant
1 Grappling Sundew
1 Portcullis Vine
1 Incubation Druid
1 Deputy of Detention
1 Rally to Battle
1 Resolute Watchdog
1 High Alert
1 Saruli Caretaker
1 Mesmerizing Benthid
1 Karn's Bastion
1 Teyo, the Shieldmage
1 Teferi, Time Raveler
1 God-Eternal Oketra
1 Wall of Runes
1 Arboreal Grazer
1 Ajani, the Greathearted
1 Huatli, the Sun's Heart
1 Elite Guardmage
1 Voracious Hydra
1 Cavalier of Thorns
1 Cavalier of Dawn
1 Leafkin Druid
1 Loxodon Lifechanter
1 Castle Vantress
1 Crashing Drawbridge
1 Castle Ardenvale
1 Gingerbread Cabin
1 Giant Killer
1 Gilded Goose
1 Arcane Signet
1 Roving Keep
1 Oko, Thief of Crowns
1 Fabled Passage
1 Fortifying Provisions
[sideboard]
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Re: Forge Release 01/19/2020 ver 1.6.32

Postby Northmoc1344 » 02 Mar 2020, 15:04

gos wrote:Hi. I can't get the deck to show using the magnifying glass - I've tried fiddling with it in all the ways I can think of.

I wonder whether something has changed, because an earlier version of this deck (see below) did show up in previous versions of forge, but doesn't anymore (I'm not sure in what version it disappeared).
Rats! So, I opened two different versions of Forge:
- release 1.6.32 - the Chulane deck doesn't register as a Brawl deck
- fresh build of most recent files in the Git - the Chulane deck DOES show as normal, with no tweaking necessary

So a fix is in the pipe. Wish I knew what exactly it was so you can hotfix it. There has been a lot of activity since release 1.6.32 though.
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Re: Forge Release 01/19/2020 ver 1.6.32

Postby Northmoc1344 » 02 Mar 2020, 15:18

Mrs Non-Gorilla wrote:Fervent Champion can give its bonus to any Knight, not just attacking Knights. (Also, the displayed text of the ability says "target creature" instead of "target attacking Knight".)
THANKS! Good catch.

Hotfix - fervent_champion.txt

Code: Select all
T:Mode$ Attacks | ValidCard$ Card.Self | TriggerZones$ Battlefield | Execute$ TrigPump | TriggerDescription$ Whenever CARDNAME attacks, another target attacking Knight you control gets +1/+0 until end of turn.
SVar:TrigPump:DB$ Pump | ValidTgts$ Knight.YouCtrl+attacking+Other | TgtPrompt$ Select another target attacking Knight you control | NumAtt$ +1
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Re: Forge Release 01/19/2020 ver 1.6.32

Postby Northmoc1344 » 02 Mar 2020, 15:31

dodnyjv wrote:forge-1.6.33-SNAPSHOT-r310 as of this release I observed that Skarrgan Hellkite under A.I. player control deals damage equal to it's power or even more when it's ability is activated.
:shock: Now that is weird. The script seems airtight with the number of damage clearly set at 2. Any screenshots? I know it's tough to post them in the forum, maybe stop by Discord https://discord.gg/3v9JCVr and post them in the #support channel?
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Re: Forge Release 01/19/2020 ver 1.6.32

Postby Mrs Non-Gorilla » 03 Mar 2020, 03:18

If I counter an opponent's Walking Ballista, and then later target it with Puppeteer Clique's ETB ability, it seems that it remembers the number of counters it was cast with, rather than coming back with no counters and dying immediately.
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Re: Forge Release 01/19/2020 ver 1.6.32

Postby Northmoc1344 » 03 Mar 2020, 16:43

Mrs Non-Gorilla wrote:If I counter an opponent's Walking Ballista, and then later target it with Puppeteer Clique's ETB ability, it seems that it remembers the number of counters it was cast with, rather than coming back with no counters and dying immediately.
Thanks for the report! One of the core devs is looking into it. The X value should be reset when Walking Ballista (or similar cards) go to the graveyard. Hopefully it isn't too slippery a fix. Please keep 'em coming... much appreciated!
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Re: Forge Release 01/19/2020 ver 1.6.32

Postby gos » 04 Mar 2020, 15:42

My opponent's Krav, the Unredeemed paid {B} to draw 6 cards, gain 6 life, and put 6 +1/+1 counters on himself without sacrificing any creatures. He had 2 other creatures on the battlefield.
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Re: Forge Release 01/19/2020 ver 1.6.32

Postby Northmoc1344 » 06 Mar 2020, 18:24

gos wrote:My opponent's Krav, the Unredeemed paid {B} to draw 6 cards, gain 6 life, and put 6 +1/+1 counters on himself without sacrificing any creatures. He had 2 other creatures on the battlefield.
Well, that's cheating! Looking into this. The script has a few flags concerning AI, but that may be unrelated. Thanks for the bug report!
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Re: Forge Release 01/19/2020 ver 1.6.32

Postby squee1968 » 08 Mar 2020, 19:59

When Fatespinner is in play on the human's side, the popup box when the AI makes it's choice says "Fatespinner effects value for {1} is {2}" without them being mana symbols.
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Re: Forge Release 01/19/2020 ver 1.6.32

Postby Northmoc1344 » 10 Mar 2020, 13:36

squee1968 wrote:When Fatespinner is in play on the human's side, the popup box when the AI makes it's choice says "Fatespinner effects value for {1} is {2}" without them being mana symbols.
Sounds like an issue with translation... Fatespinner's dialogue boxes in the current snapshot are correct so someone must have fixed it already.
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