Forge Release 03/20/2020 ver 1.6.33
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Release 03/20/2020 ver 1.6.33
by gos » 22 Apr 2020, 11:08
Bontu the Glorified can't attack even though I sacrifice a creature when I use Attrition.
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Re: Forge Release 03/20/2020 ver 1.6.33
by friarsol » 22 Apr 2020, 12:25
Was there a replacement effect on the creature you sacrificed?gos wrote:Bontu the Glorified can't attack even though I sacrifice a creature when I use Attrition.
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Re: Forge Release 03/20/2020 ver 1.6.33
by gos » 22 Apr 2020, 15:26
Yes! Of course. Rayami, First of the Fallen. Excellent instinct, I applaud.friarsol wrote:Was there a replacement effect on the creature you sacrificed?gos wrote:Bontu the Glorified can't attack even though I sacrifice a creature when I use Attrition.
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Re: Forge Release 03/20/2020 ver 1.6.33
by mahan21 » 25 Apr 2020, 09:34
Has anyone checked Pernicious Deed on 1.6.33 if working properly on edh? I tried testing using a custom game wherein my opponent has an Akiri, Line-Slinger on the field. First I paid 2 and sac Pernicious deed but only my Skullclamp got destroyed. For my second attempt, I paid 6 but only my Muldrotha, the Gravetide got destroyed.
Re: Forge Release 03/20/2020 ver 1.6.33
by Ral » 28 Apr 2020, 13:00
Grave Betrayal triggers on deaths but never resolves the trigger when the end step comes - the creatures stay in the graveyard. I don't think there are any other effects preventing it working.
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Re: Forge Release 03/20/2020 ver 1.6.33
by Ral » 28 Apr 2020, 21:42
Activating The Scarab God when it's not possible to resolve it's activated ability appears to sometimes float 2UB even if you never actually pay that cost. Happens most often when activating during upkeep with the triggered first ability on the stack and no valid targets for the activated ability, but isn't consistent.
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Re: Forge Release 03/20/2020 ver 1.6.33
by shteev » 29 Apr 2020, 10:56
Theros block draft (Journey/Born/Theros) within Quest Mode Draft Tournaments plays as normal with the correct Theros block boosters, but is listed on the tournament header page is 'Ice Age', and gives prizes from the Ice Age set.
[edit] the next time I entered a Theros block draft within Quest mode, the name and prizes were correctly given as Theros block.
[edit] the next time I entered a Theros block draft within Quest mode, the name and prizes were correctly given as Theros block.
Last edited by shteev on 29 Apr 2020, 12:50, edited 1 time in total.
Re: Forge Release 03/20/2020 ver 1.6.33
by shteev » 29 Apr 2020, 12:43
I can't figure out why this is happening?
I attack with my Pheres-Band Centaurs, and the log declares that I haven't attacked this turn.
This happened twice in this game; First I attacked with a 3/7, next turn I played a Satyr Grovedancer and attacked with a 4/8... on neither turn did my opponent take damage, my creature was tapped as if it attacked, but the log declared I had not attacked.
The next turn I played a second Satyr Grovedancer and attacked with a 5/9... my opponent took 5 damage.
I attack with my Pheres-Band Centaurs, and the log declares that I haven't attacked this turn.
This happened twice in this game; First I attacked with a 3/7, next turn I played a Satyr Grovedancer and attacked with a 4/8... on neither turn did my opponent take damage, my creature was tapped as if it attacked, but the log declared I had not attacked.
The next turn I played a second Satyr Grovedancer and attacked with a 5/9... my opponent took 5 damage.
Re: Forge Release 03/20/2020 ver 1.6.33
by shteev » 29 Apr 2020, 15:54
Similar bug, different game: I attack with a single creature, it taps as normal, but then the game log tells me I didn't attack.shteev wrote:I can't figure out why this is happening?
I attack with my Pheres-Band Centaurs, and the log declares that I haven't attacked this turn.
This happened twice in this game; First I attacked with a 3/7, next turn I played a Satyr Grovedancer and attacked with a 4/8... on neither turn did my opponent take damage, my creature was tapped as if it attacked, but the log declared I had not attacked.
The next turn I played a second Satyr Grovedancer and attacked with a 5/9... my opponent took 5 damage.
Re: Forge Release 03/20/2020 ver 1.6.33
by shteev » 30 Apr 2020, 08:01
Booted game first thing in the morning, finished drafting 3 boosters worth of Iconic Masters in Tournament Mode Draft (I picked red/green), and the game crashed before I got to the deckbuilding screen:
Rebooted game, I *think* I selected the same Iconic Masters draft to play, and the game crashed at the same point:
Rebooted game, picked a different draft to play (Masters Edition IV), this time the game did not crash.
Bought a *different* Iconic Masters draft with a draft token, and that one didn't crash the game either.
