Forge Release 03/20/2020 ver 1.6.33
by mtgrares
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Re: Forge Release 03/20/2020 ver 1.6.33
by vilq » 04 May 2020, 14:46
It turns out that the situation is the same if a player would lose a game by having 0 or less life before the draw.vilq wrote:If an opponent is unable to draw a card (empty library) before combat phase, the game proceeds to declare blockers and freezes.
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Re: Forge Release 03/20/2020 ver 1.6.33
by shteev » 04 May 2020, 16:44
I'm playing a Masters Edition IV draft in Tournament Quest mode, and when it gets to my game the client crashes:
I have quit and restarted several times, and it crashes every time.
- | Open
- java.lang.NullPointerException
at forge.game.card.CardFactoryUtil.xCount(CardFactoryUtil.java:1250)
at forge.game.ability.AbilityUtils.xCount(AbilityUtils.java:1689)
at forge.game.ability.AbilityUtils.calculateAmount(AbilityUtils.java:428)
at forge.game.ability.AbilityUtils.calculateAmount(AbilityUtils.java:350)
at forge.game.staticability.StaticAbilityContinuous.applyContinuousAbility(StaticAbilityContinuous.java:178)
at forge.game.staticability.StaticAbility.applyContinuousAbility(StaticAbility.java:267)
at forge.game.GameAction.checkStaticAbilities(GameAction.java:841)
at forge.game.GameAction.checkStaticAbilities(GameAction.java:774)
at forge.game.GameAction.checkStaticAbilities(GameAction.java:771)
at forge.game.GameAction.changeZone(GameAction.java:383)
at forge.game.GameAction.moveTo(GameAction.java:543)
at forge.game.GameAction.moveTo(GameAction.java:532)
at forge.game.GameAction.moveToHand(GameAction.java:652)
at forge.game.GameAction.moveToHand(GameAction.java:647)
at forge.game.player.Player.doDraw(Player.java:1392)
at forge.game.player.Player.drawCards(Player.java:1360)
at forge.game.GameAction.startGame(GameAction.java:1588)
at forge.game.Match.startGame(Match.java:90)
at forge.match.HostedMatch$2.run(HostedMatch.java:245)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
I have quit and restarted several times, and it crashes every time.
Re: Forge Release 03/20/2020 ver 1.6.33
by Tombervasan » 04 May 2020, 21:41
Why does forge eat so much ram, as if it's a three-dimensional game with a bunch of cool special effects? And the android version I have just does not start due to lack of ram. Works up to 1.6. x version only normally.
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Re: Forge Release 03/20/2020 ver 1.6.33
by NaomiCraig » 21 Apr 2021, 15:24
Thank you very much for fixing the error.
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