It is currently 19 Apr 2024, 06:43
   
Text Size

Forge Release 03/20/2020 ver 1.6.33

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Re: Forge Release 03/20/2020 ver 1.6.33

Postby vilq » 04 May 2020, 14:46

vilq wrote:If an opponent is unable to draw a card (empty library) before combat phase, the game proceeds to declare blockers and freezes.
It turns out that the situation is the same if a player would lose a game by having 0 or less life before the draw.
Attachments
Clipboard01.jpg
User avatar
vilq
 
Posts: 12
Joined: 05 Dec 2016, 14:03
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Release 03/20/2020 ver 1.6.33

Postby shteev » 04 May 2020, 16:44

I'm playing a Masters Edition IV draft in Tournament Quest mode, and when it gets to my game the client crashes:

| Open
java.lang.NullPointerException
at forge.game.card.CardFactoryUtil.xCount(CardFactoryUtil.java:1250)
at forge.game.ability.AbilityUtils.xCount(AbilityUtils.java:1689)
at forge.game.ability.AbilityUtils.calculateAmount(AbilityUtils.java:428)
at forge.game.ability.AbilityUtils.calculateAmount(AbilityUtils.java:350)
at forge.game.staticability.StaticAbilityContinuous.applyContinuousAbility(StaticAbilityContinuous.java:178)
at forge.game.staticability.StaticAbility.applyContinuousAbility(StaticAbility.java:267)
at forge.game.GameAction.checkStaticAbilities(GameAction.java:841)
at forge.game.GameAction.checkStaticAbilities(GameAction.java:774)
at forge.game.GameAction.checkStaticAbilities(GameAction.java:771)
at forge.game.GameAction.changeZone(GameAction.java:383)
at forge.game.GameAction.moveTo(GameAction.java:543)
at forge.game.GameAction.moveTo(GameAction.java:532)
at forge.game.GameAction.moveToHand(GameAction.java:652)
at forge.game.GameAction.moveToHand(GameAction.java:647)
at forge.game.player.Player.doDraw(Player.java:1392)
at forge.game.player.Player.drawCards(Player.java:1360)
at forge.game.GameAction.startGame(GameAction.java:1588)
at forge.game.Match.startGame(Match.java:90)
at forge.match.HostedMatch$2.run(HostedMatch.java:245)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)


I have quit and restarted several times, and it crashes every time.
User avatar
shteev
 
Posts: 231
Joined: 10 Jul 2015, 16:08
Has thanked: 7 times
Been thanked: 4 times

Re: Forge Release 03/20/2020 ver 1.6.33

Postby Tombervasan » 04 May 2020, 21:41

Why does forge eat so much ram, as if it's a three-dimensional game with a bunch of cool special effects? And the android version I have just does not start due to lack of ram. Works up to 1.6. x version only normally.
Tombervasan
 
Posts: 6
Joined: 04 May 2020, 21:33
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Release 03/20/2020 ver 1.6.33

Postby NaomiCraig » 21 Apr 2021, 15:24

Thank you very much for fixing the error.
NaomiCraig
 
Posts: 1
Joined: 20 Apr 2021, 15:27
Has thanked: 0 time
Been thanked: 0 time

Previous

Return to Forge

Who is online

Users browsing this forum: No registered users and 104 guests


Who is online

In total there are 104 users online :: 0 registered, 0 hidden and 104 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 104 guests

Login Form