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Forge Release 03/20/2020 ver 1.6.33

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Re: Forge Release 03/20/2020 ver 1.6.33

Postby Fregnor » 06 Apr 2020, 02:35

Thanks for the update!

I have run into a problem with not being able to display a token image for the 0/4 colorless Wall artifact creature token created by The Birth of Meletis. It does not seem to matter that I have an image in my folder with the proper name and duplicates with variations of the name such as c 0 4 wall. Is this another problem with the LegacyImage$ command not working?

Code: Select all
| LegacyImage$ c 0 4 wall defender thb |
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Re: Forge Release 03/20/2020 ver 1.6.33

Postby peepser » 06 Apr 2020, 21:37

lindleya1 wrote:
peepser wrote:Can someone explain if I don't understand this or it's a bug. My 4/2 attacks and gets blocked by Fog Bank and Voiceless Spirit. I assign damage to Voiceless Spirit first, then regenerate Carnage Gladiator. The Voiceless Spirit always survives. Why? I know it has first strike, but if I regenerate Carnage Gladiator, then 4 damage should go through to kill it. I don't get why fog bank is nullifying the Gladiator.
The Voiceless spirit does it's first strike damage before the Gladiator, meaning it regenerates, at which point it is removed from combat and doesn't deal it's damage
Thanks for the quick responses. I totally forgot how regeneration worked.
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Re: Forge Release 03/20/2020 ver 1.6.33

Postby moumene04 » 06 Apr 2020, 21:43

Fregnor wrote:Thanks for the update!

I have run into a problem with not being able to display a token image for the 0/4 colorless Wall artifact creature token created by The Birth of Meletis. It does not seem to matter that I have an image in my folder with the proper name and duplicates with variations of the name such as c 0 4 wall. Is this another problem with the LegacyImage$ command not working?

Code: Select all
| LegacyImage$ c 0 4 wall defender thb |
just rename the token to c_0_4_a_wall_defender_thb
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Re: Forge Release 03/20/2020 ver 1.6.33

Postby Darth Agnon » 07 Apr 2020, 09:37

Sorry if this is the wrong thread to ask in... My friend keeps having his game crash; he thinks 1/1 tokens are causing it. He's playing on v1.6.34-SNAPSHOT... is this an issue on the current release branch?

EDIT: Here's the crash log:
Code: Select all
java.lang.NullPointerException
   at forge.item.PaperToken.<init>(PaperToken.java:110)
   at forge.token.TokenDb.getToken(TokenDb.java:60)
   at forge.game.card.token.TokenInfo.getProtoType(TokenInfo.java:236)
   at forge.game.ability.effects.TokenEffect.loadTokenPrototype(TokenEffect.java:210)
   at forge.game.ability.effects.TokenEffect.resolve(TokenEffect.java:244)
   at forge.game.spellability.AbilitySub.resolve(AbilitySub.java:111)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1377)
   at forge.game.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1361)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1384)
   at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1345)
   at forge.player.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:185)
   at forge.player.HumanPlay.playSpellAbilityNoStack(HumanPlay.java:234)
   at forge.player.PlayerControllerHuman.playSpellAbilityNoStack(PlayerControllerHuman.java:215)
   at forge.game.trigger.WrappedAbility.resolve(WrappedAbility.java:487)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1377)
   at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1345)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:476)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1064)
   at forge.game.GameAction.startGame(GameAction.java:1616)
   at forge.game.Match.startGame(Match.java:90)
   at forge.match.HostedMatch$2.run(HostedMatch.java:245)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
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Re: Forge Release 03/20/2020 ver 1.6.33

Postby kevlahnota » 07 Apr 2020, 10:15

Darth Agnon wrote:Sorry if this is the wrong thread to ask in... My friend keeps having his game crash; he thinks 1/1 tokens are causing it. He's playing on v1.6.34-SNAPSHOT... is this an issue on the current release branch? (I would ask him to submit a crash log, but he's not very tech savvy).

EDIT: Here's the crash log:
Code: Select all
java.lang.NullPointerException
   at forge.item.PaperToken.<init>(PaperToken.java:110)
   at forge.token.TokenDb.getToken(TokenDb.java:60)
   at forge.game.card.token.TokenInfo.getProtoType(TokenInfo.java:236)
   at forge.game.ability.effects.TokenEffect.loadTokenPrototype(TokenEffect.java:210)
   at forge.game.ability.effects.TokenEffect.resolve(TokenEffect.java:244)
   at forge.game.spellability.AbilitySub.resolve(AbilitySub.java:111)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1377)
   at forge.game.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1361)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1384)
   at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1345)
   at forge.player.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:185)
   at forge.player.HumanPlay.playSpellAbilityNoStack(HumanPlay.java:234)
   at forge.player.PlayerControllerHuman.playSpellAbilityNoStack(PlayerControllerHuman.java:215)
   at forge.game.trigger.WrappedAbility.resolve(WrappedAbility.java:487)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1377)
   at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1345)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:476)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1064)
   at forge.game.GameAction.startGame(GameAction.java:1616)
   at forge.game.Match.startGame(Match.java:90)
   at forge.match.HostedMatch$2.run(HostedMatch.java:245)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
what card that produce the tokens? and what did he use? desktop or android?
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Re: Forge Release 03/20/2020 ver 1.6.33

Postby Darth Agnon » 08 Apr 2020, 11:56

kevlahnota wrote:
Darth Agnon wrote:Sorry if this is the wrong thread to ask in... My friend keeps having his game crash; he thinks 1/1 tokens are causing it. He's playing on v1.6.34-SNAPSHOT... is this an issue on the current release branch? (I would ask him to submit a crash log, but he's not very tech savvy).