- | Open
- java.lang.IndexOutOfBoundsException: Index: 19, Size: 19
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at forge.quest.data.QuestAchievements.generateDrafts(QuestAchievements.java:243)
at forge.quest.QuestTournamentController.update(QuestTournamentController.java:201)
at forge.screens.home.quest.CSubmenuQuestDraft.update(CSubmenuQuestDraft.java:80)
at forge.screens.home.CHomeUI.itemClick(CHomeUI.java:53)
at forge.screens.home.CHomeUI.selectPrevious(CHomeUI.java:109)
at forge.screens.home.CHomeUI.initialize(CHomeUI.java:88)
at forge.control.FControl.setCurrentScreen(FControl.java:326)
at forge.view.FNavigationBar.closeTab(FNavigationBar.java:176)
at forge.view.FNavigationBar.closeTab(FNavigationBar.java:164)
at forge.gui.framework.FScreen.close(FScreen.java:281)
at forge.screens.deckeditor.controllers.CEditorQuestDraftingProcess.saveDraft(CEditorQuestDraftingProcess.java:218)
at forge.screens.deckeditor.controllers.CEditorQuestDraftingProcess.onAddItems(CEditorQuestDraftingProcess.java:127)
at forge.screens.deckeditor.controllers.ACEditorBase.addItems(ACEditorBase.java:173)
at forge.screens.deckeditor.CDeckEditorUI$1.move(CDeckEditorUI.java:190)
at forge.screens.deckeditor.CDeckEditorUI.moveSelectedItems(CDeckEditorUI.java:176)
at forge.screens.deckeditor.CDeckEditorUI.addSelectedCards(CDeckEditorUI.java:188)
at forge.screens.deckeditor.CDeckEditorUI$3.keyPressed(CDeckEditorUI.java:224)
at forge.itemmanager.views.ItemView$IncrementalSearch.keyPressed(ItemView.java:464)
at java.awt.AWTEventMulticaster.keyPressed(Unknown Source)
at java.awt.Component.processKeyEvent(Unknown Source)
at javax.swing.JComponent.processKeyEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Rebooted game, I *think* I selected the same Iconic Masters draft to play, and the game crashed at the same point:
- | Open
- java.lang.IndexOutOfBoundsException: Index: 14, Size: 14
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at forge.quest.data.QuestAchievements.generateDrafts(QuestAchievements.java:243)
at forge.quest.QuestTournamentController.update(QuestTournamentController.java:201)
at forge.screens.home.quest.CSubmenuQuestDraft.update(CSubmenuQuestDraft.java:80)
at forge.screens.home.CHomeUI.itemClick(CHomeUI.java:53)
at forge.screens.home.CHomeUI.selectPrevious(CHomeUI.java:109)
at forge.screens.home.CHomeUI.initialize(CHomeUI.java:88)
at forge.control.FControl.setCurrentScreen(FControl.java:326)
at forge.view.FNavigationBar.closeTab(FNavigationBar.java:176)
at forge.view.FNavigationBar.closeTab(FNavigationBar.java:164)
at forge.gui.framework.FScreen.close(FScreen.java:281)
at forge.screens.deckeditor.controllers.CEditorQuestDraftingProcess.saveDraft(CEditorQuestDraftingProcess.java:218)
at forge.screens.deckeditor.controllers.CEditorQuestDraftingProcess.onAddItems(CEditorQuestDraftingProcess.java:127)
at forge.screens.deckeditor.controllers.ACEditorBase.addItems(ACEditorBase.java:173)
at forge.screens.deckeditor.CDeckEditorUI$1.move(CDeckEditorUI.java:190)
at forge.screens.deckeditor.CDeckEditorUI.moveSelectedItems(CDeckEditorUI.java:176)
at forge.screens.deckeditor.CDeckEditorUI.addSelectedCards(CDeckEditorUI.java:188)
at forge.screens.deckeditor.CDeckEditorUI$3.keyPressed(CDeckEditorUI.java:224)
at forge.itemmanager.views.ItemView$IncrementalSearch.keyPressed(ItemView.java:464)
at java.awt.AWTEventMulticaster.keyPressed(Unknown Source)
at java.awt.Component.processKeyEvent(Unknown Source)
at javax.swing.JComponent.processKeyEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.KeyboardFocusManager.redispatchEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.preDispatchKeyEvent(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.typeAheadAssertions(Unknown Source)
at java.awt.DefaultKeyboardFocusManager.dispatchEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Rebooted game, picked a different draft to play (Masters Edition IV), this time the game did not crash.
Bought a *different* Iconic Masters draft with a draft token, and that one didn't crash the game either.
Re: Forge Release 03/20/2020 ver 1.6.33
by shteev » 30 Apr 2020, 12:28
AI decided to crash the game pumping up it's Heroes Bane, even though it had no time left to attack with it since it had 0 cards in it's library.
Re: Forge Release 03/20/2020 ver 1.6.33
by lindleya1 » 30 Apr 2020, 23:00
There's a slight issue with some flicker effects interacting with the command zone. Some effects like Illusionist's Stratagem, Essence Flux, Displace etc work if you decide to send your commander to the command zone, but some; notably Ghostly Flicker and Nephalia Smuggler, don't bring the card back properly, despite being the same effect.
Re: Forge Release 03/20/2020 ver 1.6.33
by shteev » 03 May 2020, 22:52
I'm getting this bug a *lot*, now. I'm playing, maybe, 7 or 8 drafts a day, and getting this bug maybe twice a day. I still can't figure out if there's a reason for it.shteev wrote:Similar bug, different game: I attack with a single creature, it taps as normal, but then the game log tells me I didn't attack.shteev wrote:I can't figure out why this is happening?
I attack with my Pheres-Band Centaurs, and the log declares that I haven't attacked this turn.
This happened twice in this game; First I attacked with a 3/7, next turn I played a Satyr Grovedancer and attacked with a 4/8... on neither turn did my opponent take damage, my creature was tapped as if it attacked, but the log declared I had not attacked.
The next turn I played a second Satyr Grovedancer and attacked with a 5/9... my opponent took 5 damage.
Re: Forge Release 03/20/2020 ver 1.6.33
by vilq » 04 May 2020, 08:25
If an opponent is unable to draw a card (empty library) before combat phase, the game proceeds to declare blockers and freezes.
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Re: Forge Release 03/20/2020 ver 1.6.33
by gos » 04 May 2020, 10:45
I've seen this bug also.Ral wrote:Grave Betrayal triggers on deaths but never resolves the trigger when the end step comes - the creatures stay in the graveyard. I don't think there are any other effects preventing it working.
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