EDIT: Here's the crash log:
Code: Select all
java.lang.NullPointerException
   at forge.item.PaperToken.<init>(PaperToken.java:110)
   at forge.token.TokenDb.getToken(TokenDb.java:60)
   at forge.game.card.token.TokenInfo.getProtoType(TokenInfo.java:236)
   at forge.game.ability.effects.TokenEffect.loadTokenPrototype(TokenEffect.java:210)
   at forge.game.ability.effects.TokenEffect.resolve(TokenEffect.java:244)
   at forge.game.spellability.AbilitySub.resolve(AbilitySub.java:111)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1377)
   at forge.game.ability.AbilityUtils.resolveSubAbilities(AbilityUtils.java:1361)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1384)
   at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1345)
   at forge.player.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:185)
   at forge.player.HumanPlay.playSpellAbilityNoStack(HumanPlay.java:234)
   at forge.player.PlayerControllerHuman.playSpellAbilityNoStack(PlayerControllerHuman.java:215)
   at forge.game.trigger.WrappedAbility.resolve(WrappedAbility.java:487)
   at forge.game.ability.AbilityUtils.resolveApiAbility(AbilityUtils.java:1377)
   at forge.game.ability.AbilityUtils.resolve(AbilityUtils.java:1345)
   at forge.game.zone.MagicStack.resolveStack(MagicStack.java:476)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:1064)
   at forge.game.GameAction.startGame(GameAction.java:1616)
   at forge.game.Match.startGame(Match.java:90)
   at forge.match.HostedMatch$2.run(HostedMatch.java:245)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
what card that produce the tokens? and what did he use? desktop or android?
My friend was playing Desktop Forge (probably Commander game mode), and he said:

"Ai made a token copy of seige-gang commander" and "1/1 tokens seem to crash it". I asked him for any more cards that caused problems, and here we go:

Cards that seemed to cause problems:
- Siege-Gang Commander
- Retreat to Emeria
- Feldon of the Third Path
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Re: Forge Release 03/20/2020 ver 1.6.33

Postby kevlahnota » 08 Apr 2020, 12:46

Darth Agnon wrote:
My friend was playing Desktop Forge (probably Commander game mode), and he said:

"Ai made a token copy of seige-gang commander" and "1/1 tokens seem to crash it". I asked him for any more cards that caused problems, and here we go:

Cards that seemed to cause problems:
- Siege-Gang Commander
- Retreat to Emeria
- Feldon of the Third Path
I cannot reproduce the error both Desktop and Android version works, So I can assume that maybe your friend is using an old assets and he uses a new Forge.exe. Try using the new assets according to the Forge version.
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Re: Forge Release 03/20/2020 ver 1.6.33

Postby Darth Agnon » 08 Apr 2020, 13:26

It was in the latest snapshot. I posted about it on the GitLab (since I'm not 100% sure the error belongs here). By assets, do you mean card pictures? or other files? He used Forge Launcher (viewtopic.php?f=26&t=21514) to download the latest snapshot... Maybe I should get him to switch over to the latest release?
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Re: Forge Release 03/20/2020 ver 1.6.33

Postby kevlahnota » 08 Apr 2020, 22:54

Darth Agnon wrote:It was in the latest snapshot. I posted about it on the GitLab (since I'm not 100% sure the error belongs here). By assets, do you mean card pictures? or other files? He used Forge Launcher (viewtopic.php?f=26&t=21514) to download the latest snapshot... Maybe I should get him to switch over to the latest release?
Yeah get the latest Forge.exe and the assets.zip and try to use those. I don't have screenshots on the desktop but I have tests too on android and all is good in making tokens and token copies..
Screenshot_2020-04-08-20-36-40.jpg
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Re: Forge Release 03/20/2020 ver 1.6.33

Postby gos » 18 Apr 2020, 15:52

Statecraft is not stopping my opponent's creatures from dealing damage to me. The text reads like an aura - is that the problem?
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Re: Forge Release 03/20/2020 ver 1.6.33

Postby eggelton » 18 Apr 2020, 18:17

Kiora, the Crashing Wave's first ability doesn't prevent creatures from dealing damage to planeswalkers.
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Re: Forge Release 03/20/2020 ver 1.6.33

Postby Amorphous » 19 Apr 2020, 13:53

In what way can we download the new cards when a new set comes out? Do we need to get the new edition with the new set when it comes out?
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Re: Forge Release 03/20/2020 ver 1.6.33

Postby sugus » 19 Apr 2020, 21:34

Amorphous wrote:In what way can we download the new cards when a new set comes out? Do we need to get the new edition with the new set when it comes out?
We have to wait until they finish programming in the new cards and a new version of Forge is released (ver 1.6.34 is next). I have been looking into it and they appear to be having some issues programming in mutate and companion.
You can check out their reports on the known issues and how they are trying to implement them or have been able to here: https://git.cardforge.org/core-developers/forge/issues
Other than hope that the ones programming have luck figuring it out or helping them out if you know how to, we can only wait until the next version is released to get the new stuff.
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Re: Forge Release 03/20/2020 ver 1.6.33

Postby sugus » 20 Apr 2020, 23:21

I was just playing a game of commander on Forge and I cast Naya Soulbeast. I revealed an Avenger of Zendikar, someone revealed a land and a third player revealed some 3 cmc spell. My Naya Soulbeast came out as a 0/0 intead of a 10/10.
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Re: Forge Release 03/20/2020 ver 1.6.33

Postby peepser » 21 Apr 2020, 22:17

Kiki-Jiki, Mirror Breaker does not work on a mountain enchanted with Genju of the Spires. It will not make a copy, even though the mountain is a creature.
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